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Posts
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Joined
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these are my 50s for possible pvp
been back for about 2 months, but I was away for awhile, so I have no idea what could be good vs what I thought use to be really good. Opinions/Insights?
trollers
fire/rad
mind/rad
earth/sonic
grav/rad
blasters
ice/elec blaster
elec/elec
tanks
ice/nrg
fire/fire
stone/stone
scrappers
spine/regen
ma/sr
br/inv
def
emp/psi
MM
ninja/dark (currently spec'd for pvp including pvp enhancements, miracles/numinas, purples, etc, also my favorite dueler)
dom
fire/thorn
Oh and is phase shift becoming a must have for pvp? I always thought it was a bit cheap to PS to save your hide.
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You go back to Tribes!
And my [censored] was just starting to heal from the last beating. -
But why would you want a name so obviously talking about hemorrhoids?
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I wish I could say welcome back and let's get back to PvP'n, but the glory days of the IPvPL, the Test ladder, and near nightly kickball are just good memories with pretty much no hope of being renewed thanks to the CoH dev overlords. You ever hear from Soilent Meathead since he left?
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I talk to him some, here and there. He and Rhasi and ColJasmine are playing crappy Knight Online, but I couldn't get into it. I'll tell him you said hi (even though you didn't).
I miss the IPvPL too. Oh, and non-crap PvP. -
ohai Jimmy.
Add me on your globals again kthx. My second account is still in OS global. -
So this circle jerk, is it still held around Cinder?
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I've been going throug the posts from the I13 beta forums and debating as to whether or not I should laugh, shake my head, or just unsub again.
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I didn't like WAR and ran away to WoW with PWNY Xpress.
4gievz plz, Sabs. -
How do you guys take hands away from the circle jerk to type?
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Great news! So, could you kindly remove the craptastic PvP changes that started with i13 and then start implementing the suggestions the majority of us were pushing for-you know the ones thought up by people that actually PvP'd and knew what would make more builds viable (thereby making PvP more accessible) and improve QoL? Thank you kind sirs and gratz on the big win!
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Pso miss you! -
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The result of spec drinking........
Drunk Strike is sooooo much more entertaining :P
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I have to agree. -
So I was gone for a while and have been back for a bit.
Looking at the I13 and I14 changes I have no idea what to make for PvP other than something with mother-[censored] Boxing and Flurry.
Freedom and Infinity still have decent PvP, right?
What are the Test team lineups like right now; R&G, what?
What's this I hear about sapper builds being the only thing that survived orbital nerf strike?
What are standard 1v1 and team Blaster powersets and what's actually worth playing as far as team support?
kthnxbai -
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It feels like we're the only ones using this thread.
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A wild Pedafyle appears. -
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Nope, this isn't a rant about some poor schmuck's badly-designed arc - this is me throwing MY possibly 'badly-designed arc' arc to the wolves lol
My arc has 18 chained boss fights as the objectives in the last mission. the reason for this rather excessive amount of fighting is rooted in the storyline and the narrative required in the final mission.
The text delivered to the Player in the last mission is very long, split up into those 18 clue drops. The clues HAVE to drop in a certain order, or it doesn't work.
In order to minimise the irritation, I used a cargo ship map, so its pretty linear, and spent a long time tweaking the spawn points so that 1-6 spawn in the first room, 7-12 in the middle ones, and the final ones in the last room. Unfortunately, sometimes the crossover bosses swap. My briefings and chat messages are full of hints to help the player avoid as much unneccessary backtracking as possible. The actual bosses themselves are all fairly easy, and there is an actual narrative reason for them being there, and for them spawning one at a time. I also took some care to make them individual with dialogue etc, sto help the player not get bored.
Every other mission is designed to be playable as fast as possible, too. No defeat alls, small maps, clues placed in obvious points, no EBs or difficult powerset combos in the customs, etc. Th whole arc can be played through in two hours, easily.
So far ive got 19 plays, 4 stars, I try to warn players about the flaws in the last mission, and I've had mainly good feedback.
Saying all that, at the end of the day, its still 18 chained boss fights in a single mission lol. 18 boss fights does seem a bit much, even to me.
People have mentioned the 'phew, lotta bosses to wade thru there!' issue, though so far without any Ragequits or anything. Nobody has said 'theres too much story' in the feedback, however. If we could double the character limits for each clue, there'd only be 9 boss fights lol. etc.
I'd also lkike to point out that the original block of text earmarked for mission 5 was three times larger. It's already been self edited to a shadow of its former self (and must improved in the process, actually - I DO like to edit stuff down).
I can't alter anything in the last mission, I'm not looking for editing advice (I might change a few small things in earlier missions to even out one missions level range for example though). But I would be interested in hearing any comments on this sort of thing. Is it an instant 'nope, not doing that'? Is this sort of thing something best left for Challenge Arcs?
Does anyone else have 'aargh, how'm I gonna fit this in?' issues?
Eco.
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This isn't quite a wall of text, though it is a very vain post. If you think there are problems with that many glowies and boss fights then you should change it. It sounds like some forumites are fawning over your arc though, so... "Good job"?
If you need to discuss your arc ask for feedback from friends or hook up with a PuG and do some PR. Because, from where I stand, you're just trying to garner attention by talking about yourself on the boards. -
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Well so Arena PvP'ers are being thrown a bone. Good. Nice. Now everyone should rejoice. Everyone who was disgusted about zone PVP changes shoud be joyful. All those who have quit should be coming back. Step 2 on the well thought out distruction of actuall pvp is here!!!! Yay!!!
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Issue 13 also introduced dual build capabilities for all toons so your "I don't like Arena because I don't want to have a cookiecutter build" excuses don't work. Zones can be more chaotic and fun but they could just pop up new instances of I12 zones which you zone in to from Arena kiosks too. -
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The pre-I13 arena option Posi mentions was mentioned 6 weeks ago by Castle on the Closed Beta forum as something coming, but not in time for I13. I included it in every version of the I13 Highlights thread: Closed Beta's, Open Beta's and Live's versions...
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Castle says: "Since I'm talking about the Kiosk, I may as well mention it now. The "Old School" options for Arena won't make it into I13. That would be things like "No Travel Suppression". We're still planning on doing it, it just isn't going to be ready in time for I13.
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So, conspiracy theorists and grudgeophiliacs should ply their trade elsewhere. They planned on doing this as a concession to the Ladder match and 'hard core' arena players a long time ago and was not kept secret. Even though this change was announced as coming, the PvPers still behaved the way they did.
Now who's zooming who?
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Still behaved the way we did? Wow, oh wow. Lets see PvE take a nerfbat like suppression, severe diminishing returns (again), or heal resistance. Not just that, Test PvP was next to demolished during Issue 12 Beta. Issue 13 Beta and release redecimated the vast majority of the PvP community.
Now who's the one acting high on their horse? -
I don't pay you to be tired.
'Cause that's called "marriage". -
Have you annexed Anne Frank's annex yet?