Alpha_Zulu

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  1. [ QUOTE ]
    trash talk is just a sign of immaturity and insecurity in the player's self as a pvp'r

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    Or they're just a [censored] [censored]
  2. Just because it gets sticky'd doesn't mean a damn thing.

    Look at the placate is bugged thread. Broken for 2 years and still not fixed.
  3. Because it's not important enough to be at the top of the list?
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    Capped Hover/Flight is slow and useless in pvp.

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    fix't.

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    I'll disagree.

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    Well, Capped Fly takes more slotting to achieve than other Travel powers, it caps at a lower speed than other travel powers, and has many counters in PvP as well.

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    Not to mention how useless it is and you'll get that nice "lol a brute with fly"


  5. Hover/Flight is slow and useless in pvp.
  6. [ QUOTE ]

    Oh, and as to the comments about why I'd want to PvP with a Brute, and why would I want to use Flight... BECAUSE WE CAN"T NOW AND WE SHOULD!!!

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    Go ahead, use Flight. See how many kills you get by "swooping down"












    lol
  7. Selectable maps, oh GOD YES.

    And for the love of god, rework the arena UI?

    It definitely needs an overhaul.
  8. [ QUOTE ]
    This hasn't exactly been mentioned, but I think /EA would be a good canidate for a power that would speedcap Hover. Speedcap Hover, why would you want to do that? Well for PvP reasons. Now that Hover has actual -fly protection I want to see a Brute that can use Fly in PvP.


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    I stopped reading right there. Why would you want to pvp with a brute, and why with fly? -KB has little to do with -Fly. There's plenty of -Fly already in pvp so you'd easily be grounded.

    PvPing with a brute is like trying to pvp with a tank except you have a lower base damage modifier and you can be taken down easily, and let's not forget how poorly /EA does in PvP.

    And I don't see how being able to speedcap hover would help fix the many holes that already exist in /EA. How would that bring it up to par with SR or Ninjitsu?
  9. Why should ED be reduced to zero, give less end, when the set should have end drain protection?

    Just seems kind of odd, it's an energy themed set, has an end drain and a end reduction power, but it's got no end drain protection....
  10. ^ No thanks. I like CP, "doesn't like it appeals to everyone" isn't an entirely accurate statement. Everyone on these forums isn't even an accurate assessment of the player base and I like having CP for the overload crash, makes the crash so much easier to bear.

    Keep CP. If elec can have it, why can't /EA?
  11. [ QUOTE ]
    For example, kinetic shield may have -speed, -movement resistance, because kinetic is related to movement. Power shield and energy protection can have energy drain protection added(or even detention resistance), because this can be implied from the name of the power.



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    Huh.........I NEVER thought about that. What a GREAT idea.

    I like it
  12. [ QUOTE ]

    There's nothing wrong with this functionally, no reason at all it couldn't be fair... but EA has never had a heal, it's been a set that functions without one. Adding a heal is a fairly fundimental change to the feel of the set.

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    You're right it is a fundamental change to the feel of the set, but I think it's a good change to the set. I'm using ninjitsu for comparison. Looking at ninjitsu, you only have 2 defensive toggles. Danger Sense and Ninja reflexes. Similarly, while your hide is suppressed you still retain a little defense, like with energy cloak except energy cloak doesn't suppress.

    Compared to SR, which is all pure raw defense, a self heal in that set would be broken as hell. For obvious reasons.
    Considering EA only has 2 defensive toggles, I really think adding a self heal would help even out the edge for EA and definitely make it more appealing to play. And also increase it's survivability. Call it Energy Construction or something.
    It'd be able to fit into the set, once the 2 passive resistance powers are merged.
  13. Was just thinking and decided to list the changes I'd propose to help /EA more playable.

    1. Higher defensive values to both shields and a little bit higher positional defense to energy cloak

    2. Self Heal placed into set, with res to toxic (like reconstruction/Kuj-in-Sha)

    3. Merge 2 passive resistance powers to make room for self heal

    4. Add perception to energy cloak or entropy shield (same level of perception that you're granted from Danger sense from Ninjitsu)

    6. Scalable resistance like SR.

    7. Make energy drain a taunt power, have it give + recovery, foe -recovery for 10 seconds.

    Keep energy cloak, energy drain, conserve power.

    That's all I'd like to see changed to the set to make better.
  14. [ QUOTE ]
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    how butt hurt you got

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    lulz trash talking the trash talking petitioners via forum....

    what's the difference between here or in zone broadcast?

    pwnz --->

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    watch out pvp is srs bsns
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    DM is gimp enough now that Castle is looking at buffing it come I13. *Shrug* So I think that has some merit.

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    And what about EA? That's been just as gimped since it replaced /Ice in I6 Beta. Seriously, I would rather have /EA fixed before any other set, since it needs it the most.


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    Right there with you, bud. I love how /EA looks, in fact, I think it's one of the prettiest armor sets in the game, and having played one to 30ish, I realize how horrible it is compared to almost everything else...

    C'mon, devs, give /EA some love.

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    NO! We have to Nerf, SM, EM, Acro, and possibly SS first. That is what true balance is! Nerf the stuff that works good and ignore the stuff that isn't working right.
























    Ok seriously, could we get some love for EA?

    Using Castle's logic. Everyone knew how horribly awesome EM was for stalkers, so what happened, it got hit with the nerf bat. Everyone knows how horrible /EA is, but wait, nothing's happened.
    What?
  16. Here's my suggestion for maps to fight in.

    Valor Bridge in IP.
    How freaking badass would that be to have teams spawn on opposite ends of the map on the bridge (not the entire thing) but at least far away enough to see each other.

    The Big Tree in Nerva.
    As much as everyone loves going out to this island, having a map around the tree would be a great place to have a 4v4 or higher sized map.

    The Abyss.
    Where the Hamidon spawns, that'd be a great spot to fight, spawn up at the of the chasm, everyone buff up and then jumps down into the water and fights literally around the hamidon. You can't go into the hamidon but you can fight around him/her/it/whatever the hell it is.
    The Dethklok song "Go Into The Water" comes to mind

    As cliche as this might sound, the three circles area in SC would make for a good map, imo. Not sure on where they'd draw the boundaries but hey just throwing that one out there.

    The Trench in Terra Volta.

    There's a mission villainside that takes place in the shadowshard. You have to protect this AV/Elite boss from the Rularuu and he's in this cool globe like room. Not sure how to describe it, the name of the mission escapes me at the moment.
  17. [ QUOTE ]
    I think the problem is that they don't see /EA as underperforming.

    Everything else is overperforming.

    (Okay, maybe not ElA.)

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    Using that reasoning everything else needs to be nerfed because it's doing so much better. Isn't that what they basically did with EM? It's doing so much better than everything else, they "had" to nerf it.
  18. [ QUOTE ]
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    could someone other than me try to get Castle (or Positron!?) to make a comment on this thread? I think he's getting sick of hearing from me about /EA.

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    I have, with no response

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    Same

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    Ditto

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    Not surprised.

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    He's probably thinking "WTF is up with all the /EA questions?! F*** /ea" lol just kidding
  19. [ QUOTE ]
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    could someone other than me try to get Castle (or Positron!?) to make a comment on this thread? I think he's getting sick of hearing from me about /EA.

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    I have, with no response

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    Same
  20. [ QUOTE ]
    I'd suggest quiet discussion amongst ourselves untill the set gets proliferated to scrappers. That's our best chance to get the problem looked at.

    In open (or if any of us are lucky in closed) beta we'll have a chance to test out such things as fire/ea scrappers, and make all appropriate comments.

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    I think that's pretty lame. I think that because, why should the set have to be proliferated to a Hero AT so it gets looked at?
    The game came out in 2005 and in all that time, no one has decided to make some changes to the set? Why should it take it being proliferated for them to look at it? That doesn't sit well with me at all, because for sake of argument if the set wasn't being proliferated at all, then it'd never be looked at which really pisses me off.
  21. [ QUOTE ]
    A red name already stickied the post, that means they are aware of the problem and are looking into how to fix it.

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    From what I understand Ex Libris is responsible for stickying this thread. I'm not trying to undermine Ex, but she's not Castle nor is she BaB. If either of them posted in this thread about looking into or fixing or brainstorming on how to make changes to the set, I'd have a heart attack. Ex, Lighthouse, etc. are community reps, not devs. If a power is broken, you don't take it to her, you talk to Castle or if it's an animation problem, you talk to BaB.

    I'm waiting for both castle and bab to say something about /ea.
    One problem other than how much the defense is horrendous, lack of perception, lack of self, heal and many others, is the fact that when you activate overload, you're rooted for a very long time. You're rooted a lot longer when you compare to Elude, Retsu, Unstoppable, SoW, Power Surge, you get the point. There's no reason to be rooted so long yet the power has you rooted for that long.
  22. This thread is going to end up being 10+ pages long like the other Fixed /EA thread; it's going to be hard to find suggestions and ideas as well.
  23. [ QUOTE ]
    Things already done to help Energy Aura:

    VEATs

    Purple inspirations



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    Relying on other passives from VEATs and inspirations hardly is a "fix" for /EA.
  24. [ QUOTE ]
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    However, we're not really clear in what ways energy aura is lacking.

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    the most immediate way to show this is to compare to /Electric. EA and Elec are very similar.

    Elec gets these things, but EA doesn't

    capped mitigation to Energy damage just but taking and slotting powers in the set
    significant psionic mitigation
    taunt in power sink/energy drain

    There's no reason why EA should lack any of those things.



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    I'll also just mention if you level up a /Elec and just slot SOs into the build, it will perform quite well. If you tried the same thing in /EA....you'd see something entirely different, performing way less. Compared to even SR /EA is not even up to par with it, but that's another topic considering SR is positional and EA is typed I guess.