Amygdala

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  1. Quote:
    Originally Posted by Mary Deluce View Post
    Man, I miss RAF too.
    ... and that other person you mentioned.

    ((Just got married btw, moving in a week. Will post pictures when I get a chance, and hopefully be free to start jumping back on every now and then.))
    Congrats!
  2. Quote:
    Originally Posted by VoodooGirl View Post
    Disintegration will continue to affect you even if you run away from Anti-Matter. You need to be constantly healed since the very last tick of damage from Disintegration will hit you for - IIRC - 80% of your total hit points (not how much you have left, but what your max health hit points are.)
    What I meant was, move away from him so that you're not taking damage from him in addition to damage from Disintegration. I did not mean to imply that moving away from him would cancel the effect.
  3. Quote:
    Originally Posted by xeaon View Post
    Maybe a silly question, but i never took the time to pay attention to this...

    Disintegration, ias casted by AM, as a single target attack, or there is more to it?

    I'm asking because i noticed that on some runs, there is a lot of ppl being disintegrated, while on other there is less or few.

    In that last case, i was wondering what was the difference?!,

    maybe ppl keep somedistance between them, to avoid the entanglement, more then on those runs were ppl get Disintegrated a lot ??!
    When I lead Keyes, I tell people to do the following things if disintegrating:

    1) Step away from Anti Matter.
    2) Make sure you're not standing in the Obliteration Beam.
    3) Call for help via macro so people with heals can assist.
    4) Each time you take damage, pop green inspirations until you're at full health again.

    The idea being that if you're only taking damage from Disintegration, it is a lot easier to limit deaths. As long as you're at full health before the final tick, you should be able to survive.

    In terms of Entanglement, for the most part I tell people to ignore it. I have seen it kill someone disintegrating though when a bunch of people with PBAoE heals ran in to try to save them, but this isn't terribly common. If it looks to be an issue, I advise people to use single target heals if possible on those disintegrating.
  4. I've always thought that kickballs are a good way to get more casual PvPers involved.

    Personally, I've avoided joining leagues because I don't want to dedicate that level of time and effort into PvP. Also, the worry that RL might make it difficult for me to show up and support the team has also been a factor. For people in my position, kickballs are ideal because people can join in as they are willing and able.
  5. Those look great! Thanks for putting this together.
  6. Quote:
    Originally Posted by Leandro View Post
    That's not my experience. People "close" the leagues because of the stupid 5-minute timer to start the trial; but while they're forming, they take anything and everything.
    This.

    At least in my experience on Champion, I've never seen people turned down for trial invites due to the mindset that PuGers are potentially not 'high performance'. Most of the time people advertise in zone and in global chats until it appears that all the interested parties have been invited. The only reason leagues are closed is because most people want to get going and not stand around for an extra 5 minutes.

    Also, thanks Leandro for collecting and sharing your data.
  7. Quote:
    Originally Posted by reiella View Post
    Really wish I could get the music by itself for this game [in general]. I have to play with sound off because the humming from my shields on most of my characters drives me nuts.
    If you go into Menu > Options > Graphics and Audio > Audio you can turn down/off 'Sound Effects', which should mute the sounds of all powers, while leaving your 'Music Volume' setting up.
  8. Quote:
    Originally Posted by GenderPoison View Post
    Happy Birthday Cobalt Azurean!!
    This.

    Also...

  9. I'd like to take a moment not only to congratulate everyone who was on our Anti-Anti-Matter badge run today, but also to speak highly of my fellow Champions.

    For anyone who is not familiar with this badge, you must damage Anti Matter below 10% of his health at Reactor Hope and complete the trial. In other words, suffer extreme pulse damage and manage not to accidentally kill him as you secure the reactors.

    The league was a group of 15, mostly PuG and some had never even done the trial before. Our strategy wasn't much different than a normal Keyes run except to mentally prepare for successive deaths, run to the hospital, refill on inspirations and keep truckin'. We managed to control our stray aggro fairly well. He was down to 6% by the last reactor, which isn't bad considering we started at 9%. We also tried to wait at each terminal for the next pulse to go off so we could heal up and move to the next one.

    One thing I found really impressive is that despite all the dying and running around, no one complained. Everyone stayed focused on the task at hand and maintained a positive attitude about it. Sometimes these kinds of experiences are the most rewarding.

    So thank you, Champion, for a great first (and successful) attempt at one of the Keyes badges.
  10. Praetoria has my vote. Good lighting, good scenery, anyone can join in.
  11. I have several people in my family that suffer from anxiety, so I understand that dealing with the symptoms can be quite challenging. However, I also feel that because of these challenges, you have to be your own advocate, especially on the internet where folks will have no idea about your background or a limited understanding of how to help someone suffering from anxiety. If you find that a part of the game or trial is causing you to experience severe symptoms, it would probably best to excuse yourself from the trial and take care of yourself. There will always be other opportunities to try it if you still wanted to and your health is always more important than anything going on in a game.

    Quote:
    Originally Posted by SuperOz
    But emotionally I felt hurt. Hurt that everyone just seemed motivated by perfection or 'winning' or whatever to the point that noone bar one person sought me out and said 'follow me, I'll help you'. I can't even imagine not doing that for someone. It's just in my nature to be a helper. I mean, it's just a silly game, right? Shouldn't I help someone if they ask?
    I can't say this with 100% certainty because I was not present in your trial, but my guess is that most people would be willing to help you if they could. If you didn't receive the kind of help you felt you needed, it's likely that people did not understand your situation, how to help you through it or in the case of the trial itself, didn't know enough about Keyes themselves to confidently give advice. Many players are still figuring it out as you are and could have also been lost or confused.

    Quote:
    Originally Posted by SuperOz
    What this means is someone like me needs a controlled situation, calm thinking and a lack of surprises. If anyone suffers from this, they know what I'll mean when I say that the feeling of anxiety is a feeling of loss of control, an overwhelming sensation of things being 'too much'. It sounds silly to say about a game, but the game is an escape from those things and a game is a manageable situation, or so I thought.
    It sounds like you have a clear understanding of what your needs are. Maybe before trying unfamiliar content you could do some things to give yourself a sense of understanding and control so that you do not feel overwhelmed during the trial. For example, there are overviews of the trials on this website as well as a few guides. Giving them a read over would help you identify troublesome elements before being exposed to them as well as familiarizing yourself with the maps so that you do not feel lost. Ask if the league leader will go over the trial before you enter it. It's much easier to digest information while you're not busy fighting things, especially if some of the objectives are timed. If you still have questions, ask them. Bottom line is put the odds in your favor as much as possible so that you'll have a positive experience. No one will know how to do that better than yourself.

    I am sorry you had a poor experience with Keyes. I sincerely hope you do not allow it to ruin trials for you, however, as they can also be quite fun. Of the three, I'd probably recommend BAF as it's less running around and less chaotic.
  12. I'll try my best to be there.
  13. Quote:
    Originally Posted by Marut View Post

    The Trial flat out says “Terminals Accessible” in giant text when the phase starts. It then says “Terminals Locked” when Antimatter shows up... Which, by inference, means that in the time when Antimatter hasn't appeared yet in each phase, the terminals can be powered up and destroyed without needing Antimatter there at all.

    RTFM
    This had also occurred to me after running it a couple times. The fact that the terminals were accessible and then locked later. After being on a few PuG runs I also wanted to develop a way to split teams up and tackle multiple things at once. I believe in VoodooGirl's Guide she mentions doing just that. However, since the trial is still new for so many people, keeping everyone together and showing them the ropes I feel is still useful until we reach a point where I could say "Team 1 go clear this area" and people would know what I'm talking about.

    Quote:
    Originally Posted by Marut
    Phase 4: The final confrontation with AM, unfortunately, doesn’t really get any easier than it already is. That said, if the previous phases have gone well, you’ve probably cut down a lot on insp use, and saved a whole boatload of time, which in circumstances involving annoying death pulse probably means a handful fewer defeats. Here’s hoping this cuts down on some of the annoyance factor currently in the trial, what with having to drag the AV around everywhere.
    I lead two PuG Keyes trials yesterday, the vast majority of members having never done the trial. One succeeded and one failed due to several unlucky heals from Disintegration right near the end. One thing I noticed is that people are getting a lot faster at the reactors, even when dragging Anti Matter around. Whether you use the method you posted or just plain drag him, the reactor phases seem like they could be improved upon. In contrast, during the final phase I see less room for improvement. The league I was on used macros and everything, but with some people being nearly dead already and then getting hit with Disintegration it didn't help much. That is something I would like to give more thought to. Other than using macros or avoiding the Orbital Strikes one obvious thing would be to have everyone in the league spamming Rebirth, but I don't like relying on one power for anything. I still would like to entertain some other solutions.

    Thanks for testing and posting, though! I find the Keyes trial to be fun, but extremely monotonous during the reactor phase and this looks like a promising way to cut down on that. Where I see it really shining is while trying to get the Anti-AntiMatter badge (complete the Keyes Island Reactor Incarnate Trial after having brought Anti-Matter below 10% of his health while attempting to take control of Reactor Hope, the western-most reactor.) I have never experienced a pulse while Anti Matter was at less than 10% health but I imagine it to be strong. Not having to drag him around for the terminals leaves only the pulse to deal with, potentially making this a lot easier.
  14. You mentioned a schedule change, so I'm curious as to what time you're playing. You'll definitely find different levels of activity depending on when you log on.

    I'd also keep in mind with the launch of the new Keyes trial there are a lot of people that are going to want to run that. That's the way it is with anything new that comes out, trial or not.

    People are still running non trial content, myself included. Look me up if you would like some help.
  15. Here are the winners for the screenshot contest. Prizes will be emailed out tomorrow at the latest. Once again, thank you everyone who participated!

    1st Place (600 million INF) @Synch


    2nd Place (400 million INF) @Dollmistress


    3rd Place (200 million INF) @Aneko
  16. Quote:
    Originally Posted by Myrmydon View Post
    I had thought Ultraa was going to do this (since he volunteered and all, the slacker...), however, I'll see what I can come up with.
    No, he was there to lead a team. What I meant was, I overbooked by one so I let someone have my spot for that base. There were at least two full teams that saw it and (hopefully) took pictures.
  17. Thanks everyone who volunteered to show their bases as well as those who joined in for the tour. We managed to see a total of 13 different SG/VG bases. Here are some pictures I took on Friday night.

    Angels of Paragon 1
    Angels of Paragon 2
    Base designed by @MistressShaana

    Note: BOSS was second in this group but I did not make it in to allow room for another guest. Hopefully someone else can post pics of this base.

    13lack 13rigade 1
    13lack 13rigade 2
    Base designed by @Invisitron

    Faux Pas 1
    Faux Pas 2
    Base designed by @Dollmistress and former VG leader

    Galactic Empire 1
    Galactic Empire 2
    Unknown base designer

    Dark Angels of Paragon 1
    Dark Angels of Paragon 2
    Base designed by @MistressShaana

    Overall great work! Please remember to post your screenshots and indicate which one you would like to enter in the contest. Also be sure to post your global name especially if it is different from your name on the forums.

    Thanks!
  18. This starts in 30 mins!
  19. Here are some of the screenshots I took on Thursday night. Enjoy!

    New Valkyries 1
    New Valkyries 2
    Base designed by @Synchrotron

    JUSTICE FORCE 1
    JUSTICE FORCE 2
    Base designed by @Acroyear2

    Earthguard 1
    Earthguard 2
    Base designed by @Marut

    Pillars of Might 1
    Pillars of Might 2
    Base designed by @Dinah Might

    Stoned Templars 1
    Stoned Templars 2
    Base designed by @Cherry Cupcakes

    Renaissance de la Veritas 1
    Renaissance de la Veritas 2
    Base designed by @Amygdala

    Winds of Bale 1
    Winds of Bale 2
    Base designed by @ChicagoDoodler
  20. First group of bases was fantastic! Tons of creativity.

    Remember to post your favorite screenshot. If you took more than one and would like to post several, feel free to go ahead. Just indicate which one you would like to enter in the screenshot contest along with your global (so I can email out prizes).

    We will tour more bases tomorrow night at 9pm Eastern.
  21. Reminder that this starts tonight at 9pm Eastern in Pocket D!