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Guess I'll post here since rednames don't seem to read the pvp boards (and I guess I can't blame them, especially today.)
First off, I completely understand pvpers basically don't matter to you. I'm not being sarcastic... we make up, to the best of what I can see, maybe 1000 subscriptions.
Out of ~150k, it's obvious that 1k is very very little.
If the pvp community was to all simultaneously cancel their account(s), NCsoft would barely feel it.
That being said, I'd like to say that (again, from what I see) we are OVERWHELMINGLY the most min/maxing of the entire CoX community, and one of the most vocal minorities at showing the devs potential imbalances in powers, sets, and ATs, especially at the higher levels, and end-game content. We study the game, on average, much more than just about any other minor subculture of gamers.
I'd like to think that in a way, most pvpers pull much more than their weight at making the entire game better.
That being said, would it have been too much to ask to actually run a few of these 'proliferation' choices by your playerbase?
With I12, you've singlehandedly widened the gap between hero and villain IMbalance by porting over 2 of the strongest villain sets AND adding a widely unresistible set to the already highest damaging hero AT.
Villains get storm, which is nice indeed, but in no way compensatory for the 3 game-breaking sets heroes just got.
Do you realize that there is NO HvV arena ladder?
Do you understand why?
Do you even
openly recognize that the factions are in fact not balanced?
I understand that pve >>>> pvp, financially.
Still... I think you might be underestimating how much we bring to the game, and especially to pve.
I'm assuming these decisions are irreversible for now... so I'd avoid the pvp forums if I were you
That being said, here's something I *would* recommend for I12.1:
- psi blast for corrs
- access to APPs for villains
- VEATs with CM (by Siren's plz), RAs, Fort, and AP.
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QFT to the max.