Aku_hitsuji

Citizen
  • Posts

    2
  • Joined

  1. Archetype: Scrapper
    Primary Powerset: Katana
    Secondary Powerset: Willpower
    Patron power pool: Soul Mastery

    Not sure if this is really a bug, but it is bugging me.
    For concept purposes I really wanted my scrapper to have Soul Mastery. So when GR hit, I went villain right away to get it. One of the powers in the set; Shadow Meld, has an issue though.

    The animation for this power is allready long, though i don't really mind since it's a good panic-button power. However, with the Katana powerset, the animation is long and also causes you to have to redraw your Katana. So by the time you get to attack again, the power is allmost gone due to it's short duration.

    I'd love to see Shadow Meld being activated without the katana being put away. It should be possible since none of the Willpower sets require you to redraw your Katana. Please 'fix' this =)


    (P.s. It would be even better if the same thing could be done for Dark Blast. The power shoots out of the Toon's right hand, and he carries his katana in the left one. So why not shoot with his Katana drawn?)
  2. I've been wondering about something ever since I first heard about going rogue, so i might as well ask here (who knows, it might actually be answered ;p)

    Say you have a level 49 villain, and convert it to being a hero, then level it up to 50.
    Would that unlock the Kheldians, or the arachnos soldiers?