Wintercat

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  1. Proton Volley
    BI: 7.77
    - The sniper attack for the rads. I really enjoy this power and I find that I do use it in close combat with my Rad/Rad. Slightly above average damage when compared to other defender snipes, what sets this one appart is that it is like a DoT, applying it's damage 4 times instead of just one lump sum. This could let villains get one last parting shot before they drop. Also, I have found it's slightly sub par for pulling, as it seems to me that a DoT is more likely to alert nearby foes. Whether that's true or not is unconfirmed.

    Speaking as a blaster, I can tell you that snipes are very likely the worst for pulling. The more damage you do, the more likely it is you aggro more mobs. Instead, use your LOWEST damage attack. Works much, much better. I see also that you've noticed DoT attacks draw more aggro. Yup. Each tick counts as a seperate attack. So if Proton Volley does good damage AND is DoT, definately never try pulling with it. Use it to alpha the mobs instead.

    -V
  2. Uuuh, just a note on flightspeed, it caps at 4 speed SO's, so DON'T slot 5-6, unless those last two are end redux AND you don't want to switch to hover for combat to save end.
  3. Looks great, but a list of the powers would be nice when listed for the parameters.
    Kudo's for the great work