Anchor

Apprentice
  • Posts

    78
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  1. Mastermind henchmen-style controls for controller/dominator pets. They've only got one pet, so it'd be nice if there was a little more control.

    And the ability for level 45-50s to choose which safeguard/mayhem mission map they want to run would be nice, too.
  2. [ QUOTE ]
    Well it's been a long time since I've played this game. Last time I played was when CoV released. I played for a few months after that and moved to other games. I'm pretty much getting fed up with WAR and am considering returning to this game. So is it Worth coming back? How is it now? Is the pvp any count? How is the PVE now? How is the RP community now in this game? It looks like they may have consolidated servers when I was last here, but I'm not really sure. It's been so long I don't even remember the server I was on. If this is the case and you were on one of the servers that was closed what happened to your chars? Thanks for your feedback.

    [/ QUOTE ]

    There's been a lot of changes for the better since you were last playing: New powersets, powerset proliferation between villains and heroes, new costume pieces and weapon customization (some you have to pay a little extra for), epic villain archetypes, purchaseable character slots so you can go bananas with alts, a zone makeover or two, frequent zone-specific events like zombie or Rikti invasions, auction houses for buying and selling salvage/inspirations/enhancements, and the mission creation system.

    PVE's about where it was when CoV launched, though there are new sources of mission content, like the safeguard/police band, Vanguard, Ouroboros, and Cimerora missions, that will keep players from ever hitting a mission drought that used to plague the game. With the addition of patrol XP (think WoW's rested XP bonus), levelling moves at a much faster clip than it did before, too.

    PVP is still the afterthought it's always been.