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Posts
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Quote:Sorry, but yea I finally got one. I personally believe it was a glitch. I have no other explanation. I think it might have been my mistake... but I still don't know how.I'm still curious as to how Elektro isn't getting A Merits.
Are you sure you're not running rogue or vigilante missions rather than Hero/Villain?
On the build... my DM/Shield has hit 50, and unlocked Alpha (still haven't figured out where to go with it though.)
I am almost complete the build but had to ditch my one complete set of Numina's to another character (blaster) so that will be nasty to reacquire. But otherwise I am nearing completion of the build. I chickened out on a few minor things, but as I near 45 % def in melee/ranged/aoe, the character is feeling awesome. Some archtypes are a pain in the shield, but what can you do?
I will admit, the character has end issues. I hate that. But I'm running a lot of toggles, and sometimes when Hasten drops, or OwtS, I have had my toggles drop! Nasty! Even conserve power requires end... and I find I have to cycle Conserve Power throughout mobs, with my old build I did'nt have to... I may have to fix that. I can't imagine using the Endurance incarnate... it just feels wasteful. -
What can I say? DP is a blast. (bad pun, I know)
I've been in level 50 teams, and with the global recharge up, there is NO hole. It's AOE keeps up with the end game requirements. And the single shots (which IMHO is its greatest weakness) do a great job of mopping up lt's and bosses.
I've spent a small fortune on the build but I don't regret it. -
I'm still doing ok avoiding the fighting pool. The 400+ HP heal is great, but I'm thinking of making it handier by moving the Numina's full set to Health, and slotting something else into the self heal. I'll add an interrupt modifier too. At level 50 it should make a difference.
I don't mind popping the odd purple, and if I have to, ducking out for the heal.
As far as the Alpha I'm leaning towards the recharge now. I see the power in having heals, and severe damage up super fast. I am seeing HoB very quickly now... with the recharge Alpha I will see it even more so with the added help to Hasten.
As well it's nice to know that _less_ of the Recharge Alpha will go to waste since most of my attacks/heal aren't even close to the ED cap. -
I am reaching a point with my Dual Pistols blaster where Alpha slotting is on my mind.
I have no endurance problems, and recharge I anticipate will be fine between LoTGs and Hasten, etc.
But going super toggle heavy, and taking cardiac is tempting, or even upping the recharge on everything to put my DPS through the roof would be nice...... Buuuut at the end of the day I'm still leaning damage.
I think the damage Alpha is best suited for those who never slot for it. I have a controller that would love it.
I still think that as someone said, going to level 11 with damage is a good angle. I don't agree with using it on something like a tank.... because really, you have to remember the ED limitations. Until rare's a very small percentage works around that. Is it worth it?
If you have 'Jab' slotted to 97% damage, that Muscular Alpha is not going to make you Statesman..... But blasters already have that high damage nuke waiting to go.... why not make it 'uber'?
The question for me really becomes: Do I want that nuke to be level 11? Or do I want it to stay a 10, but use it twice?
Just a thought. -
I just gotta say 'wow'.
I've been getting into the 40's with the blaster, and he's been getting the top grade IO's I listed in my build, except I dropped the Javelin Volley which weren't crucial and turn out to be stupidly expensive. lol
Anyway, the recharge is really better than I thought I had it... he's got HoB up for almost every mob. The cycling is fast enough that I can pump out near constant AoE. The damage is extremely respectable on the AoE.
The downside? At this level the single shot damage...specifically damage per second seems bad.
Throw in that Aid Self and it's down right... uhg. There is some weird (glitch?) where you use aid self, put guns away, heal self, then there is this awkward pause where you wonder what is going on....? Did you press your next attack? Why isn't he doing anything? Then all the sudden he finally pulls the guns out and shoots.
For this reason, I am close to dumping Aid Self for Fighting. BUT with the full Numina's it's a BIG heal. It helps for that alpha that gets through.
I am now thinking the musculature Alpha, if it actually helps with the -defense from Piercing, then the follow up with Execution is going to be nasty! (Not sure if it will work that way or not...?)
No End problems at all. If I know I'm in for a stellar fight, I leave on Super Speed, hit Conserve Power and start the cycle.....
Teaming is excellent. AoE cycles very fast now, and the damage is there. The utility of Suppressive Fire with a set of Lockdown is a no-brainer for my build.
I'm still contemplating Alpha slotting. I've basically left my Dark Melee/Shield toon in the dark to go this far with my blaster. But after buying all the Posi's and finishing the higher end part of the build, I'm nearly broke and obviously went through a few hundred million (and that's after I already had Numina's and Touch of Death, KD proc, etc....)
The next few levels look to complete, and round out the defense, and global recharge of the build and then I can truly judge whether this guy holds a candle to my Scrappers... BUT I will say this... as a blaster, this guy is clearly great. You just gotta spend a lot of time massaging the build to your liking, and be prepared to spend out the wazoo.
I don't like building inferior toons, but I've teamed enough now, and done some hairy stuff to know when I'm over my head, and learn your power cycles properly.
At this point my biggest issues are definitely with the single target powers.
Anyway, looking forward to Alpha slotting.... for what? Not quite sure yet, but damage is addictive!
Also looking at dropping Medicine, but probably won't as it's saved my butt from the dirt nap a few times... Also I only have one Vet spec left. -
Quote:Sorry my poor wording. I meant the "defense" of Scorpion Armour is specific to damage type. I prefer positional defense by a country mile to 'cold' or whatever defense. Just personal preference.Saying that Sm/Le resistance is situational is like saying that the need to breathe is situational. You don't need to breathe all the time, but the situation where you do need to happens an awful lot.
That is the same reason why Scorpion Shield is so good. Sm/Le defense will protect you from an extremely large amount of attacks, adding Nrg on top of that makes it even sweeter. If you go for range defense with IO bonuses as well, you will get even more Nrg defense, so getting very high defense to Sm/Le/Nrg/Range is very possible and very strong in gameplay.
That is not to say your build is bad, I am just pointing out that Sm/Le covers a large amount of the game.
No I wouldn't say breathing is situational, but Scorpion defense most certainly is. Not only that but the time I would rely on the armour the most (HoB) the built in defense doesn't do squat for that armour.
If I add that approximately 10% defense to my build of Ranged/Melee/AoE... it starts to look pretty decent. If I'm wrong, I'd probably go to Fighting before that armour. But I admit I'm a bit of a theme player too... and not really a fan of glowy stuff on my characters. -
Quote:Yup, I'm understanding of that. I actually do think the Gaussian set is made for blasters... I mean the Movement bonus, hit points, recovery, and especially the direct (high) defenses for Melee, Ranged, and AoE are really good for moderately priced set. I'm looking at the chance for build up as a bonus. The set bonus' to me are ideal.
The BU proc, btw, has a 5% chance to fire per 10 seconds, and the damage buff only lasts for about 5 seconds, which puts the over-time +damage benefit at something like:
Scorpion's shield? I keep looking at it in mid's and it seems cruddy to me. Personally I'm not big on specific defenses, I prefer positional defense. I see no ranged, no melee, no aoe.. I'm just not liking it at all to be blunt. (Unless Mid's is wrong.)
Defiance is certainly great... it has a decent recharge, but combining Leadership, Defiance, Build up, +Guassian's Chance for build up, AND..... a decent amount of the set bonuses I've selected are +Dmg .... This guy should be very, very high damage. And I know from my Shield Scrapper, Damage is a decent form of damage mitigation.
I do see where you're going with the idea though.... I agree there are damage spikes available to a blaster, and therefore you could just work the defense angle (though I still don't get the Scorp shield).
In Leadership I get: Perception, accuracy, 10% dmg, and defense. In fighting I get a punch I don't want, a resistance that is situational, and then finally a good defense.
I guess that's why I can't justify it. My build is highly based on Damage, recycling. Then Ranged, Melee, AoE defense. After that it's about Regen, and recovery.
If I were playing conservative, that list might be different in order of preference. But I kind of like the hit hard, live hard, blaster style.
The only way right now I can think of crow baring in Fighting is without the heal. The Numians global, and unique bonus is sweet though (on the heal).
I'll probably respec this bugger this weekend and see if I can put my money where my mouth is, or fall flat on my face trying. -
Quote:The extra -Kb is a bit redundant....but is nice to have if you need it. Honestly, by the end I had no Ancillary pool I wanted, and nothing else looked hot. But if there was something better, I'd use it.Elektro... you have a -kb IO in Combat Jumping, so why do you have Acrobatics? It gives you -2 mag hold, and more resistance to hold, but that -kb IO is taking care of most of the benefits Acrobatics gives you... and at no endurance cost.
And Weave is going to help you more than Maneuvers, so dumping Leadership for Fighting will help your endurance bar, and do more for your own survivability. And if you still want some from Leadership, you have Super Jump and Super Speed which is kind of superfluous (unless you really, really like the idea of it), and you can dump Acrobatics if you want something else more. I do debate getting Power Boost on my own Pistols Blaster, since it's mostly only going to help your Hold and Stun ability from Suppressive Fire. Might still be worth it, but I dunno.
Here's the big problem I'm having. Personally I think I can't softcap everything I need to in a blaster. I'll go nuts trying. Scrapper? Easy to do on mine at least.
So I figure be a total damage nut. I have a LOT of bonus damage in the build, and the Leadership pool gives me the accuracy, perception, (small) defense, and a really healthy 10% damage boost! Not to mention, I have a full set of Guassian's (including the 'Chance for Buildup') in Tactics (which will always have a chance to fire off!)
So my dilemma with this build is.... if I lose Leadership, I lose the perception bonus, my Guassian bonuses (they could fit in build up, but the 'chance for buildup' is going to suck there). And that extra damage is lost.
What do I get in return? A great defensive power that takes 3 powers to use. The only other thing I an think of is to lose the Medicine, Pool, or the Speed Pool. That's really hard to get my head around since the build only has two global recharges.... and Hasten to rely on (Some Posi's for speed too I suppose).
What about trading off the Leaping Pool for Fighting? I'm not sure it's worth it. Combat Jumping is so light and useful!
I agree Weave would be nice. For the life of me I can't seem to fit it in without destroying some other very useful aspects of the build. In some cases it's about more than removing the powers themselves. I'm also considering the global effects lost from some of the enhancements.
I transferred a set of Numina's and Performance shifters from another toon already (but haven't plugged them in.) I keep looking at the global bonuses I get from those sets... it's hard to give that up. My regen is really respectable, my End Recovery is excellent (even with Conserve Power).
I would love Weave though.....
Quote:Oh, and Power Boost enhances all of your DEF powers (but sadly, not Frozen Armor because it has a RES component). It's pretty easy to make a ghetto Super Reflexes Blaster with EM. -
That was hard to get Fighting in there. I gained lots of toggles, but I couldn't see any other way to do it other than drop Aid Self (medicine pool)!!!
BUT the good news is this build is far better for positional defense. Especially at Melee range. The down side is I lose a bit of Recovery, a lot of Regen, and a bit of Recharge.... all without a heal. Ouch.
++edit++
Ah I couldn't give up the heal for fighting..... so took an inbetween route and some slotting to get this.... this feels closer to 'final'.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Vhaz: Level 50 Mutation Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Medicine
Hero Profile:
Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(45)
Level 1: Power Thrust -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(42), T'Death-Acc/Dmg/EndRdx(42), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(50)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(46)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rng(40)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7)
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(46)
Level 10: Swap Ammo
Level 12: Suppressive Fire -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(13), Lock-EndRdx/Rchg/Hold(13), Lock-Rchg/Hold(21), Lock-%Hold(31), Lock-Acc/Rchg(39)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Conserve Power -- RechRdx-I(A)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/Rchg(25), Thundr-Dmg/EndRdx/Rchg(29)
Level 20: Maneuvers -- RedFtn-EndRdx(A), RedFtn-Def(45), RedFtn-Def/EndRdx(46), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), LkGmblr-Rchg+(50)
Level 22: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(29), GSFC-ToHit/Rchg(31), GSFC-Build%(34)
Level 24: Super Speed -- Run-I(A)
Level 26: Piercing Rounds -- JavVoll-Acc/End/Rech(A), JavVoll-Acc/Dmg/End/Rech(27), JavVoll-Acc/Dmg(27), JavVoll-Dam/Rech(31), JavVoll-Dam/End/Rech(37), JavVoll-Dam%(40)
Level 28: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(50)
Level 30: Aid Other -- Heal-I(A)
Level 32: Hail of Bullets -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Dmg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Aid Self -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(36), Numna-Heal/Rchg(36), Numna-Heal/EndRdx/Rchg(36), Numna-Heal(37), Numna-Regen/Rcvry+(37)
Level 38: Boost Range -- RechRdx-I(A)
Level 41: Super Jump -- Jump-I(A)
Level 44: Assault -- EndRdx-I(A)
Level 47: Power Boost -- RechRdx-I(A)
Level 49: Acrobatics -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 10: Chemical Ammunition
Level 10: Incendiary Ammunition
Level 10: Cryo Ammunition
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A), Heal-I(39)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(43), P'Shift-End%(43), P'Shift-Acc/Rchg(48)
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228.5% damage boost (plus Guasian's chance for build up)
And about 13, 12, 12 for Melee, Ranged, AoE.
Had to keep the heal. -
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Quote:Well I really didn't mean you specifically. Just kind of noticing some people saying one thing, then defending the 'blaster' as an AT with a contradictory opinion to min/maxing IMHO.I came in on the first page and said yet again (said it in a bunch of threads) that Dual Pistols is a middle of the road set... then my account lapsed while I was gone for the holidays, so I didn't comment anymore.
Sure I understand it's a forum and stuff gets over done. Sorry... for that I suppose. lol
But to be honest I have enjoyed the conversation. For a forum it has been really well behaved with respectful interaction on both sides.
Quote:For your build, do you want to have a combo of Ranged and S/L damage? I went for Ranged and Melee on my DP Blaster (to stack with HoB), but he relies on the ranged much more. Your S/L defense isn't going to stack with HoB, and getting mezzed will drop a lot of it, so it might be a good idea to get more ranged defense bonuses to go with it. You could get some by pulling some slots from Stamina... six slotting it with Performance Shifter doesn't seem like the best allocation, but it's up to you. Heck, even if you keep that at six, Efficacy Adapter might be better, as it offers a recharge bonus, which is nice for Pistols and HoB. Six-slotting Aid Self might also be overkill, and expensive with a set of Numina's.
Six slotting Aid self is also up for debate. I did it because I have toon with the +recovery Numina's, and the Ranged def is high, hitpoints and recovery are also welcome with this build... but again, if it's not maximizing the build I would dump it.
Quote:Also... no punches? Energy Punch and Bone Smasher are fast, and nice to be able to pull out on anyone that gets close to my Pistols Blaster... can easily drop a minion with those, or almost defeat a lt. If nothing else, you can use power thrust on a boss that gets near you and activate one of the punches right after, and you'll smack them while they're flying through the air. You can go back to shooting after that and have an attack or two off by the time they're back on their feet.
Quote:Anyway, just some things to think about.
I am still leaning Combat Jumping over Hover/Fly.... just seems like a hard set to play while flying unlike some of my longer distance shooting blasters in the past. -
Quote:Ah I see... darn that was a lot of work. lolIf you are going Ranged/AoE I would probably skip Scorpion Shield in favor of Weave. I tend to treat defense stacking as an either/or proposition. Either go S/L, then work on Energy/Negative and Fire/Cold, or forget Scorpion Shield and go Hover + Ranged, with some AoE.
Going over to villain side, doing the arc, and dealing with the purple glow are all a giant pain in the... let's just say if you are going ranged you would probably be better served sticking with the melee/ranged/AoE world.
Ok back to the drawing board. Not sure about hover over.. combat jumping. A lot of DP seems best to use close to the ground? It could work I suppose.
Alright, back to the drawing board. -
okay...
So I worked this little puppy up to have good ranged/AoE and other defense mostly. I skipped fighting pools, and went CJ and Scorpion instead. This is about the best I could afford, skipping Purps and Ham.
The secondary concern was damage. I wanted to be a damage fiend. Thoughts on this build (Damage bonus is 129% btw).
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Vhaz: Level 50 Mutation Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(45)
Level 1: Power Thrust -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(48), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Acc/EndRdx/Rchg(50)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(46)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rng(40)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7)
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(46)
Level 10: Swap Ammo
Level 12: Suppressive Fire -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(13), Lock-EndRdx/Rchg/Hold(13), Lock-Rchg/Hold(21), Lock-%Hold(31), Lock-Acc/Rchg(39)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Conserve Power -- RechRdx-I(A)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/Rchg(25), Thundr-Dmg/EndRdx/Rchg(29)
Level 20: Maneuvers -- EndRdx-I(A), LkGmblr-Rchg+(48)
Level 22: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(29), GSFC-ToHit/Rchg(31), GSFC-Build%(34)
Level 24: Super Speed -- Run-I(A)
Level 26: Piercing Rounds -- JavVoll-Acc/End/Rech(A), JavVoll-Acc/Dmg/End/Rech(27), JavVoll-Acc/Dmg(27), JavVoll-Dam/Rech(31), JavVoll-Dam/End/Rech(37), JavVoll-Dam%(40)
Level 28: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(50)
Level 30: Aid Other -- Heal-I(A)
Level 32: Hail of Bullets -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Dmg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Aid Self -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(36), Numna-Heal/Rchg(36), Numna-Heal/EndRdx/Rchg(36), Numna-Heal(37), Numna-Regen/Rcvry+(37)
Level 38: Boost Range -- RechRdx-I(A)
Level 41: Scorpion Shield -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/Rchg(43), RedFtn-Def(45)
Level 44: Assault -- EndRdx-I(A)
Level 47: Power Boost -- RechRdx-I(A)
Level 49: Web Envelope -- Acc(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 10: Chemical Ammunition
Level 10: Incendiary Ammunition
Level 10: Cryo Ammunition
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal/EndRdx(A), Heal-I(39), Mrcl-Heal(46)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(43), P'Shift-End%(43), P'Shift-Acc/Rchg(48)
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The last few powers are nearly throw aways so I can slot up. Stuff like.... boost range and power boost... not too sure about at end game. -
Just a quick question as I try to figure out a way to make my DP/Energy guy a bit.... more... epic.
Some people suggested switching sides long enough to grab Scorpion armour.... I just looked at it, and it gives 'good' defense to Smashing, Lethal, and energy..... What's the deal with that? I thought 'Positional' defense was the way to go... I mean how does that work? A roll to hit gets through, then a roll to see if the 'lethal' part of an attack gets through?
That seems weaker to me than just cranking up positional defense with the means of the Fighting Pool or something like that. I wanted to avoid the fighting pool this time, and just go something like Combat Jumping and the Scorpion Armour.
BTW: Does the Scorpion Armour have a physical appearance? (I hope not) -
Quote:I didn't mean to make it sound like you can't IO out a character without turning on your wife, quitting your job and selling your house, but to go... into some the sets, we are talking a fair amount of time investment.As others have said, it's up to you. If you like the character, you'll continue to like it (most likely). Especially if you have gotten into the 30s with it. Any AT is worth IOing out if you enjoy the character. Me, I slot most of my Blasters for Ranged damage, and I enjoy them the more they can dodge stuff. Grabbing Aid Self is nice for the inevitable hits that make their way through, of course.
And really, there are a lot of sets that are not THAT expensive and are still beneficial to your character. I made an IO build for a Blaster when I came back to the game (right after IOs were introduced), and I was able to slot that character as I leveled up.
Basically, I don't have any characters that do not get IOs. I find the IO system fun, and it makes my characters even more fun to trick them out. If you like a character, I would say it's worth doing.
For this reason I decided that I would only go... balls out on one toon. I prefer to play storylines, and the like, not farm merits. Which I would still do... I'm just saying I prefer story arcs and a bit of badge hunting... that's just me.
What I do find funny is I am hearing people in general kind of taking the position, "hey it's my blaster, so I'm just going to have fun, and enjoy some IO's and enjoy the ride."
What happened to the 3-4 pages of people telling me Dual Pistols sucked? Or was not 'the best' set? Those people have the mind set of min/maxing, but still they play blasters into end game...? Why? For fun? Gee....what a concept.
I do find Pistols a LOT of fun. I am just now contemplating... I've had my fun into the mid 30's with him. I don't know if he's worth IO'ing much _in comparison to my latest scrapper_.
My angle on this is, when my IO'd scrapper walks into a bar full of +3 Carnie Folk, they start wetting their colourful pants. When my IO'd blaster walks into a bar full of +3 Carnie Folk.... then what?
If you tell me it's about the 'ride not the destination', I'll remind those of you about several pages of Dual Pistol slamming with comments like: Not strong enough, too slow, etc.
++edit++
Btw: is there any stat a blaster can leverage that a scrapper, or any AT for that matter can't? Like... damage? Can we cap a blaster higher than a scrapper? -
Quote:Very nice answer.Elektro - that is the issue isn't it?
I have characters that I took to 30 and found I wasn't happy with where they were going and the powers didn't do what I wanted for the concept.
On other characters I don't really care for them even from the beginning but leveled them up because it is nice to have a Kin to buff a team in a TF, it is nice to have a tank who you can switch to, it's nice to have a controller when needed and it's nice to have a pure damage blaster at times.
I have built blasters both ways - where I try and survive and where I try to just deliver the utmost damage and damn the torpedo's if I die - First one to Valhalla buys the beer!
In my opinion the latter was the most fun - whether I lived or died meant nothing to me - debt is just karma paying you back for all the damage you are doing! Let my team try and keep me alive and I will try and destroy every living thing faster than they believe possible. Min/Max? Nope just Max - Maximum damage!
Seriously on my high level blasters - I have aid self, temp rez power from the market and 2 rows of purples, 2 rows of breakfree's and the rest blues so I can keep pounding damage - I never "keep" reds or yellows they are meant to be fed immediately into the damage machine.
I was tanking on a team with my Blaster - a guy joins and says what the? I said damage is the best mitigation and proceeded to unleash all the fires of hell onto them - I took damage but never slowed down. They all died - I was in the red popped heal self and was healed by the controller on the team and rolled on to the next group - they guy only stayed for one mission he said watching my health drop constantly was making him too nervous!
As a Blaster aggro and debt are the ultimate complement. You got their attention and they don't like you enough to send their very best attacks Blasterlock is very fun.
But still... is it worth the influence? What is the goal? Do you get the bang for the buck from your blaster than you would with a different AT?
I like the way you play your blaster though... sounds like a fun way to live... or die. -
I will say though that I thought of this thread again last night... in an Arachnos mission fighting +3 bosses.... An Executioner boss actually Placated me, an Executioner Strike got through, I was hit for well over 1000 damage.... before I could hit Siphon Health, I died...
Looked at the combat log and saw he did a beam volley attack that hit me 3 times. So in the span of.... I would have to guess... (2 seconds?), I was dirt napping.
Such is the life of defense. This is what I like better about Willpower. In those situations I will have reaction time. Now to be honest the beauty of Dual Blades is it is a form of control. If you time your knockdowns, it is a great form of soft control. BUT if things do get through your defense, unlike shields, you will probably have enough damage mitigation with Willpower to take this sort of alpha.
So my shield guy rips through this mission, then the end Executioner boss gets through with a placate and a follow up that puts me on my back... such is the nature of defense I suppose. -
I see this topic went in the direction that I was having a lot of questions in.
I made a new topic based on this idea, and now I read there is some advice here on later game slotting, but I still wonder if it is worth all the influence to get your blaster a little more 'dodgey' in later game?
I'm just hitting this dilemma now because I can't go to town on two toons.... I enjoy my Dual Pistols blaster FAR more than I have any other blaster ,but for an AT comparison, I just don't know if he's worth the playing time, and influence requirement to IO up at 50. Does it really make a big difference? I guess you can see my other thread started in the blaster forum, but I am curios how you guys would compare the end game 'capability' of a well slotted Blaster vs. a well slotted Scrapper. -
In my other thread on 'How bad is Dual Pistols?" a lot of people chimed in and a thought came to me as my Dual Pistols blaster is the highest leveled blaster I've ever had.
I've been thinking about making this post but thought it was a bit off topic and I am not too certain it's a 'Dual Pistols' question only.....
I'm going to confess that I've never leveled a blaster to 50! So I'm hoping for -honest- opinion about this from folks that have taken a few different AT's to 50.
So my question is: If you do a 'decent' job of IO slotting, does the blaster ever become truly... 'heroic' or 'epic' in any sort of way?
Why I ask is I have scrappers and brutes at 50, and even before they get to IO land, it's a really cool thing to see because you start becoming... amazing as a character!
I've stalled out a bit with my blaster in 30's. Is this the way it will be regardless of IO build?
The Dual Pistol blaster is the funnest I've had but I still have to run, and pull like crazy, and I feel like (soloing) I am quite often losing health.
I've just come to the realization that I can really only make one character "good" (I can't afford the purps or ham IO's.) And my scrappers are extremely 'good' and with the proper IO slotting they become something.... really special. Able to take on +3 missions and deal amazing damage....
Does this ever happen to a blaster? With IO's?
I'm just curious because someone in my DP thread said something to the effect of, 'I find slotting blasters much funner than end game scrappers.' I thought that was really odd, because I know the 'feel' of my scrapper once he just starts getting a taste of IO's is... well, impressive.
Can the same be said for blasters?
I guess as I type this I realize maybe the real question is: Do blasters get the same -power- from IO'ing as a scrapper does?
I know when I IO my scrapper I start taking on much uglier stuff, killing it faster, doing insane damage output, and also withstanding severe situations that wouldn't be possible otherwise.
What does IO'ing give a blaster? Is it even 'worth' doing?
I'm asking because I really don't know. I know blasters are supposed to be the damage output AT of the game, but I don't get that sense.... in late game it feels more... fleeting, and 'kiting' than anything else. Am I wrong? Can IO's bring a sense of 'awesomeness' to a blaster?
I'd appreciate some honest opinions about this. It seems imbalanced to me, but again, I don't have a single 50 blaster. I don't even know what you're really looking for as a blaster in the IO department, but I do know at current pricing, I can't realistically go to town IO'ing a scrapper and a blaster at the same time.
Just curious what you folks think? -
Quote:Nihili, that's a nice, and expensive build. I wonder how you find your endurance issues though? That's a looong net gain on 0-100% endurance with that heavy usage, right?Shield actually has more resistances than WP for everything but S/L and psi, although I often see Shield builds making (what I think is) the mistake of not slotting for resistances.
My shielders approximately end up with 45% def to all, 80%+ DDR, 35% S/L res (70% during T9), 20% F/C/E/N/T res (40% during T9), 30% slow res, 2000hp (2300 during T9), 300% regen and an AoE KD every 30 seconds.
And you skipped Conserve power.... so how are you doing it?
------------------------------
To the person who said maybe something was wrong with my build. I did a test last night and soloed +3 Carnie folk.... I landed on my butt twice, dead before I could hit OwtS.....
Looking at combat logs, it's as I suspect, a Master Illusionist brings out some junk, and perhaps is joined by another illusionist. Typically blinded, with the potential for a start of Spectral Wounds, I get double wacked by energy, or Psi....
-IF- that opening alpha gets through defense, I go down before I can hit an insp. It largely has to do with timing too... sometimes I may hold off on Siphon health a little too long with Carnies in particular. I find a I can go from hero to zero pretty fast with those alpha's.
On the other hand, I find my DM/Shield is very good with Arachnos and my DB/WP has issues..... kind of similar with Longbow. Not sure why....
Anyway, I'm still tweaking the DM/Shield but probably won't make a purple build for a long time.... and that's why this thread assumes no purps or ham. -
Okay, well in this build I'm up to 3.
I ditch Celerity from CJ, and dump a slot from Health, and try to make up some regen from LotG slotting in Phalanx Fighting.
A minor health/recharge tweak to Siphon Life as well. I think this is looking pretty tight pre-purple, and the all around defense is up on it too.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Srixxon Base 2.5: Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(43)
Level 1: Deflection -- GftotA-Def/EndRdx(A), GftotA-Def(3), RedFtn-Def/EndRdx(7), ResDam-I(13), ResDam-I(19), S'fstPrt-ResDam/Def+(40)
Level 2: Shadow Maul -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(5), Oblit-Acc/Rchg(5), Oblit-Acc/Dmg/Rchg(9), Oblit-Dmg/Rchg(21), Oblit-%Dam(31)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(17), Numna-Regen/Rcvry+(34)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(46)
Level 8: Siphon Life -- Theft-Heal(A), Theft-Acc/Heal(11), T'Death-Acc/Dmg(11), T'Death-Dmg/Rchg(21), Theft-Heal/Rchg(34), T'Death-Dmg/EndRdx(34)
Level 10: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Rchg+(40)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(15)
Level 14: Boxing -- Acc-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(19), P'Shift-EndMod/Rchg(29), P'Shift-EndMod(31), P'Shift-EndMod/Acc(48), P'Shift-End%(50)
Level 20: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(39), Aegis-ResDam(48)
Level 24: Weave -- RedFtn-EndRdx(A), RedFtn-Def(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def/EndRdx(40), RedFtn-EndRdx/Rchg(43)
Level 26: Soul Drain -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(27), Erad-Acc/Rchg(27), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(37), Erad-%Dam(46)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 30: Super Jump -- EndRdx-I(A)
Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(46)
Level 35: Shield Charge -- Oblit-Acc/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 44: Physical Perfection -- Heal-I(A), EndMod-I(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Touch of Fear -- EndRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(50)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), EndMod-I(48)
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Actually I just stole a health slot from Physical Perfection and put it back into Health instead, since the regen is more powerful from there... gets me back up to 270% regen. Small stuff like that.... makes a little difference I suppose. -
Thanks Santorican.
I tried tweaking it further and I either took to big a hit in regen, or end usage to make it work. I did make one minor (re: expensive) tweak.
I had the celerity enhancements already for the two slots in Combat Jumping, I swapped them out for LoTG Defense, and Recharge.
This gave me the set bonus for hit points? And Regen by a good 10% plus of course the universal recharge. So it's a small change, which will be costly but should make a good deal of difference over the Celerity I had slotted.
Otherwise it looks good.... I just wish I could do more with boxing since I actually do rotate it in my chain when I don't want to use Shadow Maul against something like Carnie Masters. (I do love Shadow Maul though... I now I'm in the minority.) So boxing would get some slots, but then lose them because it would be too punishing.
So I might go with this unless there is something else I'm missing. Funds wise I won't be able to slot this bugger up immediately. But I do have a fair amount of these IO's spread over 2-3 toons.
This character, Srixxon, has 2 Vet specs left and the Issue respec so what I'm thinking is I do this now, or sooner rather than later, and then IF I can I'll re-visit with purples? I don't know if that's a good idea but that's my logic for now. -
Fair enough, I said it earlier that damage is a form of survivability.
However, everyone misses once in a while, or a few lucky crits get in under the defense. Personally that's where I'm finding the Shield is not cutting it right now. (Again I only have my build to judge.)
So it's 'Forum Challenge' time!
Right now I can't beat my Dual Blades/Willpower build with my DM/Shield. Sooo I submit to you my build. This is extremely similar to my build, I just use different combo's of attacks. However, the point is, I can't come close to this (including the regen abilities) with my Shield toon.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
DBWPScrapper: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), C'ngImp-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Numna-Heal/EndRdx(9), Numna-Heal(9), Numna-Regen/Rcvry+(11), Heal-I(11)
Level 2: Ablating Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(17)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19)
Level 6: Fast Healing -- Mrcl-Rcvry+(A)
Level 8: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(27)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Typhoon's Edge -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(13), C'ngBlow-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-%Dam(31)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(33), Numna-Heal(33), Numna-Heal/EndRdx/Rchg(34)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21), EndMod-I(37)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 26: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 38: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 41: Hasten -- RechRdx-I(A)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Confront -- RechRdx-I(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(3)
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I did post it up...!
But I even compared my dual blades guy to your Murcielago build, and aside from having very respectable specific resists, and capped AoE, Ranged, Melee defense, I think my Dual Blades/Willpower is actually more 'maximized' without hitting purples, or hammis.
On top of that, I was looking at our health and regen which we could suppose is a 'form' of defense....
Murcielago is going from zero to full health in 101.73 seconds to a total of 2011.543 hitpoints.
My DB/WP build is going from zero to full health in 41.43 seconds to a total of 2227.658 HP.
So if I take all that into consideration, either my shield build is borked or I think WP provides where I think is most helpful. We're talking pure survivability here. -