-
Posts
8 -
Joined
-
Learn how to work with your team, not against them. Do you know what various Defender/Controller anchored powers look like? Blasters can quickly thin out enemies outside of the toggled debuffs to make sure that all the badguys are kept weak as kittens.
If your team is light on control powers, talk to your group about target priority. Stack your Tesla Cages with someone else's Char to lock that Boss down instead of waiting for your powers to recycle on their own. Drop your Caltrops on the Tanker's Mud Pots. Don't randomly knockback waves of enemies all over the room. Use single target attacks to finish off what the Scrappers started.
If the team is having a rough time at first, be the one to bring up planning. Ask the other teammates if they perfer you whittle down minions fast or focus on Boss killing. Does the Tank plan on herding the room or is the team going from group to group? Which flavor of Defender are you working with (and do you know the difference)? Does your team know what other tools you can bring to the table besides more damage (*/devices, Medicine pool, TPFoe, control powers from your APP)? -
[ QUOTE ]
* (This one is merely opinion) Slotting for accuracy is silly. Of all the things in the game a blaster can slot, it seems to me this is not the first priority. Accuracy can never be a constant; there will always be a chance to miss. Damage occurs everytime you hit with no variable. Slotting Damage, Range and Recharge Speed all have better and constant effects on your ability to deliver. In the end, an insight here and there has a better effect on your chances than slotting. If you have extra slots after considerations of the other three, slot for accuracy if that makes you comfy, but you will see a dramatic shift in your ability to hopscotch thru opponents with extra damage in there.
[/ QUOTE ]
I strongly disagree about not slotting an Accuracy. The only reason I wouldn't is if I had a slotted Targeting Drone or Tactics running. Even with Aim and Build Up it is importaint to add 1 SO Accuracy to your attacks. -
Know what you're up against by reading guides like the Villian Resistance Guide.
Know which enemies are vulnerable to your attacks and which can shrug off the best you can dish out. For example in my lower levels I went out of my way to take on the Vahzilok. For many low level heroes the Vahz are the hardest enemies they face for the first 15 levels of their careers. For me they were easy pickings with BuildUp and Lethal attacks. At the end game I find Carnies are much easier to deal with than for example, the resistant Malta. -
SC has a base bonus tohit (+20% iirc). PBU grants an accuracy bonus as does Aim. Infact, PBU boosts Aim's bonus. -
So now that Update3 is here and EPP + Kin tweaks are live, how does the final build work out, Q? For those in the 32-44 range what midrange builds are working for you? -
[ QUOTE ]
Edit cause I just thought of something. Does Power Build Up increase the end drain of Short Circuit? If so, that might enable you to switch out one or two end drain enhancements for accuracy enhancements and mitigate dropping Aim. Just a thought.
[/ QUOTE ]
Yes PBU does increase the amount of end drain done. This means you can either drain higher level enemies, or do as suggested and add some Acc instead. -
Quason -
Out of curiosity, did you try slotting some Rchg into your attacks as suggested above? I find I perfer the Healx3/Acc/Rchgx2 Transfusion over your Healx5/Acc version. If not is that slotting idea planned for the next test batch? -
There are a number of AR/Energy threads in the Blaster forum. If the topic interests you, check out these:
AR/Energy Newbie Questions
AR/Energy Build Advice
There is quite a lot of flexibility with this AT selection and power choice will vary with playstyle (of course!). Personally, the Knockback of Buckshot/M30 is invaluable to my survival during those long cone animations.
Not to mention other stylistic differences...