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Posts
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But with Ice/Invul you'd only have icicles for damage. You'd never die, but niether would anything else
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Blazing aura, Burn, Consume and Icicles for a nice bit of aoe damage, and I suppose pool powers like AS and (ahem) Flurry for single target damage. Admittedly, this would be an ultra-tank, sacrificing damage for defence, but with the above combination of aoe powers i reckon it would kill , sorry arrest things quick enough.
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On the other hand, with blazing aura, icicles, chilling ambrace and provoke aggro would stick to you like (censored) to a blanket.
Damn, I want one! -
I have found that a good way to get Jack into melee is to use a stealth power and run through the mob, dragging jack along behind. He'll usually ignore them until one clobbers him in melee, and then he gets [censored] off and goes into mode 4 or even 5.
Another good way if you have plenty of end is just to spawn a new jack in the middle of a mob. The old one dies but hey, them's the breaks. It's possible to spawn jack inside them by clicking at their feet, and then laugh maniacally as he hacks his way out through their chest. -
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With fire/ice can you easily do without Stamina, EA and consume should keep the end at healthy lvls?
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Stamina is a must in my opinion. Even with consume maxed out for recharge and end recovery, and hasten, you will be running so many toggles (BA, FS, PS, tough, acro, CJ at least) that you will have trouble attacking anything without stamina.
And if by EA you mean Energy Absorbtion, then I'm afraid that is in the ice primary. A fire tank with EA would be awesome -
I have played fire/fire to the mid 20s and fire/ice to the mid 40s, and I have to agree with the other posters: the /ice secondary enables you to tank tougher mobs than /fire. I find that these days fire/fire plays more like a slightly wonky scrapper, which is fun and all but it's not a proper tank (<---flamebait)
With the changes to Burn I have also found that in the right circumstances the damage output of fire/ice is actually no worse overall than fire/fire if you use the right tactics: For example, you can taunt 1-2 spawns worth of bad guys (or more if you're feeling frisky), jump around a corner to bunch them up then, after a bit of positional jiggling, drop icepatch and then burn. The mobs are too busy flopping around to run which effectively makes burn for fire/ice almost as good as it ever was. This is more tricky to pull off on outdoor maps, and requires that your team know what you are trying to do, but it's very effective.
The main drawbacks with /ice are lower single target damage, especially at low level, and the crappy top tier power: a pbaoe sleep is completely useless on a fire tank, the only real use is to make the screen look pretty for a second, maybe two, before Blazing Aura or your team mates break the sleep.
To summarise: /ice if you want to tank and use burn, /fire if you are happy to take more incoming damage, want better single target damage at the expense of burn, or if you just like the concept, of course.
Hope this helps -
I had a hand in killing two guys with my stormy (Jill Frost) in the Union version of Warburg and recieved a torrent of pretty foul hate abuse. They were fighting a teamate of mine away from the beach, and I sought him out when I saw his health falling and joined the fight. I didn't see how the fight started. Once it was two on two (instead of two on one) these two started begging for mercy, saying they only wanted to look around and could we stop killing them please. However, they were fighting back while asking us to stop, which seemed kind of
cheeky. Needless to say lady mercy wasn't home.
Once they were dead, I got some very abusive hate tells, to which I politely replied that it was a PvP zone, and that next time they should be more careful if they did not want to fight other players. This seemed to enrage them beyond all reason...
I was then stalked by these two for the rest of my session (and I was there for quite a while). I had to put them on ignore to stop the hate tells but they still waited just outside the safe zone, ignoring everyone else, and ganged up on me as soon as I came out. I ended up killing them more than they killed me (Ice/storm can be pretty mean in PvP), but it was still griefing.
I can live with it, being a bad sport is it's own punishment, but the sheer hatred was suprising and went well beyond the usual trash talk.
On the other hand, most of the peeps in Warburg were very good sports, I sent and recieved a lot of 'well done's and it was good to see old friends I hadn't teamed with for ages, even when they where punching my face just as hard as they could
As Torque remarked, it was like the end of the world! Chaos ruled, and allainces only lasted until the current foe had fallen, at which point the victors would tear into eachother without a moments pause. Madness, and the best adrenalin hit I've had from a game for ages.
So my first experience of Warburg was mixed, but the fun bits were REALLY fun, and I will most surely be back.