All_Wrong

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  1. Ok, I just want to clarify something, here. This is to cut out a no-risk yet reward situation, right? Let me point out a hypothetical situation that happens fairly often:

    We run in on Infernal (the one with the summoning altar). We manage to get the altar destroyed and all the minions it spawns gone, but someone drops. Now, there are no defenders or controllers in this group (happens alot with my scrapper-heavy SG), so scrapper a that drops in the initial onslaught has 3 choices. Hit the hospital, and pray he can get back in time, wait for the altar to be almost gone, pop a rez inspiration, and immediately die again (so he'll be dead less than a minute) and just accept the extra debt so he can get ANY XP, or just stay dead and miss the xp he got killed trying to get. Now, that situation is over, and we hit Infernal. Scrapper B runs up, and whiffs never hitting Infernal. Infernal swings that big axe of his and one-shots said scrapper. Infernal takes 4 minutes to beat down. Scrapper B is now faced with the same choice scrapper A was faced with.

    How is this matching risk to reward? By my understanding of your post, since both scrappers would be dead for over a minute without having done any damage, they miss out on xp. Same deal with the guy that mentioned controller powers.

    Couldn't it be changed to be if you affect the villain or the villain effects you? Dead or not? That way if I was already dead, and TPd to Infernal I wouldn't get jack, but if I die fighting Infernal (without getting to do damage to him) without someone to rez me at full life I don't miss out on xp.