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Quote:I will sound mean. You're full of crap. While most MMO's have surge and decline almost all of them manage to surge for more than 1 quarter at a time. Even MMOs considered to be failures have managed to do better than thatI don't want to sound mean, but try learning about the industry you're commenting on before making such statements and you'll look a less foolish.
Virtually every traditional MMO in existence aside from a few notables would kill for those charts. "Surge and decline" is about the most common business model that there ever was for MMO's before and after the beast-that-was-wow. Very few MMO's see gradual growth over time. Very few are designed or budgeted with it in mind. -
You did. It is as simple as computing the cost of running a studio with 80 people, + cost of hosting, billing, and providing support GMs for the game. You just chose not to accept the facts
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Quote:Everything points to paragon studios as an entity not being profitable. The fact the game wasn't making enough money to be worth breaking it out as its own entity defines unhealthy.My position is that the game was healthy because it was quite probably profitable. Now, some might call it unhealthy because it wasn't profitable *enough,* but that's splitting hairs. There are plenty of possible reasons why the game had diminishing revenue, one of the big ones would be the wholesale financial crisis of the past few years, as that has had an effect on everyone.
Just because you are still drawing breath doesn't make you healthy. -
Quote:So your position is now that it wasn't healthy but that was because it had no advertising budget ?We also have a game that had a non-existent advertising budget. That alone proves fatal for many ventures.
Interesting. Advertising to the public is something I never was able to get a good grasp of. Marketing in general is one of the most difficult parts of any business because of the difficulty in assessing the results. Here is something I was really aware of though. My best sales came from repeat business and my best markets were prior customers that I could interest in new/improved products.
CoH was unable to seal the deal with its former customers. Look at that graph at best they came back briefly and left.
This leaves you with the proposition
1. Paragon studios can't interest the people who are most likely to buy their products and can be reached with inexpensive advertising.
2. If you can't sell to the market most likely to buy should you spend large amounts of money to reach other markets much less likely to purchase ?
3. How far do you trust people with a record of not delivering ? -
Did you adopt that philosophy before or after you provoked the destruction of the praetorian's civilization, or was it an epiphany you had while slaughtering people trying to escape the B.A.F.
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Quote:well there is thisWhat grounds do you have to believe that City of Heroes was an unhealthy game?
So we have a game that from the beginning has never been able to grow and has continuously declined despite having a lock on a niche in a growing market.
That pretty much defines poor health/performance -
Quote:
We may well actually be telling the truth, did that ever occur to you?
Julius Ceasar "Men willingly believe what they wish"
For 8 years this community has swallowed every developer lie hook line and sinker. You even had volunteer liars like Golden Girl step in to amplify. Even nowm when the devs have admitted they were throwing B.S. at you, the community isn't internalizing the implications.
Think on this, the people who are promoting plan Z are the same people who can't admit that a dead game wasn't healthy, encouraged people to waste money on points, condoned preying on people with a weakness for gambling.
Now they are seeking funding this B.S. ? -
Quote:Or deliberately misled people to stir up support. Not that paragon studios would ever do thatWhich, in turn, would mean that Brian Clayton had no idea what the real numbers were.
Quote:Paragon : Hey base builders meet the new dev who is going to be working on your problems, say hi to Sunstorm
Base builders: Heres all this stuff that needs fixing
Months pass
Base Builders: Where's sunstorm
More time passes
Base Builders: Sunstorm is no longer a Red Name -
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These
http://www.google.ca/search?as_q=vic...w=1280&bih=588
Btw it's a little telling that casual people are aware of the misinformation the titan forums are spreading but the front men arent -
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Quote:When management is unhappy about that, the first thing that happens is big changes. If, say, they'd said "Oh, and everything we said about I25, forget that. We've got an exciting new direction planned..." I'd find it more likely.
It depends on the company. I will be the first to admit I don't understand how game companies are organized. I come from a manufacturing background, the companies I worked for could trace their management systems straight back to the railroads and steel giants. My company I expected to know whenever a pin dropped.
Looking at CoH it's like NCsoft didn't bother to manage it at all. Someone posted an anecdote about how a Paragon studios programmer got hired and told to work on whatever bug he thought was important, after spending months on something that was around for 8 years and coming to the conclusion it was unfixable. I know if that happened in my company, the first thing that would have happened is that my fist would have put a new set of dents in my office walls, then I would have had a long talk with whoever hired a person without a clear reason for doing so and an expectation on how they would pay back. Over the years you have also had paragon studios make self serving statements such as "We can't trace players leaving to particular changes". My response to that would have been to ask the division manager why I was signing his paycheck if he didn't understand how the company worked and what was motivating the customers. -
LOL I believe it proves Lincoln was correct when he said "You can fool some of the people all of the time"
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Quote:We have to remember that NCsoft had access to information about CoH we didn't have. I suspect that the game was in the process of transitioning to a lower plateau again, and NCsoft no longer trusted assurances from paragon studios about the next big thing.My speculation has been that Someone Important (major shareholder like Nexon, major debt holder) went to the CEO and said "Those last numbers disturb us, do something significant like closing a game to show us you're serious about the situation or else." It explains the rush to close it without any warning, and the lack of a coherent statement about why.
Another bit of speculation I heard is that there have been some shakeups within the company (as shown by the major sale of stock to Nexon), and there was a champion at NCSoft HQ that lost his ability to protect the game. The guy who landed at top - it's not that he had a particular grudge against CoH, but killing the pet project of the guy you just toppled is a way of showing your new strength and maybe a little revenge.
Neither are great reasons (we were closed as a symbol or a pawn), but they seem to explain the "bolt from the blue" as the way humans sometimes act. -
Quote:Well for one thing preventing people from developing for a platform involves much work and is often on shaky legal ground.From Wikipedia:
After the Atari Corporation properties were bought out by Hasbro Interactive in the late 1990s, Hasbro released the rights to the Jaguar, declaring the console an open platform and opening the doors for homebrew development.
The Jaguar was legally theirs and they would have been within their rights to just sit on it and let it rot while preventing its fans from (legally) enjoying it ever again. But they officially let it go, thus spreading more joy and happiness into the world (not that they're not already a source of fun and joy with all the games and toys they make). Why can't that sort of thing happen more often? -
Quote:Well if you are looking for RELIABLE: Glassdoor is not a reliable source; unless of course you think disgruntled ex-employees=reliable. I worked for a large corporation that I would have rated very satisfied to work for; they didn't fare much better than NCSoft Only reason I left that company after 7 years was because I was offered a position that suited me more and had better benefits.
Actually that guy gave a pretty good rating to the company and that was the only negative thing he had to say. If that is the worst people working for them have to say they are likely an outstandingly nice company -
Quote:That qoute doesn't say anything like what you are saying. If an employee of CBS in California said that sometimes it felt like they cared more about their New York operations, it would be just as wrong to jump to the conclusion that they were abandoning the Western U.S.Yes. And I think I saw another source. I didn't mark it but I might be able to find it again. I'm trying to remember the circumstances. Given the level of rumor around here I'm trying to cite what I can that's reliable. I have no interest following the soap opera that is NCSoft, but it seems to delight others.
NCSoft derives an overwhelming portion of it's revenues from the asian market. Aion is a gigantic MMO worldwide of course they care more about their big sellers than marginal games. -
Quote:This is from commentary on a web site related to employer comparison. It's postings from alleged NCSoft West employees. Since they are posting anonymously - well, I think you see why I take it with a grain of salt. Unless there are real names behind it I call it a rumor.
I can probably hunt around for it again. It's NOT on the Titan boards though.
There is one mention of Asia regarding NCsoft on glassdoor
Quote:[Cons – Being part of NCSoft west... sometimes it felt as though they didn't cared as much about us as they did their Asian companies. -
Quote:NCsoft just released GW2, has Wildstar coming out is promoting it's asian games as western localizations. The only people that talk about NCsoft abandoning the west are people on the Titan boards who are the same people who have no trouble giving negative reviews to games they have never played and or overstating CoH's profitability.The biggest complaint, and a valid one, is there is no way to substantiate that it is an actual asking price from NCSoft.
That NCSoft has a history of deceit is well established, and in an open court of law. I would suspect that is a contributing factor in their alleged decisions to pull out of Western markets if that is indeed the case. Again this is mostly rumor but it has more substantial sources than what has been bandied about around here.
Matter of fact seeing as this is an unattributed statement on your part and it's something that there is both no proof for and contradicted by NCsofts actions where is your source ? -
Really ? I had 110% of the production and got nothing.
Ahh like this one ?
http://betabeat.com/2012/04/this-is-...am-looks-like/
or maybe this one ?
http://betabeat.com/2011/09/when-kic...-a-27637-ride/
TBH I don't get kickstarter. The people with the project get funding, you get something that a carnie guessing game would be embarrassed to give out as a prize.
On a side note, if people are just willing to give away money to have the game alive, that undercuts the notion that the IP is only worth 500k. At that price if you had 4000 people willing to buy a lifetime sub for $120 or just a year sub in advance at that price you have 0 risk on your investment. -