For starters, I am Joe_Dynamo. I just asked Zwill if I could get a forum name change to a character I actually play as opposed to one deleted and moved to my main account years ago.
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Originally Posted by Starflier
There have been some sizable discussions related to having different options for mastermind pets most notably, but not limited to, female versions for things like Thugs and Mercenaries. I don't know if the devs have ever commented on this, but the chances of true customization for pets is very slim, epsecially given how resource-intensive pets are.
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Quote:
Originally Posted by Jet_Boy
To me (and I'm not a CoH game developer) it seems there''s an awful lot of pets out there already that could be utilized as "alt forms" for the various mastermind sets with very little modification (a black tinted gremlin or scaled-up haunt to replace the "Dark Lassie" Umbral Beast, for example).
Beast Mastery pets should be even easier for some selections, since there are multiple avatars for wolves (different sizes and colors) and hunting cats (tigers, panthers, lions, ligers).
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What Jet said and this is my thinking 100%. Play with what we have in the game already and then put the real work into filling in the gaps. I firmly believe there would be dollars in it for the game.
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Originally Posted by plainguy
I will agree but I just find it odd that they make all these 4 legged vanity pets for sale and that new stealth panther power. I feel Cinderella in the sense that I'm told it can't be done for ME, but I see you do these things for someone else. Now granted 1 pet is not 6, but its like giving me a taste it can be done but not ever doing it.
Further I like what Joe_Dynamo said about mad scientist pet and steampunk robots. Steam punk popped into my head for Traps set.
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With Freedom, I feel like powersets are flying at us at a pretty good clip and while the vanity pets and alternate forms are cute and all, I'd much rather see some of those efforts directed at the MM pets. I feel like the AT lost a little of its shine when the Lore pets emerged and while they still get the most control, I'd also like to see them get the most choice. They are the main pet class, after all.
While I think anything that can be conceived and would work with this game engine *could* happen now with Freedom, it has to be worth the time and resources. That said, MM's seem to be a popular AT and could use a little love.
One of my fevered dreams for the AT that probably will never happen is opening up the various attacks regardless of the pet choice. You'd have to choose at character creation and stick within the theme (i.e. you choose archery, you are stuck with archery) but you could reset on respec. Why would I want this, you ask? Because pulse rifle just goes better with my mad scientist's animated dead is why. Leave me alone!
Of course, some min-maxer out there is probably already crunched the numbers on why this would be a bad idea but maybe some balancing between the powers could be done to make them a little more interchangeable. And with the thrust of the market place these days seemingly to be getting characters to Level 50 as soon as possible, I'm not even sure how much balance is a concern as opposed to a combo just being broken. Broken is something best avoided.
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Originally Posted by DarkGob
Natural: Zookeeper
Magic: Animal mystic
Mutant: Animal mutate (and/or controls them along the same lines as Namor/Aquaman)
Science: Genetically-engineered animals
Tech: Robot animals
Covers all the origins for character concepts. You're welcome.
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Yeah, there is definitely a lot of what I'm talking about with this but you're more focused on the concepts than the actual pets. I'm talking about giving them the pets that could make that happen and also allow for some mixing and matching if someone were so inclined. As the set stands now, a Zookeeper kind of concept probably works best until you throw the Dire Wolf in the mix. I'd break it down like this:
Natural: Animals of the real world
Magic: Fantasy Animals a.k.a. a frost breathing dire wolf
Mutant: Gnarly misshapen animals
Science: Extinct animals; possibly natural animals grown to impossible sizes; hybrid animals
Tech: Mechanical animals (You hit the nail on the head!)
Now, the origins are just the jumping off point for the types of pets - I'm not suggesting for a second that you could not be a human mutant or human mystic that controlled animals off the natural list. My whole thing is choice and I would pay to have it.