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Unpacking the City of Heroes panel at PAX East is a big deal: there were huge amounts of information being thrown around, and a lot of new pieces of information to process. For that matter, there was far more than anyone expected, with information about the full spread of new issues up to Issue 19 and the reveal of Matt "Positron" Miller's heretofore unrevealed new endgame system. The panel as a whole featured a huge breadth of information about the game from concept into the future, and was filled with people long before the official start time, with fans vocally professing their adoration for the team the whole way through.
We had the good fortune to be front and center at the theatre, and once we started taking notes we didn't really stop until the event was over. At the panel were lead designer Melissa Bianco, former lead designer and current lead system designer Matt Miller, art lead David Nakayama, and development producer Jesse Caceres. They opened off with a discussion of the game's history from launch back in 2004 to the present. The changeover from Cryptic to Paragon Studios was discussed in brief, mentioning that four of the major launch employees (Miller, Bianco, CW Bennet, and Brian Clayton) were still with Paragon even after the change.
After the history of the company, the next slide was met with bursts of laughter, as it started a long scrolling list of some of the features added to the game since launch. (It easily filled the screen and left more than a few elements off.) A few of the changes were highlighted as particularly important in the game's progress. Ancillary and Patron Power Pools were pointed at to show off just how many more options had become available to players, while Arenas got a nod as something to let players experience different gameplay from the core leveling game. Capes, Auras, and Power Customization were explained in more depth as being things the team felt were important to the roleplaying crowd and to personalizing each individual hero. Power Customization specifically earned a mention as something that due to money and management simply could not be done while Cryptic was in charge of City of Heroes.
The team also talked about the Level Pact system, which came about as a result of offhand notice from the staff about how it could be useful for players. Mission Architect, of course, was mentioned as another huge hurdle -- which was interestingly not originally designed to be a player system. As the team explained it, the content team had developed it as a tool so that other members of the staff could put together missions, since everyone had ideas that they could work on building up in their spare time. The design leads looked at it and realized that it was very close to being usable as a player tool, hence its full-fledged release as the Mission Architect system.
David Nakayama took over as they moved into a discussion of Ultra Mode, coming in Issue 17. The four major features it's adding to the game engine are realtime shadows that move with the sun, self-casting shadows so that objects impact light across themselves, planar and cubemap reflections that extend to metallic player armor, and ambient occlusion. The last one is a subtle effect that's difficult to understand except in contrast, and a slide was shown highlighting the difference, which helps to sharpen corners and improve definition with closely-located objects.
Issue 17, as we knew, contains a revamp of the dreaded Positron task force (something Miller admitted was awful with a sheepish laugh), as well as several new story arcs. Mission Architect improvements are also due, with the biggest change being an alteration of how XP is awarded for custom enemies. Several weak powers slapped together, for instance, will produce a much lower XP enemy than strong and synergized abilities. The "new" enemies being faced by players was revealed as Doppelgangers, an enemy type made possible by the groundwork laid via Mission Architect.
The designers talked with vigor about how the Doppelgangers can have powers that are a twisted reflection of the player, that they can add certain constant abilities to differentiate them, and how much they change the overall tone of the mission. Mirroring players allows the mission to change depending on the team that runs it, further broadening the experience. They also made a point of highlighting how an unconnected change led to a new shot of content, because it was only with Mission Architect that it became possible to give enemies a full set of templated powers.
Of course, everyone was anxious about Issue 18, also known as a little thing called City of Heroes: Going Rogue. One of the major goals was to take the starting area from 1-20 and modernize it by allowing players to start as a Praetorian, neither a hero nor a villain, who becomes either a Loyalist to the fascist regime of Tyrant or a Resistance member fighting against the utopia. The four major zones in Praetoria were discussed, with Nova Praetoria being an unearthly center of power and the Imperial City looking similar to a cleaner New York City. Neutropolis was described as "the heart of Emperor Cole's technology," and the underground was a long-discarded network of tunnels and passages. Miller punctuated the discussion by announcing that these zones were not walled off, eliciting surprise and praise from the crowd.
Some enemy groups were discussed -- the Praetorian Police Department, Ghouls, the Syndicate, and the Praetorian Clockwork were all mentioned as known quantities. New on the agenda were the white-clad Seers, who essentially take the role of the thought police a la 1984. (There are some obvious similarities between them and the Blood Widows of City of Villains, needless to say.) There was also a teaser shown of a muscular man with pink skin in a tank top with either tattoos or organic corruption running along his sides, something that they said they weren't quite ready to talk about yet.
The shift in allegiance was discussed, although much of the information was a rehash of known facts. Players may start changing factions at Level 20, consisting of mission chains that lead Heroes to become Vigilantes and Villains to become Rogues before finally crossing over completely. It was stressed that the process was organic and repeatable, so a hero could fall from grace and then redeem themselves later if so desired.
Dual Pistols and Demon Summoning were next on the list, naturally, with the former being well-known and the latter being hotly anticipated. The Demon Summoning trailer was shown for the first time during the panel (and you can look to see it online shortly), demonstrating a flaming whip as the non-minion portion of the powerset. It also played into some of the other abilities, with the summoner whipping her creations to spur them into more powerful attacks.
Then the first major bombshell came in the announcement of two additional powersets: Kinetic Melee and Electric Control. The former will be for Brutes, Tankers, Scrappers, and Stalkers, featuring a variety of knockdowns and knockbacks as well as a bit more range than usual for melee powers. (A rudimentary demo of the powers was shown, albeit with rough animations.) Electric Control will go to Controllers and Dominators, and should be familiar to anyone used to fighting some of the more obnoxious Clockwork. It was pointed out that these sets give each of the ten archetypes something new while moving into Going Rogue, which will enter closed beta next week.
Our next bombshell came when the next slide read "Issue 19," followed by the announcement of the Incarnate system. This system is what Matt Miller has been working on, the "endgame system" hinted at but not elaborated. Incarnates, far from being a new Epic Archetype, allow each character access to new Incarnate abilities, levels, and rewards. There are ten levels of Incarnate available to characters who hit 50, with the first coming alongside Going Rogue and the rest coming as of Issue 19.
What will the abilities be? They weren't ready to reveal them, but the entire team was clearly excited about player reactions. Going Rogue will be required, and the Incarnate system will include a number of zone events. Miller also mentioned in response to an audience question that there may be newer and bigger challenges in the system compared to what players have grown accustomed to facing.
The official panel closed out with a short discussion on various other topics. The concept for changing factions apparently was slated to come out around Issue 7, but the team wasn't happy with the design and didn't want to put the system in until they were happy with how it played out. Each of the designers also mentioned their favorite feature coming to the game or currently implemented. Nakayama was happiest with the changes coming out of Ultra Mode, while Caceres liked how the faction changing ultimately played out. Bianco was pleased at having designed Praetoria from the ground up, making it even better than her celebrated redesigned zones. Miller stepped back a bit and was happiest with the Ouroboros system, which was a big step in making old content accessible for everyone and adding a neat roleplaying aspect besides.
Finally, it was time for audience questions and answers:- Hamidon is "contained" in Praetoria, with the design team mentioning that at least as of the expansion he's nowhere to be seen.
- PvP is on the list of things to look at, with base raids definitely slated for return, but there's no specific timetable.
- Wentworth's and the Black Market won't be merged, but there will be measures put in place to try and control the two markets becoming more related.
- Any Influence or Infamy goes into limbo if you change factions, rather than being lost. (They'd like to do a similar thing for supergroup or villain group membership, although they're not sure if it will work.)
- Hazard zones are also on the slate to be looked into, again with no timeframe.
- Same for additional strike forces to fill gaps, with a few being added but the team "open to suggestions" for others. (Someone mentioned Zigursky in Brickstown, and the developers explained that they'd planned something there... and then wound up using most of it for the Villain tutorial.)
- Defenders will see a buff to Vigilance in Issue 17 to make soloing "much easier."
- The Praetoria storyline at endgame won't change in Issue 18, but is slated for some changes in 19.
- Hero archetypes will most likely use villainous Patron Power Pools when they change factions, and the same in reverse for villains-turned-heroic. There will be new costume parts available, to no one's great surprise.
This was from PAX East. Over the HeroCon weekend We spoke with several Devs that very plainly said Base Raiding was 75-85% complete, they just needed the right time to "re-insert it into the game, and a "certain Lead Dev was holding back the process" Now that we have a NEW Lead Dev in control of CoH, Im hearing that will all be changing, and base raids have actually become one of the more looked at things to make a hasty return.... Im thinking i19 since 18 is slated for going rogue stuff of course. -
Quote:all i can say is WOW .. ( not WoW)
I'm not a Champion reg, but got alts here i haven't played in years. ( truth is my first hero was created on champion, but i was pulled away by friends that were on another server ). recently popped back to play an alt because i was board, and right from the start i was welcomed.. haven't been treated this way since the day i switched to the PvE server on DAoC
listened too both tracks.must say i think the first was better then the second .. but that's just my opinion.
seriously, you guys have just about made me wanna transfer a few of my main's to this server.
CHAMPION.... The Peoples server -
1) How many of you have actually participated in a base raid?
400+ Base raids Complete
2) How many of you who have want it back?
We have TONS of people drooling over the very possiblity of them returning
3) If you do want it back--would you be willing to voice your opinion to the devs about reactivating base raids in i17 or i18?
We have voiced our opinion VERY openly to the DEVS at HeroCon... And were given a polite "brush off answer" of.... "Base Raids are slated for a return in the future, But not any specific time period"
Edit: At this point, Honestly I would PAY to have Base Raids return.....srs -
Would LOVE to get a SEVER Photo done.... Maybe we could get some help organizing this from the pvpec folks?
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Servers show up on the log in screen, but cant connect... Everyone having same issue?
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Ok guys, ALMOST done with this project....
Now its time for the VIDEO to be made!!
Soooo I need PICS, and lots of them! High quality please??
Those of you that did sound tracks on the song, I NEED several from you please. Actions and still shots. I'll also need LOTS of SG photos plz, Events.... Any FRAPS footage you got etc etc
So lets crank up those graphics to the max and lets show off our pretty mugs shall we? -
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Ok guys I know it took forever... but its finally done.
DEAR CHAMPIONS II
Thank you goes out to Decision for his hard work on this, as always Deci,
You da'man
We Hope Champion, That you enjoy this as much as we enjoy fighting in the streets of Paragon City with you all Everyday. Although People Come and go, Their ALWAYS heroes at heart....Some just hang up the tights for a while, Some walk away for good......But through it all, we're ALL just Heroes, doing what we do.
Cause thats just how we roll Here on Champion. -
Quote:Today are these two events, enjoy.
Title- April Shard Showers
Date- April 10-11, and 17-18, starting at 1pm CST, at Contacts in Shard
Host- @Talon Arsenal, back up @XhyourinmaruX, @Cybernaut @Force
Event idea- Run the Four Shard tfs (one per day or two per weekend)
Prize- Badge, XP (for anyone under 50), happy happy joy joy HoJ feelings.
Open to Hammers first, and then open to server if needed.
Title- Hammer AE Arc Quiz Contest
Date- Two dates for this event, Friday April 10th & 24th Saturday at 8:00 pm central
Host- @XHyourinmaruX, @Undead Cyborg
There will be three AE story arcs (with arc numbers) advertised over all major channels. All players will have a four hour window from time of advertising of arcs till the event closes. Each time a team completes one of the said arcs they will need to report to the contact, or we can come to the team. Once the team gathers at the host the host will ask three question from the arc the team just played. The first person to give a correct answer per question in local chat will win 10 Million inf. Each time a question in answered correctly it is burned from the question list. Once all three question from that arc have been answered correctly there will be no more questions for that arc. The arcs do not have to be done in order to throw the other teams off . So three arcs-three questions per arc equal ninety million in prizes.
Awesome Event!!! A very special thank and congrats go out to HoJ on your 5 years, thats quite an achievement all!!!
Grats to Acious Nihilist (Stoned Templars) for tying with me (P.o.N) for 1st Place....
And grats to Athena Shadow (P.o.N) for taking 3rd place overall!!! -
heh... I told Posi he had better bring back base raids.... Then I decided to help him see it mah way
And as you know....Base Raids are now Returning
lol Again, I cant say Thank you enough GP, This is amazing thank you -
Quote:from what was said about this at hero con, you are 100% correct, I dont think our lvl will change, but will be something to do with our enhancement sloting.From what I understand, they're not bumping the level cap per se. Instead you'll still be level 50, but get 10 Incarnate levels. I could be wrong, so we'll have to wait and see. If we can keep all of our enhancements and get access to extra powers and slots, I'm all for it.
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WOW.....
as much as it pains meh to say these words, I'm going to for the good of the game say them.....
I agree 100%.....
OOOOOWWWW hurt more then I thought it would, but damn, those are some GREAT ideas. -
Ok guys, Recording have begun for this,
Already have the following recordings done:
Miss Paragon City 2009 AngieB
R.D.L.V Amygdala
O.t.C Order of the Champion MAH & Ashes
A Coven of Witches Gender Poison
Blueskin Cobalt Azurean
U.H.B. United heroes Brigade DAZZ
KJSR Miz Nibbles
H.o.J Hammers of Justice ---Undead Cyborg
Stoned Templars ---Cherry
need to hear from the following people so we can get these recordings done asap:
Untouchables ---Gladiator or Enigma
Elite Legends ---Elf Stalker & Smack
A.o.W. All out War ---Prixy
Darkguard ---Brajie & Sinny
pingus ---Ping
Pillars of might ---Star fire
high society order ---Madame M
pvpec ---Kat
Going to keep this open till the End of March, then I will be closing and going with what we have, or may ask for others to take the place of those that did not respond.
Ok, Ive given everyone WAAAAY more then enough time on this. I will now start accepting recordings from Those that wish to take part in this, since those listed seem to not be intrested. Contact me in game for details plz, or jump on our vent.
To those that did jump on this right away, Thank you
Host: Sprint.typefrag.com
Port: 18967 -
Quote:Why ever would I change?! Im perfect just the way I amSo I hopped on CoH this weekend for the first time in three years and semi-accidentally discovered that my old account still had everything going for it except for the fact that it was inactive.
Well then, hello to all the old-timers that still remember me and also to the new folks who have no effin' clue. Happy Birthday to all, belated and such. Grats to Ping and Steverino for their engagements to their respective chicas. I didn't really read that much more.
So, I'm back-ish, and am lookin' to get back into the groove. For those who are now groaning to see my name, I'd like to have a fresh start, because I honestly don't remember the old tiffs and cat fights and what have you. I'm here to have fun while living my real life and not taking the game so seriously it becomes my life.
PS. Bud, I got two SG invites from you yesterday. I see you haven't changed.
Viva Champion! Viva the Pingus! -
Ok guys, Recording have begun for this,
Already have the following recordings done:
Miss Paragon City 2009 AngieB
R.D.L.V Amygdala
O.t.C Order of the Champion MAH & Ashes
A Coven of Witches Gender Poison
Blueskin Cobalt Azurean
U.H.B. United heroes Brigade DAZZ
KJSR Miz Nibbles
H.o.J Hammers of Justice ---Undead Cyborg
Stoned Templars ---Cherry
need to hear from the following people so we can get these recordings done asap:
Untouchables ---Gladiator or Enigma
Elite Legends ---Elf Stalker & Smack
A.o.W. All out War ---Prixy
Darkguard ---Brajie & Sinny
pingus ---Ping
Pillars of might ---Star fire
high society order ---Madame M
pvpec ---Kat
Going to keep this open till the End of March, then I will be closing and going with what we have, or may ask for others to take the place of those that did not respond.
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To avoid further delays, were going to have others submit their recordings now. Those that were asked to do recordings previously will have a guaranteed spot as long as they get us the the wav file as requested, but this way we will have backups should some not come through, as it looks like thats going to happen with several people at this point.
So Silas, Force and all the others that have expressed a true intrest in this.... Lets hear what ya got -
Ok guys, Recording have begun for this,
Already have the following recordings done:
Miss Paragon City 2009 AngieB
R.D.L.V Amygdala
O.t.C Order of the Champion MAH & Ashes
A Coven of Witches Gender Poison
Blueskin Cobalt Azurean
U.H.B. United heroes Brigade DAZZ
KJSR Miz Nibbles
H.o.J Hammers of Justice ---Undead Cyborg
Stoned Templars ---Cherry
need to hear from the following people so we can get these recordings done asap:
Untouchables ---Gladiator or Enigma
Elite Legends ---Elf Stalker & Smack
A.o.W. All out War ---Prixy
Darkguard ---Brajie & Sinny
pingus ---Ping
Pillars of might ---Star fire
high society order ---Madame M
pvpec ---Kat
Going to keep this open till the End of March, then I will be closing and going with what we have, or may ask for others to take the place of those that did not respond.
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Quote:Actually your waaaaay ahead of me there Felicia, A video will be made, and SG photos, and individual photos will be needed, but this is just for the actual song first.Sorry things have been busy in the universe known as "RL" as well as in-game, i almost missed this post since i havent been coming to the forums in awhile.
Prixy notified me about this. I have your vent info now, thanks XxBudxX. I will set it up late tonight or tomorrow morning and you can give me details of what you need for the video.
Worse comes to worse you can have fun with the video you recorded of Terminal Bliss showing Felecia how not to pvp (i do have a warped sense of humour so i will not be offended).
I really appreciate the hard work you are putting into this project for the server, it's really awesome!
If you need me to rally our main members or want sg photo's let me know or goto phototbucket.com searchword ALL-OUT-WAR (there are 2 albums goto the supergroup not the band album).
We must bake the pie before we can eat it -
Quote:Hey, I say if your giggling, then your having fun.Was super fun.. I think me and Niv were the only 1s being sought out and killed.. best line I heard on vent was between fits of laughter was Niv sayin ".. i think i need another drink.."
Major props bud. it was fun. Dont let the negative feedback deter you, trust me there is always going to be someone that has to whine about the way you/we run an event.
Im looking into making a toon more pvp friendly.. now if i can only control my giggling and actually focus...
I have nothing more your honor... Defence rests. -
Quote:The first round we had an 8v8 in the office map. Epic chaos ensued, over 90 deaths between the 2 teams lol. Sorry Niviene :/ Finals was a tough fight, thanks for the match MAH.
This was a fun event. Free server transfers made it possible for me to attend (Freedom native). It was a nice break from organized play. The random aspect of the teaming allows pvp newcomers to possibly team with veterans and at least get some basics with target calling and tactics. Thanks to bud for organizing!
The atmosphere for this was mostly laid back, non-judgmental, and just for fun. In many cases the competitve nature of pvp players overshadows the encouragement of new players and steals the fun from matches. IMO the pvp community could use more events like this.
Side note: I played Luclin for this event, Steatoda was taken on the Champion Server ><
This is EXACTLY what we were shooting for.
Laid back fun filled pvp that everyone could take part in. Thanks for seeing that. Bringing new people in the world of pvp isnt easy if everytime they get in there, the "pvp pros" Rip off their hearts out through their azzes and show it to them as they die..... over....and over...and over....and over.... ask niviene, Thats not fun. (Sorry Niviene, had to get my licks in on ya too. btw if you need pvp help, your welcome on Champion anytime ) But they way that 95% of the people conducted themselves tonight was outstanding. I was getting tells after the matches from people that havent tried pvp, asking if next time if their lvl 50 could they get in on the action.
w00t!!! PVP is makin a srs return to Champs folks!!! -
Woooow....
[Im pretty much still trying to catch my breath from this one...
What can I say about everyone that showed up for this event... you guys rock so hard. These matches were incredible, obviously we had winners and some losers, and the losers had some words for us....But I assure you this was handled as fair as it could possibly could have been.
The attendance was amazing, we actually had to turn away 6 people because the teams we going to be un-even.
It was a 8v8 and an 8v8. 32 people for a Champion PVP event?!?!? wow havent seen that in a lonnnnng time. Thank you all for making this a huge success.
The 4 Finalists were as follows:
4th Place: BIG PUN the crusher (Tank)
3rd Place: noub (Blaster)
2nd Place: Most Amazing Headache (Troller)
1st Place: Luclin (Widow)
If you missed out watching the final fight, you missed one of the best "BATTLES" I have ever seen on CoH.
P.o.N Will continue to host the "Clash of Champions" Tourney on a monthly basis. The format might change a bit after speaking with several dozen of you who provided "feedback", and Niviene also gave some VERRRRY intresting ideas to make it to where everyone will see that were trying to be as fair as possible in every aspect. We're never going to be able to make every single person happy, but tonight I think overall this was a grand event in everyway.
Special Thanks go out to Dazz Marvelous for sitting in as guest Host, And again Thank you to Niviene for taking time to come hang with us.
So start working those pvp builds, come check out the nightly kickball games, or get with Undead Cyborg, Elf Stalker or me if you have ANY questions on pvp in general. Im doing this with out asking their permission, but I think you could also ask 4shes or MAH, Both are in the tops of pvp.
We want to see you out here having fun Champs and there were SEVERAL first timers at this event that had a blast!!!! I'm going to throw sinny and Cherry out there, neither are considered "pvp'er's" yet showed up, and both were in till the later rounds, and they had a fantastic time, and did REALLLLY well. Proud of the effort both of them made. Hope more of Champions people who have even just a spark of intrest come hang out and see how much fun pvp can really be
See you all again in March!!!
PVP4LIFE (Thanks Enigma...im keeping that btw) -
This is happening TONIGHT folks!!!
Hope to see everyone there!!! -