Alan

Citizen
  • Posts

    2
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  1. Well, amusingly enough, my first 50 I chose strictly for thematic reasons, with no consideration for powers...and she's a shield/mace tanker with combat jump and no ancillary powers (Pure natural warrior, the graphics don't support them).

    The one major comment I wanted to make was about Grant Cover. I find myself using, loving, hugging, and adoring Grant Cover when _soloing_ quite often, because of its -recharge defense. Maybe I just fight a lot of enemies who do that particular debuff.....but for that alone, I find it worthwhile.
  2. I was grinding out temporary powers via the invention system, when it occurred to me how nice it would be to have an option available for "auto replace existing temporary power". Currently, the code checks when you go to buy a new raptor pack or craft an empowerment buff to see if you already have one. If you do, it kicks out an exception 'inventory full', and prevents you from crafting it. I can't imagine it'd be at all hard to have an option on your character's 'options' list for "autoreplace existing power", that would replace the existing exception handling routine of "Prevent purchase/creation of new power" with "Delete existing version of power, then continue with creation of new power".

    Not only would this aid immensely in those grinding out their IO badges, it'd also be very nice for regular gameplay, for those who like to refresh their temporary powers before they run out.

    Farabor

    P.S. Yes I'm aware you can go and manually delete each power in order to recreate it, which is what I've been doing now. problem is its quite annoying when doing more than one power at a time. If for some reason the above idea isn't simple to implement, the current system does _work_, just is rather annoying...and I can't imagine a code base where it'd be a tough change, since there's already the code base to support having a player option setting change behaviour like prompt on delete recipe.