Ammon

Rookie
  • Posts

    304
  • Joined

  1. Dipster already mentioned The League of Scoundrels but sadly forgot to include the link to our forum and so gave no opportunity to contact us unless you search for our characters in game.

    The League of Scoundrels Forum provides an easy way to get more information, read some of the history and ideas of the SG, and arrange for an introduction and perhaps invitation.
  2. [ QUOTE ]
    cant wait to see that guy

    [/ QUOTE ]
    Just picture a blob of cotton wool dipped in black ink, or a lump of mashed potato dyed black and that's him.
  3. Ammon

    Naming minions

    Here's a good example of how names can be really important:

    Soldiers: Jenkins; Simkins; Hopkins (Hopkins is Medic)
    Spec Ops: Johnson; Thomson
    Commando: Pickerton

    No doubt those seem ordinary enough names, but they are actually cunningly devised to make the creations of binds and macros for splitting my team very simple.

    petcom_name m (an order that just Simkins and Thomson will follow)
    petcom_name j (an order that just Jenkins and Johnson will obey)
    petcom_name on (an order that only my upper two tiers will obey such as attacking a Boss)
    petcom_name k (an order that just my medic and commando will obey)
    and so it goes.

    With careful naming, it becomes easy to write binds and macros that split your henchmen more effectively into sub-teams so that they can more effectively multitask - e.g. setting the tougher ones to attack the boss, while the lowest tier merely support them in defensive mode to keep the minions off them...
  4. I created a set of useful binds and macros to make up for some of the deeper control a good MM needs over his henchmen
    Mastermind Keybinds and Macros

    The later posts in the discussion linked to are the important ones with more advanced controls, the last of which highlights just how important crafty naming can be for really advanced tactical controls.