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I really wish the above was true however a trip to the hospital several times was the result instead. Honestly this is a fantastic CONCEPT. I heard about it and it really seemed like a very cool idea. However in practice its terrible. Nice try guys but not a useful power.
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I have 2 potential alternitives to defience as is. option 1, have defience start ramping up the damage from the get go ie, 99% health= damage increase. option 2 is a bit more drastic of a change, instead of damage, have it be a scalling def/recharge buff that starts around 50% health. the more your hurt the faster you can dish out dammage and the harder it is for the enemies to finish you off. those are my ideas. comments, espectially from devs, welcome.