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Black Scorpion has spoken! MM Upgrade costs are getting reduced!
All Hail Arachnos! /salute
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Quote:This is the point, and the truth.How two different sets of single target buffs were changed in the name of Quality of Life.
In one case, the single target buff was changed to an AoE buff and had its endurance cost more than doubled (if I recall correctly).
In the second case, the single target buff was changed to an AoE buff.
No matter how I look at it, I see a disparity that should not exist.
And they all lived happily ever after, the End. -
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Quote:^ Which is exactly how it should be.Much like science the question isn't why do something but why not?!
I'm guessing he had some spare time on his hands, was bored at work and decided to do something for a giggle.
I have to say, I love this Community team. They Rock.
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Yes. I like this new suggestion.
/Heavy -
It's like watching a train wreck...a big, black and red train wreck with spikes on and the Devil sat in the drivers seat with his hooves up, smoking a big fat cigar.
You've been missed, Bill
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Quote:My point is mainly this:
The comparison you need to make is between how two different sets of single target buffs were changed in the name of Quality of Life.
In one case, the single target buff was changed to an AoE buff and had its endurance cost more than doubled (if I recall correctly).
In the second case, the single target buff was changed to an AoE buff.
No matter how I look at it, I see a disparity that should not exist.
....'Nuff said? -
Quote:A Blaster doesn't pay just for, say, Blaze to be useable again.How is a pet dying truly different from a Blaster just missing? In both cases they have to spend more end to achieve the same effect they would have if the bad thing hadn't happened in the first place.
MMs effectively do, since about 90% of their Primary is all tied in to their pets. -
Quote:Blasters don't get to front load all their endurance costs. Your MM chooses to run those toggles, and I'm certain there are blasters running equal or more costly toggles themselves. Do the blasters not have to avoid being pummeled by +2 Praetorian Bosses?
Besides, you're just citing differences between the way ATs function. This is not grounds for defending your suggestion.
Alpha's effective health if he leverages bodyguard mode: 3476.
Blaster max health: 1606.4
Your right, which is why I'm dropping that comparison. -
Quote:Except MMs, comparitively, do not outperform other damage heavy ATs. None of them have equateable costs to their powers.No, the Devil's advocate can be right sometimes.
Also, you haven't disproved my main point: that MM upgrades are costly because they're an investment in future End-free damage.
The Devil's advocate also doesn't necessarily disagree with his opponent. I agree that paying so much End constantly in a trial is a real bugbear, but I can't agree that the costs should be reduced in all cases. If it's possible to do only in trials, then yes, sure. In non-trial content, however, MM performance is just too high to justify it.
And the pets themselves still have endurance bars. Robotics Protector Bots especially seem to run very low on endurance habitually, leaving them only with their basic, ST attack mid-fight until they have time to recover.
And the MMs damage output is only comparative when they have a full contigent of pets out. As soon as even one pet dies, that damage output is reduced, quite substantially in the case of a Tier 3. Whereas other ATs not only have only one health bar to worry about, but also more tools dedicated solely to preserving it. Their damage output (while slightly variable in Brutes) is a constant, and relies only on them being alive. It does not rely on independant bodies to stay constant. -
Dechs: See the post above yours?
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Blasters don't have to pay 115 endurance just for their Primary Powers to be active. Or 64+ Endurance every time a pet dies. While running 1.05 end/sec worth of toggles and still trying to avoid being pummeled by +2 Praetorian Bosses.
Finally:
Alpha's health (I.E. Fully IO'd out)= 869 HP
Blaster base health without IOs = 1205 HP
Thats about as factual as I can get with without actually regurgitating Mids and the Game file itself.
Edit: So, if your doing Devil's Advocate then that effectively prooves my case correct? -
If you read back along the thread, I've laid out the facts and figures as best I can. When all that gets is someone trying to get a rise out of me, fine, I get a little tired of repeating myself to someone who is clearly ignorant of the reality.
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Quote:I actually, physically facepalmed this. Three times.So what you're saying is, MM pets are actually BETTER than regular attacks because they all directly increase survivability? Because only some attacks increase survivability, and then only indirectly. Sounds more like a justification for higher End costs than an argument against it to me.
Have you ever played an MM? Have you ever looked at their HP values? Have you ever taken one on an ITrial before and seen everything vanish in half a second thanks to one Warwalker? -
Quote:You clearly haven't read the threads with people trying to point out the various reasons they have refused SB in the past and requested for options to allow that to continue, and other posters not just implying but explicitly saying "Tough, deal with it!"again you miss the point, the whiners are so derided because thats all they ever did, scream and yell childish insults, which is a bit better description of it than being "blunt", had they EVER been convincing or level headed, they wouldn't have caused zone-outs.
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2am?!
Aye-ah....this one better be recorded
Also, Zwill, please bring up the potential for giving MMs a break and lower pet upgrade end costs in the QnA section? Given the changes to AoE Buffs, there really is no reason to keep MM costs so unfairly high. Thanks. -
Quote:You keep saying this like pets are invulnerable...A Blaster can't use Fireball or Blaze without paying an endurance cost no matter what! But you, MM, after using that prerequisite power, can use Fireball, Blaze, Fire Sword Circle, and Burn as much as you want for free.
And MMs having to resummon and reupgrade more against stronger enemies is a lot like everyone else simply having to attack more to go through all their HP. It's More End on both sides of the table. -
Quote:No, not really. The fact you've already made up your mind that me and others clearly should be 'zoned out' just goes to prove my point. Lord knows I've tried in the past. When it gets to the point I get lumped in as a 'whinger', I don't think it's unreasonable to stop giving two damns and start being blunt.im guessing a a significant amount of perspective is needed to find where rational valid concerns were voiced in a productive fashion from the current crowd that assaults any thread about new incarnate content is posted. perhaps youc an link to a post that preceds the hyperbole and name calling of the developers? because in multiple threads currently running, im seeing the opposite, and that is why the issue is polarized. i initially fought against endgame but kept an open mind and avoided over the top comparisons that do nothing but demonize people who disagree with me. What im seeing from several posters, and yes, this includes you, is not that kind of behavior. and thats why i and many others simply are going to tune you guys out, because you simply go too far. The extents to which you exaggerate make your statements rationally untenable.
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Quote:Issue: The Devs have acknowledged that, yes, ITrials are laggy right now.It's hard to find anything meaningful to respond to among the personal attacks and the "woe is me, life sucks, everyone's miserable" attitude, especially when some people play with blinders on that block out all the coolness. I'm a happy CoH player, not a therapist.
You are claiming they aren't, when actually the majority, both in-game and on-forums, find they are. -
Quote:No, no they really aren't. Thats the same as saying that, if a blaster gets hit with a few AoEs at once, he can't use Fireball and Blaze until he pays an Endurance cost.Pet upgrades are basically attacks; they indirectly damage your enemies by making your pets stronger. AoE attacks cost more end than single-target attacks, but the same is not generally true of buffs. And that's why I think it's not likely to change, and makes sense as it is.
More aptly, Pet upgrades are far more like powers that you have to use to enable Fireball, Blaze, Fire Sword Circle and Burn. Without the upgrades, it's like you're only allowed to use your T1 attacks, and nothing else. And it makes NO sense on an AT who's entire selling points is the pets. -
Quote:This is the only explanation I can come up with. It honestly wouldn't surprise me that tha 'Pets that punch Warwalkers in the kneecaps' set had issues all of it's own. Either that or I just have bad luck in certain maps. I honestly haven't played him as much since I got sick and tired of grinding ITrialsYou lied to me Techbot. My Thugs MM just ran through his thugs with nary a collision.
