Arinara

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  1. [ QUOTE ]
    I found quite the opposite:

    The knockback is still in.

    The mobs were spread out in an array when you port a group.

    [/ QUOTE ]

    Knockback has been removed from the quick help (at first glance), and tests against -20 Tsoo did not yield any serious knockback. The mobs stayed grouped where I clicked (right on top of where they were standing).

    Could this be something to do with all the enemies being teleported to the exact same point? The disoriented mobs could have been shoved out of the way by their comrades as they reappeared, like when someone teleports into you, or a civillian walks into you.


    Heh, I'll probably be proved wrong once I can log in again
  2. Wormhole works the same as it did before.
    Click a target and activate the power. Choose your end-point.
    Every enemy in a radius around the target gets the Wormhole animation.
    At the end of the animation, the enemy is teleported to the end-point (all nice and clustered, too!) and is Disoriented. With one even-level (white) Disorient Duration SO, the duration seems to be around the five second mark, though I didn't have much time to test before the login server went down.

    The only noticeable change from the original (besides the AoE) is the removal of the knockback component, meaning that your enemies will stay where you put them (provided they're immobilised first) instead of flying away from you. The range is still long enough to put an enemy out of targetting range of the caster.

    edit: Seems that others have noted a difference in the way Wormhole places the mobs. I must admit, I've only tried with small numbers of +2 Rikti, but I intend to get over to a Hazard Zone for some proper testing later.
  3. Propel seems to be doing an additonal 50% damage. This is good, and I figure, including Freezing Rain, my unslotted Hurl Boulder and the Singularity damage, I'll be able to hit a held enemy in the arena for something to the tune of over 700 damage at least before it wears off.

    Singularity damage resistance is something I'll have to test in a mission, where I can get a lone minion or two to play with.

    AoE Wormhole is a lot of fun, except now I'll have to spend time slotting it
    I'm glad I picked up Dimension Shift, too. Might stick with just the three slots in that one, depending on how it works once the Arena comes back online. The Arena is currently down for an indefinite period of time until they can fix the fairly serious "mapserve every three seconds" thing that happened while it was up.


    I have a Storm secondary, too, so I might be in even more demand. Protection from endurance drain, sleep, disorient and confusion added! Woo!
  4. Time to do some testing, I think.
    Still patching...