Aaron Islander

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  1. I missed the "can be overcome with..." statement. If it is squishy out of the box well then okay.

    Umbral,

    I guess I need to be enlightened. The only number you could be talking about in my powers are the damage at 85%ish. My slots are at lvl 35, so I lose some there. The rest is made up in my damage buffs. My global acc/to hit is good and my recharge is also good.

    I know I am giving up some for the soft cap defense, but you make it sound like I gimped myself.

    I really don't understand. Maybe post a build so I can see what your talking about. Frankly this build seems beastly to me.
  2. This build is expensive, but will at least give you some ideas as to what it could be.

    I also strongly disagree that this is a squishy toon.
    -Defensively, I am capped at all 3 defensive positions.
    -Offensively I have a 90% damage buff at all times with only 9 sec of downtime and only one in range of AAO and SD. With large mobs, saturated AAO and SD, it gets even better @ 200%.

    I just don't see how this is squishy.

    My endurance is at 3:1 (a minimum for all my toons as I hate endurance issues). It is even better if I use Tactics situationally.

    I did not take the fighting pool and opted for powers that not only help myself but my teammates. Grant Cover and Maneuvers gives 12 Def, Tactics is just nice to have and I love hitting Vengeance during the ITF.

    This is a real strong toon for either teaming or soloing. I usually get on this toon when server activity is light.

    Happy Hunting


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed

    Hero Profile:
    Level 1: Shadow Punch
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (3) Kinetic Combat - Damage/Recharge: Level 35
    • (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 1: Deflection
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (5) Luck of the Gambler - Recharge Speed: Level 40
    • (7) Luck of the Gambler - Defense: Level 40
    • (7) Luck of the Gambler - Defense/Endurance: Level 40
    Level 2: Smite
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (9) Kinetic Combat - Damage/Endurance: Level 35
    • (9) Kinetic Combat - Damage/Recharge: Level 35
    • (11) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 4: Shadow Maul
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 40
    • (11) Scirocco's Dervish - Damage/Endurance: Level 40
    • (13) Scirocco's Dervish - Damage/Recharge: Level 40
    • (13) Scirocco's Dervish - Accuracy/Recharge: Level 40
    • (33) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 40
    Level 6: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed: Level 40
    • (15) Luck of the Gambler - Defense: Level 40
    • (15) Luck of the Gambler - Defense/Endurance: Level 40
    Level 8: Hurdle
    • (A) Jumping IO: Level 35
    Level 10: Active Defense
    • (A) Recharge Reduction IO: Level 40
    • (17) Recharge Reduction IO: Level 40
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 40
    • (17) Luck of the Gambler - Defense: Level 40
    • (19) Luck of the Gambler - Defense/Endurance: Level 40
    • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 40
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 35
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 40
    • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 40
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 40
    • (21) Numina's Convalescence - Heal: Level 40
    • (23) Numina's Convalescence - Heal/Endurance: Level 40
    • (23) Numina's Convalescence - Endurance/Recharge: Level 40
    • (25) Numina's Convalescence - Heal/Recharge: Level 40
    • (25) Numina's Convalescence - Heal/Endurance/Recharge: Level 40
    Level 18: Against All Odds
    • (A) Endurance Reduction IO: Level 40
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End: Level 40
    • (27) Performance Shifter - EndMod: Level 40
    • (27) Performance Shifter - EndMod/Accuracy: Level 40
    • (29) Performance Shifter - EndMod/Recharge: Level 40
    • (29) Performance Shifter - EndMod/Accuracy/Recharge: Level 40
    • (31) Performance Shifter - Accuracy/Recharge: Level 40
    Level 22: Siphon Life
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (31) Kinetic Combat - Damage/Endurance: Level 35
    • (31) Kinetic Combat - Damage/Recharge: Level 35
    • (33) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 24: Touch of Fear
    • (A) Siphon Insight - ToHit Debuff: Level 40
    • (34) Siphon Insight - Accuracy/ToHit Debuff: Level 40
    • (34) Siphon Insight - Accuracy/Recharge: Level 40
    • (34) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 40
    • (36) Siphon Insight - Accuracy/Endurance/Recharge: Level 40
    • (36) Siphon Insight - Chance for +ToHit: Level 40
    Level 26: Soul Drain
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 40
    • (36) Scirocco's Dervish - Damage/Endurance: Level 40
    • (37) Scirocco's Dervish - Damage/Recharge: Level 40
    • (37) Scirocco's Dervish - Accuracy/Recharge: Level 40
    • (37) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 40
    • (48) Recharge Reduction IO: Level 40
    Level 28: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed: Level 40
    Level 30: True Grit
    • (A) Regenerative Tissue - +Regeneration: Level 30
    • (33) Miracle - +Recovery: Level 40
    • (48) Miracle - Heal: Level 40
    Level 32: Midnight Grasp
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (39) Kinetic Combat - Damage/Endurance: Level 35
    • (39) Kinetic Combat - Damage/Recharge: Level 35
    • (40) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 35: Shield Charge
    • (A) Obliteration - Damage: Level 40
    • (42) Obliteration - Accuracy/Recharge: Level 40
    • (42) Obliteration - Damage/Recharge: Level 40
    • (42) Obliteration - Accuracy/Damage/Recharge: Level 40
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 40
    • (43) Obliteration - Chance for Smashing Damage: Level 40
    Level 38: Maneuvers
    • (A) Red Fortune - Defense/Endurance: Level 40
    • (39) Red Fortune - Defense/Recharge: Level 40
    • (40) Red Fortune - Endurance/Recharge: Level 40
    • (40) Red Fortune - Defense/Endurance/Recharge: Level 40
    • (43) Red Fortune - Defense: Level 40
    • (45) Red Fortune - Endurance: Level 40
    Level 41: Grant Cover
    • (A) Endurance Reduction IO: Level 40
    Level 44: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 40
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 40
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 40
    • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 40
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 40
    • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 35
    Level 47: Vengeance
    • (A) Luck of the Gambler - Recharge Speed: Level 40
    • (48) Luck of the Gambler - Defense: Level 40
    Level 49: Hasten
    • (A) Recharge Reduction IO: Level 40
    • (50) Recharge Reduction IO: Level 40
    • (50) Recharge Reduction IO: Level 40
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
  3. Yep, your correct and it is fixed. I had those backwards in my head.

    And because of that I would definetly move it up in this build. I completly agree, the taunt arua is a must and I usually put it somewhere directly after stamina.

    Can't check now, but it should not affect the build itself, just the order of the powers.

    Thanks for the critique!

    Aaron
  4. Oh yeah, these are both a leveling and final build. I just use common IO's until mid 30's and start buying what I need as I go.
  5. I am going to make this my secondary build. I dropped the fighting pool in favor Hasten and the Medicine pool.

    With all toggles on my end rec vs. end use is better than 4:1. Again, should be plenty.

    My thought here is that this might make a real good farm toon for those who might want something different in that area. If you choose the right enemy, you should steamroll. The 4 AOE attacks will put out 1300 dam with build up and a saturated Against All Odds.

    While Shield Charge is cooling I can run my next 3 AOE’s twice for 1600 dam.

    I still have 50% to all positional defenses. The times I do get hit I can just Aid Self if I need it. With Hasten all my AOE’s are up 25% faster. I did keep Grant Cover, in case one might want to team with this build. The defense debuff resistance is good enough to keep on its own, plus it does not require any additional slots.

    Again, I am building this toon and all of this is just on paper. I am sure I will find some hole I didn’t take into account. Or perhaps one of you guys will.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Aaron Islander Jr: Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: War Mace
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Medicine

    Hero Profile:
    Level 1: Deflection
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (3) Luck of the Gambler - Recharge Speed: Level 35
    • (3) Luck of the Gambler - Defense: Level 35
    • (7) Luck of the Gambler - Defense/Endurance: Level 35
    Level 1: Bash
    • (A) Touch of Death - Accuracy/Damage: Level 35
    • (5) Touch of Death - Damage/Endurance: Level 35
    • (5) Touch of Death - Damage/Recharge: Level 35
    • (7) Touch of Death - Accuracy/Damage/Endurance: Level 35
    • (40) Touch of Death - Chance of Damage(Negative): Level 35
    • (43) Touch of Death - Damage/Endurance/Recharge: Level 35
    Level 2: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed: Level 35
    • (9) Luck of the Gambler - Defense: Level 35
    • (9) Luck of the Gambler - Defense/Endurance: Level 35
    Level 4: Pulverize
    • (A) Mako's Bite - Accuracy/Damage: Level 35
    • (11) Mako's Bite - Damage/Endurance: Level 35
    • (11) Mako's Bite - Damage/Recharge: Level 35
    • (13) Mako's Bite - Accuracy/Endurance/Recharge: Level 35
    • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 35
    • (50) Mako's Bite - Chance of Damage(Lethal): Level 35
    Level 6: Jawbreaker
    • (A) Touch of Death - Accuracy/Damage: Level 35
    • (13) Touch of Death - Damage/Endurance: Level 35
    • (15) Touch of Death - Damage/Recharge: Level 35
    • (27) Touch of Death - Accuracy/Damage/Endurance: Level 35
    • (27) Touch of Death - Damage/Endurance/Recharge: Level 35
    • (29) Touch of Death - Chance of Damage(Negative): Level 35
    Level 8: Active Defense
    • (A) Recharge Reduction IO: Level 35
    Level 10: Swift
    • (A) Run Speed IO: Level 35
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 35
    • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 35
    • (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 35
    • (45) Blessing of the Zephyr - Knockback Reduction (4 points): Level 35
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 35
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 35
    • (19) Blessing of the Zephyr - Knockback Reduction (4 points): Level 35
    Level 16: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 35
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 35
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 35
    • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 35
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 35
    • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 35
    Level 18: Health
    • (A) Regenerative Tissue - +Regeneration: Level 30
    • (19) Numina's Convalescence - +Regeneration/+Recovery: Level 35
    • (25) Numina's Convalescence - Heal: Level 35
    • (39) Numina's Convalescence - Heal/Endurance: Level 35
    • (42) Numina's Convalescence - Heal/Recharge: Level 35
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End: Level 35
    • (21) Performance Shifter - EndMod: Level 35
    • (21) Performance Shifter - EndMod/Accuracy: Level 35
    • (23) Performance Shifter - EndMod/Recharge: Level 35
    • (29) Performance Shifter - EndMod/Accuracy/Recharge: Level 35
    • (42) Performance Shifter - Accuracy/Recharge: Level 35
    Level 22: Clobber
    • (A) Mako's Bite - Accuracy/Damage: Level 35
    • (31) Mako's Bite - Damage/Endurance: Level 35
    • (31) Mako's Bite - Damage/Recharge: Level 35
    • (33) Mako's Bite - Accuracy/Endurance/Recharge: Level 35
    • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 35
    • (43) Mako's Bite - Chance of Damage(Lethal): Level 35
    Level 24: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed: Level 35
    Level 26: Hasten
    • (A) Recharge Reduction IO: Level 35
    • (31) Recharge Reduction IO: Level 35
    • (45) Recharge Reduction IO: Level 35
    Level 28: Stimulant
    • (A) Endurance Reduction IO: Level 35
    Level 30: Aid Self
    • (A) Numina's Convalescence - Heal/Recharge: Level 35
    • (46) Numina's Convalescence - Heal: Level 35
    • (46) Numina's Convalescence - Heal/Endurance/Recharge: Level 35
    • (50) Numina's Convalescence - Endurance/Recharge: Level 35
    Level 32: Whirling Mace
    • (A) Obliteration - Damage: Level 35
    • (34) Obliteration - Accuracy/Recharge: Level 35
    • (34) Obliteration - Damage/Recharge: Level 35
    • (34) Obliteration - Accuracy/Damage/Recharge: Level 35
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 35
    • (36) Obliteration - Chance for Smashing Damage: Level 35
    Level 35: Shatter
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 35
    • (36) Scirocco's Dervish - Damage/Endurance: Level 35
    • (37) Scirocco's Dervish - Damage/Recharge: Level 35
    • (37) Scirocco's Dervish - Accuracy/Recharge: Level 35
    • (37) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 35
    Level 38: Crowd Control
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 35
    • (39) Scirocco's Dervish - Damage/Endurance: Level 35
    • (39) Scirocco's Dervish - Damage/Recharge: Level 35
    • (40) Scirocco's Dervish - Accuracy/Recharge: Level 35
    • (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 35
    Level 41: Shield Charge
    • (A) Obliteration - Damage: Level 35
    • (46) Obliteration - Chance for Smashing Damage: Level 35
    • (48) Obliteration - Accuracy/Recharge: Level 35
    • (48) Obliteration - Damage/Recharge: Level 35
    • (48) Obliteration - Accuracy/Damage/Recharge: Level 35
    • (50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 35
    Level 44: Grant Cover
    • (A) Luck of the Gambler - Recharge Speed: Level 35
    Level 47: True Grit
    • (A) Healing IO: Level 35
    Level 49: Against All Odds
    • (A) Endurance Reduction IO: Level 35
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
  6. I am currently building this. This is the build I would use for an ITF and the like. It is way more defense than I would normally need. I like this build for the following reasons.

    -Without outside help, I walk around with better than 58% to all positional defenses. Get a couple of allies within 8ft of me and I have better than 65% to all positional defenses.
    -With all toggles on my end rec vs. end use is 3:1. That is a goal I always shoot for at a min.
    -With Weave turned off, my end rec vs. end use is 4:1. That is more than plenty and I am still walking around with over 50% positional defense.
    -I have all my primaries and secondaries except one from each. I have never taken taunt except on my fire/fire tank. Most tanker auras are sufficient. One with the Shield just doesn't give me enough bang for the buck. It is on an unenhanceable timer of 2 min on and 4 min off, and doesnt really make you "godly".
    -Because I took all the offensive secondaries, I can team tank and solo very well. I have 3 single target attacks with stuns and 1 with a KU. I have 4 AOE attacks which should melt most mobs.

    So far this may be the most complete tank I have ever rolled. The only negative for me is that most of the damage I put out is smashing. If I don't feel this tank is offensive enough, I will probably reroll him into a SD/Fire, tho I am not sure if the numbers will come out the same.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Aaron Islander Jr: Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: War Mace
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting

    Hero Profile:
    Level 1: Deflection
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (3) Luck of the Gambler - Recharge Speed: Level 40
    • (3) Luck of the Gambler - Defense: Level 40
    • (7) Luck of the Gambler - Defense/Endurance: Level 40
    • (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 40
    Level 1: Bash
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (5) Touch of Death - Damage/Endurance: Level 40
    • (5) Touch of Death - Damage/Recharge: Level 40
    • (7) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (40) Touch of Death - Chance of Damage(Negative): Level 40
    • (43) Touch of Death - Damage/Endurance/Recharge: Level 40
    Level 2: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed: Level 40
    • (9) Luck of the Gambler - Defense: Level 40
    • (9) Luck of the Gambler - Defense/Endurance: Level 40
    • (17) Luck of the Gambler - Defense/Endurance/Recharge: Level 40
    Level 4: Pulverize
    • (A) Mako's Bite - Accuracy/Damage: Level 40
    • (11) Mako's Bite - Damage/Endurance: Level 40
    • (11) Mako's Bite - Damage/Recharge: Level 40
    • (13) Mako's Bite - Accuracy/Endurance/Recharge: Level 40
    • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 40
    • (50) Mako's Bite - Chance of Damage(Lethal): Level 40
    Level 6: Jawbreaker
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (13) Touch of Death - Damage/Endurance: Level 40
    • (15) Touch of Death - Damage/Recharge: Level 40
    • (27) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (27) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (29) Touch of Death - Chance of Damage(Negative): Level 40
    Level 8: Active Defense
    • (A) Recharge Reduction IO: Level 40
    Level 10: Swift
    • (A) Run Speed IO: Level 40
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 40
    • (43) Blessing of the Zephyr - Knockback Reduction (4 points): Level 40
    • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 40
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 40
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 40
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 40
    • (19) Blessing of the Zephyr - Knockback Reduction (4 points): Level 40
    Level 16: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 40
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 40
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 40
    • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 40
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 40
    • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 40
    Level 18: Health
    • (A) Regenerative Tissue - +Regeneration: Level 30
    • (19) Miracle - +Recovery: Level 40
    • (25) Miracle - Heal: Level 40
    • (39) Miracle - Heal/Endurance: Level 40
    • (42) Numina's Convalescence - +Regeneration/+Recovery: Level 40
    • (50) Numina's Convalescence - Heal: Level 35
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End: Level 40
    • (21) Performance Shifter - EndMod: Level 40
    • (21) Performance Shifter - EndMod/Accuracy: Level 40
    • (23) Performance Shifter - EndMod/Recharge: Level 40
    • (29) Performance Shifter - EndMod/Accuracy/Recharge: Level 40
    • (42) Performance Shifter - Accuracy/Recharge: Level 40
    Level 22: Clobber
    • (A) Mako's Bite - Accuracy/Damage: Level 40
    • (31) Mako's Bite - Damage/Endurance: Level 40
    • (31) Mako's Bite - Damage/Recharge: Level 40
    • (33) Mako's Bite - Accuracy/Endurance/Recharge: Level 40
    • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 40
    • (43) Mako's Bite - Chance of Damage(Lethal): Level 40
    Level 24: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed: Level 40
    Level 26: Boxing
    • (A) Accuracy IO: Level 40
    Level 28: Tough
    • (A) Endurance Reduction IO: Level 40
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 40
    • (31) Luck of the Gambler - Defense: Level 40
    • (45) Luck of the Gambler - Defense/Endurance: Level 35
    Level 32: Whirling Mace
    • (A) Obliteration - Damage: Level 40
    • (34) Obliteration - Accuracy/Recharge: Level 40
    • (34) Obliteration - Damage/Recharge: Level 40
    • (34) Obliteration - Accuracy/Damage/Recharge: Level 40
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 40
    • (36) Obliteration - Chance for Smashing Damage: Level 40
    Level 35: Shatter
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 40
    • (36) Scirocco's Dervish - Damage/Endurance: Level 40
    • (37) Scirocco's Dervish - Damage/Recharge: Level 40
    • (37) Scirocco's Dervish - Accuracy/Recharge: Level 40
    • (37) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 40
    Level 38: Crowd Control
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 40
    • (39) Scirocco's Dervish - Damage/Endurance: Level 40
    • (39) Scirocco's Dervish - Damage/Recharge: Level 40
    • (40) Scirocco's Dervish - Accuracy/Recharge: Level 40
    • (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 40
    Level 41: Shield Charge
    • (A) Obliteration - Damage: Level 40
    • (46) Obliteration - Chance for Smashing Damage: Level 40
    • (48) Obliteration - Accuracy/Recharge: Level 40
    • (48) Obliteration - Damage/Recharge: Level 40
    • (48) Obliteration - Accuracy/Damage/Recharge: Level 40
    • (50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 40
    Level 44: Grant Cover
    • (A) Endurance Reduction IO: Level 40
    Level 47: True Grit
    • (A) Healing IO: Level 40
    Level 49: Against All Odds
    • (A) Endurance Reduction IO: Level 40
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet



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