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  1. I'm disappointed, States. After you posted stating you'd "keep hammering at Issue 3 until it's solid," I had faith that you were determined to avoid an Issue 2-like launch. Sadly, it went out in the same state as the last update.

    Maybe the problem is our priorities. There are people who argue that Issue 2's lauch was fine - could be that you're one of them. I think it should have stayed off live until the big bugs were ironed out, but apparently getting it to live is more important than addressing "minor" bugs and gameplay issues.

    Again, it could be that those issues were resloved in your eyes. I've got to disagree, but you've got the Big Picture on your side, which trumps everthing, mostly because no one has a clue what it is.

    I'd agree that most of what you're looked at in recent updathes needed to be changed, but the fixes you've imposed seem a bit off. I've seen numerous suggestions on the boards on how to better handle these changes, but they were either lost under the tide of rants or ignored completely. I don't want to believe that you've dismissed all of the ideas that have been circulating around in the topics you created, but your post just about killed any hope I had for better solutions.

    As with Issue 2, there will probably be a flurry of patches to correct the bugs, but the gameplay issues will remain. Chances are they'll simpy be forgotten about. I've lost faith, devs. I doubt your vision will be inhibited by a couple of disappointed players, and I wish you luck your continued deveopment of the game, but I'm unsure if I'll stick around to see where it goes.
  2. [ QUOTE ]
    Currently, it's balanced so that a Kheldian needs to team up with 3 other people to become baseline.

    [/ QUOTE ]

    Wait, if it's -30% to both damage and resistance, wouldn't they need to team up with 6 people to become baseline? Where along the line can they "far outstrip other Archetypes" in anything but debt?