A Man In Black

Apprentice
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  1. I appreciate the advice, guys. The Zinger proc was an error; I meant to slot all of Beratement. As for Kinetic, I dunno, I never have too much trouble finding pieces of it for a reasonable price, especially when I'm using the knockdowns to make four pieces. And, worst-case, I can use Smashing Haymaker as a cheaper alternative in the meantime.
  2. I'm looking for some input on a relatively low-budget Invulnerability/Electric Melee tanker this time. I've got some generic IOs in here in places where more expensive options (globals, LOTGs) would normally go; if anyone has any suggestions for budget options in those slots, I'm all ears.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Faradic Charge: Level 50 Technology Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Electrical Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5)
    Level 1: Charged Brawl -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13)
    Level 2: Dull Pain -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(7), Mrcl-Heal/Rchg(7)
    Level 4: Jacobs Ladder -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(9), C'ngBlow-Acc/Rchg(9), Erad-Acc/Rchg(15), Erad-Dmg(29), Erad-Acc/Dmg/EndRdx/Rchg(50)
    Level 6: Combat Jumping -- DefBuff-I(A)
    Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23)
    Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(15), Mocking-Taunt/Rchg/Rng(17), Mocking-Acc/Rchg(17), Mocking-Taunt/Rng(19), Zinger-Dam%(19)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
    Level 16: Health -- Heal-I(A), Heal-I(39), Heal-I(39)
    Level 18: Invincibility -- RedFtn-Def(A), RedFtn-Def/EndRdx(23), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def/Rchg(31), RedFtn-EndRdx(45), RedFtn-EndRdx/Rchg(45)
    Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/EndRdx(40), Efficacy-EndMod/Acc(40)
    Level 22: Thunder Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(40), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), FrcFbk-Rechg%(46)
    Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(27)
    Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(33)
    Level 28: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(39)
    Level 30: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(37)
    Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
    Level 35: Resist Energies -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(36)
    Level 38: Lightning Rod -- C'ngBlow-Acc/Dmg(A), Erad-Acc/Rchg(42), Erad-Dmg/Rchg(42), C'ngBlow-Dmg/Rchg(46), C'ngBlow-Acc/Rchg(46), Erad-Dmg(48)
    Level 41: Weave -- DefBuff-I(A), EndRdx-I(42)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(48), EndMod-I(48)
    Level 49: Laser Beam Eyes -- Acc-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 6: Ninja Run



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  3. I appreciate the money-making advice!
  4. Currently the character is sitting in the mid-40s, and I'm buying a bunch of the pieces slowly, for what it's worth. Health was going to be boring IOs until I had less expensive stuff taken care of.

    I appreciate the builds, Deth, and it's some really good food for thought. It's a lot more expensive than I have the budget for right now, though, but it'd be awfully nice to actually softcap SL.
  5. Hm, that's a bit of a different take and I'll have to give it some thought. I always considered Grounded essential, but I guess with the Zephyr global in there I can safely push it back.

    What would you do if you weren't staying as close to my build as possible, save for needing a proper travel power?
  6. I saw a couple of previous threads, including a build going for global recharge like WHOA to spam Foot Stomp and a build that went for S/L def. I don't have the inf for the former and I found someone's arguments to go for melee def instead convincing, so here's my crack at that.

    Before anyone points it out, I know I could drop the Red Fortunes for LOTGs. For now, I don't have the money for LOTGs, but I would appreciate advice on how far to cut and what to put the freed-up slots into.

    I do want a travel power in this build, as I don't have the 60-month vet reward or Ninja Run.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Allen Atom: Level 50 Technology Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
    Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(39)
    Level 2: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/Rchg(9)
    Level 4: Lightning Field -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Acc/Dmg(5), M'Strk-Dmg/EndRdx(9), M'Strk-Acc/EndRdx(11), M'Strk-Dmg/EndRdx/Rchg(11), M'Strk-Dmg/Rchg(13)
    Level 6: Air Superiority -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dmg/Rchg(15), T'Death-Dmg/EndRdx(17), T'Death-Dam%(25)
    Level 8: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam/Rchg(19)
    Level 10: Grounded -- S'fstPrt-ResDam/Def+(A)
    Level 12: Energize -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx(21), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Rchg(23)
    Level 14: Fly -- Zephyr-ResKB(A)
    Level 16: Swift -- Flight-I(A)
    Level 18: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(31), Mrcl-Rcvry+(31)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(33)
    Level 22: Lightning Reflexes -- Flight-I(A)
    Level 24: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), P'ngS'Fest-Acc/Dmg(36), P'ngS'Fest-Dmg/Rchg(36)
    Level 26: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(27), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(37), Efficacy-EndMod/Acc(37), Efficacy-Acc/Rchg(39)
    Level 28: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(29), Zinger-Taunt/Rchg/Rng(29), Zinger-Acc/Rchg(37), Zinger-Taunt/Rng(39), Zinger-Dam%(42)
    Level 30: Rage -- RechRdx-I(A), RechRdx-I(40), Rec'dRet-Pcptn(40), Rec'dRet-ToHit/Rchg(42)
    Level 32: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
    Level 35: Boxing -- Acc-I(A)
    Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-%Dam(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(46)
    Level 41: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46)
    Level 44: Weave -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx(48), RedFtn-Def(48), Ksmt-ToHit+(50)
    Level 47: Char -- Acc-I(A)
    Level 49: Melt Armor -- ExVuln-DefDeb(A), ExVuln-DefDeb/Rchg(50), ExVuln-DefDeb/Rchg/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet

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