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Quote:Looking at the data again, I noticed something annoying. Over all my characters, I'm close of the predicted 10 V / 20 R / 40 U / 30 C range. However, looking at the individual characters, I'm seeing far less than the predicted 10 V / 20 R / 40 U / 30 C range.Ahem. I just ran my last 212 trials (over 4 characters) through Excel. (Edit: I should note that my recorded trials are from around the same time as Leandro's - mid-April.)
Overall:
Very Rare (14) = 6.60%
Rare (40) = 18.87%
Uncommons (94) = 44.34%
Commons (51) = 24.06%
Threads (2) = 0.94%
Failed Trials (11) = 5.19%
Total trials = 212
Totals across all trials
Snow Globe - Ice/FF Controller:
Very Rare (3) = 3.85%
Rare (10) = 12.82%
Uncommon (36) = 46.15%
Common (22) = 28.21%
Threads (1) = 1.28%
Fails (6) = 7.69%
Total = 78
White Succubus - Illusion/Empath Controller:
Very Rare (9)= 13.04%
Rare (18) = 26.09%
Uncommon (31) = 44.93%
Common (9) = 13.04%
Threads (0) = 0.00%
Fails (2) = 2.90%
Total = 69
Blastbot - Bots/Dark Master Mind:
Very Rare (1) = 3.13%
Rare (7) = 21.88%
Uncommon (13) = 40.63%
Common (8) = 25.00%
Threads (1) = 3.13%
Fails (2) = 6.25%
Total = 32
Little Imp - Fire/Fire Tanker:
Very Rare (1) = 3.03%
Rare (5) = 15.15%
Uncommon (14) = 42.42%
Common (12) = 36.36%
Threads (0) = 0.00%
Fails (1) = 3.03%
Total = 33
My individual character totals are mostly falling drastically short of the predicted 10 V / 20 R / 40 U / 30 C range.
Only one character comes close, but only because it gets so few commons.
Edit:
I'm working on separating my trials results before April 26, form April 26 to June 27, and from June 28 on. -
Quote:Um, so does Air Applications. Air apps do not run through a browser. Yes, it does have a runtime. However the runtime is not OS-specific in the way .NET is. It functions more like Java (which is also cross-platform).At the same time, it's definitely not a "thin client, because everything serious that it does, like patch our game, it does 100% locally on our desktops.
Again, you seem to have the misconception that Air Apps are browser apps. They are not. Even Java doesn't require a browser to operate in.Quote:And I agree with you that putting such an app in the browser using things like AIR is probably more of a pain for the developers than just letting it be a stand-alone application.
Air apps are mostly stand alone desktop applications. For instance, take tweetdeck for an example. It can be a desktop app, an iPhone app, an Android app, or an add-on to Google Chrome. And they are currently testing out Tweetdeck Web. It started as a stand-alone (no browser) desktop app though.
Where Air (or Java) shines is that there is ONE code base to take care of for both Windows and Macs. It also helps the Linux users because the same code works for them too.
My main objection to .NET is the fact that it is so closely entrenched in Windows. Also I hate all the bad programs made with Visual Basic that never seem to be stable (or fast).Quote:Snow Globe's objection to .NET seems to stem in large part from the fact that it is a desktop runtime.
I trust cross platform environments more than environments that are exclusive to one platform.
The launcher could be written in C/C++ and have a quarter of the footprint of the current launcher. It would be cross-platform as well. Given the previous launcher lasted nearly 7 years. Would a native app be better than a cross-platform app? Sure. However that means multiple sets of code to maintain.Quote:Given that CoH itself is a fairly fat C/C++ Windows client that does tons of CPU/GPU-intensive work locally,
At any rate, I'm not going to derail this thread further with this topic. -
Quote:Had you said, "i have not seen this phenomena, could you help me understand it by letting me know if its frequent or widespread among the community", I would have responded far differently than I did. If you had asked "In what circumstances have you seen this happening?", I would have responded far differently than I did. With that one line, you instead set the tone that I was either imagining the situation or blowing it out of proportion. Then you proceeded to knock down what you thought I was saying.no, it was actually me asking you if you personally have ever been turned down for a trial, if you had, i would have asked you the circumstance because i have not and would have wanted to know what was making your experience different, I was trying to find out what mitigated the situation, but you read intent into my post and turned it into an attack. I would have also asked you how often. one instance is an anomaly or maybe just a jerk, several instances would indicate some systemic problem. but again, your first instinct was to assume the worse.
It depends a lot on how you ask it. How you did so initially, yes, I read it as an attack. Your post came across as trying to tell me I was wrong, not trying to figure out what was going on.Quote:is asking you if you personally have observed a situation really the same as asking you" how often you beat your wife", is that REALLY a rational comparison between those two questions?
Had you said it this way, I would not have read it as an attack.Quote:no, my question was. "I have not seen this phenomena, could you help me understand it by letting me know if its frequent or widespread among the community, or maybe just localized to some members of the community that might just be idiots. It is something I have never seen in several months of playing on several alts, none of which were remotely min maxed, so it is strange that on a lower population server with a sub-optimal character I haven't seen it."
Given that I was quoting someone that said that THEY were doing it, I don't think I would need more evidence.Quote:If I claimed something were wrong and affecting the game, and you NEVER in several months had seen it, wouldn't you want more evidence from me before you accepted it as true?
I have booted someone from a league because they purposely failed a master badge run (pulled the AV out of the Lambda courtyard). I know of several people that refuse to run any trials with that person, even months later. I've teamed with the person several times since, but I wouldn't want him on any trial where I'm looking to get badges.Quote:ok, do you have anyone else to corroborate this, how often have you seen it verifiably, which people got rejected, have you seen why, was it powersets, behavior, cliquishness?
I take people at their word when they say they are doing something. I can't point you to other posters saying the same thing as the Issue 20 Open Beta and Issue 20 Live sections have been removed.Quote:what you have given as support to your grand thesis is that something is wrong, but you only give vague support for it. I havent seen it, leo also stated he didnt, neither did amygdila. can you please give me some reason to believe that this is a significant real issue other than just your word and some very general statements that are difficult to verify?
A number of reasons. Time of day I'm able to get on 7-9pm Pacific on Triumph. Sometimes I log on to see that a trial started 5 minutes ago, or just filled by everyone that is interested in running a trial. Sometimes the number of friends I have on amounts to 2-3 people.
Why are you continuing to try to make it out as if I'm some kind of social leper? Seriously, it isn't that you are asking questions, it is you asking questions in such a way as to paint me in a negative light that I'm having an issue with.Quote:was it because you saw them being posted, asked to be invited and were turned down? are the common places to team up still being frequented by large groups, but nobody will return your tells when you ask for a group? Do others in your friends circles or chat channels report trying to get on trials and being turned away because of powersets or shift level?
This isn't about me.
The only time I've been turned down is if the trial was full. The problem with that is that sometimes a full trial means that everyone that is interested in running a trial is already on the league, and people have to wait until that trial is done. In other words, the trial running population can only support 1 trial at times.
The common place on Triumph seems to be Pocket D, but no one really hears about the trials launching from the RWZ.
Back before the Lambda badges were changed, I witnessed one person repeatedly getting told they were not welcome because they didn't have level shifts.
Yes, there is some of that as well.Quote:was it because they weren't forming because the initial rush of people incarnating out their characters has finally started to slow down because they have already gotten their t4 and now are off doing other content, so now we are on more of a normalcy relative to the initial rush? -
Well, you get your wish:
Sometimes those developers are sneaky types.Quote:Join us in game for a super weekend of Double-XP goodness starting July 28 at 9:00 a.m. PDT (12:00 p.m. EDT / 5:00 p.m. BST / 18:00 CEST) until July 31 at 11:59 p.m. PDT (2:59 a.m. EDT / 7:59 a.m. BST / 8:59 CEST)!
This is your chance to level up those heroes or villains you couldn't find time for! Unless you're in serious need of Inf or Prestige for a bit of super shopping in game, in which case you'll be happy to learn that you'll also get double the Inf and double the Prestige over the Double XP Weekend!
So start planning, start thinking up that dream build or get those characters back into the game! The Double XP Weekend is going to be upon us on July 28th!
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Quote:Actually attempting to reason is fine, but your post wasn't an attempt to reason, it was telling me that the post I quoted wasn't happening. You also started out with attacking me and my post.ok so atempting to reason with you is out, its personal attacks then.
That really didn't sound to me that you wanted to discuss anything. It sounded like you wanted to put me on the defensive and then use that as a basis to poke holes in my post. That question is like "how often do you beat your wife?" There is no way that I could respond reasonably to a post that started that way. If you really want to discuss the issue instead of attacking me or telling me that what I've seen doesn't exist, then I'd welcome that. However if all you have to say is that "I don't see it" or "it isn't happening to me so it doesn't exist", then what is left to discuss?Quote:you know, how often have you been turned down for a trial?
It has been happening. It might not be omni-present (thankfully it isn't), but it is happening. I suspect that it is happening to some degree on every server. I didn't say it was prevalent yet. I said I've seen it starting to happen. Do you see every league formed? I do know that during the last few weeks, I've been on less trials. I've also seen some people get rejected from running trials for various reasons.Quote:I stated that i doubted that the situation was as dire as you stated because on a low population server, over a series of several months, i had never observed ANY of the behaviors you mentioned. Surely if they were actually trending fewer, liberty would be feeling the effects as well, but this is dramatically not the case. if this is happening in other servers it would also be filtering into there, a consistently low pop server. there is no evidence of this, so it is not credible until such evidence becomes apparent. -
Quote:I actually agree with this.The TUT interface needs to show how many people are in queue for a trial, and make the five minute (soon to be 90-second) wait an OPTION. If I have 10 people on my league and there are 4 people on the queue, I want to pick those 4 up and start IMMEDIATELY, not have to sit on the queue 5 minutes in the hopes that 2 more will queue up.
It would also help if I could queue and then keep adding players to my league. Then I would queue when I have the minimum players I want on the trial, but keep inviting more via the regular invite command. -
I was thinking further on this:
Quote:I think I'll dig up a post from Arcanaville that seems relevant:Please remember that the drop rate was adjusted on April 26th. Any drops before then are no good.
Given that last graph I put up, I can't see a difference between the first 50 recorded runs (those happened before May 3rd) and the rest. In addition the April 26th patch was supposed to produce higher level components, which my graph does not reflect. In fact, my overall results seem to reflect that the rewards seem to be fairly constant. Can you tell where the rewards were increased? I can't. So that post from Arcanaville is fairly accurate in that we can't tell if there has been a change before/after the April 26th patch.Quote:The irony is that if the devs simply lied and said that they found a bug that was causing the participation algorithm to influence random rolls, and they fixed it so that participation will no longer affect random rolls, much of the controversy would vanish because I doubt anyone has statistical evidence that proves participation actually affects random rolls. So if the devs say it changed, no player could currently confirm that the system was in fact exactly identical. People would be told what they want to believe, which is that the system is affected by participation, the devs always get this wrong, and their complaints caused the devs to remove a a feature they know to be wrong. Confirmation bias would then take over.
This is not a trite point. If you're going to ask the devs to change something, you should ask them to change something you can *detect* so you know they made the change. If someone believes that the system is not in fact random as the devs say it is, could they actually notice in any way if the devs were wrong and it was non-random, and the devs fixed it to be random? If no player can tell, then what is being asked for is itself somewhat specious.
Well, I personally wouldn't mind the random reward table at the end of the trial IF the deterministic approach used was less punitive. Two weeks (not everyone does 3 trials/day) to compensate for the RNG is not a balanced approach between Random and Deterministic.Quote:The players who like randomness are intrinsically willing to take a chance of getting below average rewards for a chance to get above average ones. They know the difference between those two possibilities can be high: that is the point. The players who like deterministic rewards aren't willing to make that trade: they do not want the possibility of getting sub par rewards even if it offers the chance for higher rewards.
My problem with the reward tables is that it doesn't address the desires for a predictable component in a meaningful way. The reward tables (and Merit stores) are geared in such a fashion that it is clearly better to wait to win the lottery than it is to spend merits on components. A player will get a Rare or Very Rare component faster by grinding trials for the reward table than to buy them with merits. By putting an additional strain on merits with costumes and recipes, it makes purchasing components a fool's task in comparison.Quote:I believe in most circumstances, and especially the high reward ones, the reward system should address both desires by having a predictable component that is itself highly uniform, and a random element that has the chance for high variability between the best and worst case. This will satisfy people who want one or the other and are willing to concede the other to the rest of the player population.
I think you might have that reversed. The former would have me intentionally wanting to get rid of those that want random drops, while the latter means that I don't know how many people want random reward tables. In truth, it is somewhere between those extremes. I don't think there are as many that would quit over static reward tables, as the static reward tables exist throughout the game. Random drops exist, and I don't have any problem with those. I do have a problem with a full task having a random reward. The difference is that while the random drops are present, that the rewards for completing a taskQuote:You're a strong advocate for all deterministic rewards, and you either are aware that will cost customers that find that boring, or you're unaware that there even exist such people in large numbers. I'm giving you the benefit of the doubt that it is the former, which is why I find your question just a little puzzling.
But that isn't entirely accurate either.Quote:It comes down to the fact that I think you are assuming that people advocating randomness just don't understand why their preference is unfair, when its actually that people who prefer randomness have a different definition of fairness. Your definition of fairness is everyone gets the same thing. The other definition of fairness is everyone has the same chance and/or opportunity to get anything, but the person by person results can be different.
Leandro: With a steady league of players getting 10% Very Rares, 20% Rares, 30% Commons, and 40% Uncommons.
Your guess: a moderately skilled league getting 5% Very Rares, 10% Rares, 30% Uncommons, 55% Commons, plus or minus a few percentage points here and there.
Though I'm not sure about the Uncommons/Commons when you said 5/10/30/55. I'm assuming you meant 55% commons and 30% uncommons.Quote:My guess is that the floor is somewhere around 5/10/30/55, plus or minus a few percentage points here and there.
The problem is the league participation changes that luck.Quote:We've covered this before, but my design requirements for a system analogous to the trial rewards is that the rewards should have some built-in minimum reward level that meets some earning standard (which might itself be debatable) and it should have some opportunity for luck to play a significant role in what the player can achieve beyond that minimum.
Okay, here are my problems with the random reward tables based on how they exist at this point:Quote:If this was just my personal preference, it would stop there. But I also believe this is the correct strategy to create a healthy game and appeal to the widest possible audience. Which is why I don't just say its my preference, I also say that if it was my decision to make, that's the call I would make and I would override subordinates to make it without hesitation.- The deterministic path is punitive.
- The deterministic path has other pressures on it (Costumes, Emotes, Recipes).
- The deterministic path is limited per day.
- The random path is shrouded in secrecy.
- The random path is somehow affected by not only your participation, but other players' participation.
- The random path seems to favor some people over others.
- The random path rewards far more frequently if you grind out trials.
- The random path rewards more than daily.
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I mean that I've run into this attitude too often to think it doesn't happen:
All your post does, rian_frostdrake, is cover your ears and go "LALALALALALALA- I CAN'T HEAR YOU." to the problem. Yes, there are PUG Trials, but they are trending fewer. Closed leagues are becoming more predominant.Quote:However, I have now shifted my concern over performance to what the whole league does. I believe that does have a measurable impact on my reward quality, where I believe that personal activities only affect reward quality either only for purposes of avoiding threads, or maybe only at very low personal participation scores just above what would give you threads. (The latter is highly speculative.)
So this makes me much more concerned about the league itself, what strategies it uses, etc. As a result, I prefer small leagues with a preponderance experienced, high-performing players. I no longer am very willing to join random PuGs, because I've played the original two leagues to death, and want to maximize my return on time spent playing them any more - I want the best chance for a Rare+ for my time. (By extension, I don't play Keyes much, both because I do not like it as much and it is significantly slower, as indicated here.)
To be fair, Uberguy acknowledges that it is an ugly though process:
The thing is, that ever since Issue 20 went into open beta, this attitude has been a driving force for the league locks (ie the attitude of "I don't want to play with people I don't know, because we're not as efficient."), and it has disgusted me since it was brought up. It is getting worse.Quote:Honestly, I don't like that thought process. I'd prefer if it was totally random and playing with a bunch of folks who, say, had never done the trial before just probably took longer to get to an end reward, not took longer and meant I was more likely to get a low-value reward. Then I might progress more slowly overall, but I'd be more willing to play with random people to do so. -
Quote:I'm pretty sure the game itself is C++, not C#. However, the launcher IS a thin client. It is NOT a full desktop app. I could get the same functionality for the launcher in Adobe Air and have it 100% cross platform (Windows, Mac, Linux, anything else that can run flash).That's fine, but your conspiracies are apparently formed for a situation that cannot possibly apply. You eschew a technology that's specific to writing desktop apps, armed with a background in writing thin-client apps, but we're discussing an application which must (based on the CoH application's own architecture) be a desktop app.
All the launcher does is (a) display a web page and (b) sends a command to the OS to launch the game. That is all the launcher is doing. Heck, in tracking down some problems with the launcher, I can tell you what most of the traffic is like to and from NCsoft Austin is like.
As someone pointed out, players can still run the game (if it didn't need to be patched) from a command line.
It is a Kingston SSDNow V100 Drive, 64GB. It uses NAND Flash memory components.Quote:Unless it's a DRAM based SSD that would significantly reduce its longevity. Flash based SSDs suffer from performance degradation with prolonged use; it would be interesting to know how old the drive is.
http://www.kingston.com/ssd/v100.asp
I've had this machine since Christmas 2007, but the drive is about 2 years old. I can't afford to replace it any time soon so I upgrade parts when I can (or they fail).
My ISP is notorious for throttling rich media and P2P, and yes, it is a Cable ISP.Quote:* All of the above relates to "inherent" performance; unfortunately most ISPs these days use one form or another of traffic shaping, which will affect customer observed performance, possibly significantly. Smart ISPs with good setups may actually give Akamai-ized traffic *better* traffic parameters, as it costs them a whole lot less in the long run for you to get content locally that doesn't clog their expensive upstream pipes to the general Internet. However, some ISPs without good peering may lump Akamai in with "rich media" services in general, and strongly choke down the bandwidth they allocate to such things; all of a sudden you're no longer in the generally well-behaved (from a traffic standpoint) bucket of "gamers" but fighting for artificially-limited bits in the stream with all the Netflix folks. Cable modem ISPs tend to be more likely to fall in the latter category, given their competitive desire to make streaming video other than their own channels look bad.
Additionally, even if your equipment is up to modern standards, everything between you and the outside world may not be. There might be less capable equipment in your apartment complex, in the building up the street, or even the local office. Some ISPs also reflexively throttle anything that looks like it even remotely might be P2P file sharing, under the theory that most of it is illegal anyway and it eats into their expensive bandwidth quickly; this is another case where for a few customers transiting to a technically superior service may run afoul of ISP bandwidth allocation policies and end up getting worse performance.
I might have to look into this, as I got this launcher from the NCsoft site back in January, not the version from the City of Heroes site. Then again, they might be the same at this point.Quote:* In general, the old NCSoft launcher was horrid on Vista. The current version seems to run smoothly on Windows 7 systems with plenty of resources. I no longer have Vista systems to compare, however. I will need to upgrade before the deadline an antique backup laptop with limited disk, ram, and Windows XP; it will be interesting to see whether the new launcher holds up there or has worse performance. -
Quote:Actually only a few incidents. Only 2, in fact:I personally didn't have a problem with getting past the 10 thread table on my Bots/Traps MM, but I know Snow Globe had more than a few incidents that really ruffled them.
One of the incidents the league managed to get 17/20 temp powers in the 5 minutes that I was crashed and tried to rejoin the event (On my Ice/FF controller). That was completely beyond my control, and I blame the developers for it. They still haven't fixed the Lambda crashes. The other time I was on my Bots/Dark and missed most of the prisoners in BAF, again due to a memory leak crash.Quote:Overall:
Very Rare (14) = 6.60%
Rare (40) = 18.87%
Uncommons (94) = 44.34%
Commons (51) = 24.06%
Threads (2) = 0.94%
Failed Trials (11) = 5.19%
Total trials = 212
I don't hate the size of the leagues, I hate the fact that sometimes I can't get enough to actually do the trials. I hate the snobbery that the developer's design choices have caused. The difficulty, the participation metric, and the secrecy shrouding the reward tables all combine to make a perfect storm of discontent for those that don't have a select group that continually run them or have a large server population to choose from.Quote:i have to agree with snow though, i hate how many poeple they require (more of my hate though is because all of the trials feel like speed tfs being on a constant timer, and i seriously hate those)
I hate the attitude expressed in this post (probably more than Uberguy says that he dislikes what he is doing too), but the developers only have themselves to blame for it. Not only does it reduce the pool of players willing to do the trials with people they don't know, it also is poisonous to the community as a whole.Quote:However, I have now shifted my concern over performance to what the whole league does. I believe that does have a measurable impact on my reward quality, where I believe that personal activities only affect reward quality either only for purposes of avoiding threads, or maybe only at very low personal participation scores just above what would give you threads. (The latter is highly speculative.)
So this makes me much more concerned about the league itself, what strategies it uses, etc. As a result, I prefer small leagues with a preponderance experienced, high-performing players. I no longer am very willing to join random PuGs, because I've played the original two leagues to death, and want to maximize my return on time spent playing them any more - I want the best chance for a Rare+ for my time. (By extension, I don't play Keyes much, both because I do not like it as much and it is significantly slower, as indicated here.)
Honestly, I don't like that thought process. I'd prefer if it was totally random and playing with a bunch of folks who, say, had never done the trial before just probably took longer to get to an end reward, not took longer and meant I was more likely to get a low-value reward. Then I might progress more slowly overall, but I'd be more willing to play with random people to do so. -
Quote:On the other hand finding people to run those 3 trials/day is problematical. I've had days where I couldn't get a single trial in during my available play-time.For someone who absolutely loves how reward merits allowed you to avoid the market, I find it surprising you completely avoid the fact that you can spend Emp merits to get the components you may need. Assuming you don't fail a trial, you would get a guaranteed 3 Emps a day running each trial once, with whatever drop you got at the end being a potential windfall.
Heck, even Leandro is saying that people aren't running as many Keyes:
Quote:The worst BAF runs will still be faster than the best Lambda runs (I'm still not talking about that extremely bad run that soils the graph) and the worst Lambda runs will be faster than the best Keyes runs. It's no surprise that broadcast in Pocket D sees a lot of "looking for anything but Keyes". -
Quote:The trial reward tables were also adjusted on June 28th (Issue 20.5), so are we to ignore everything before then as well?Please remember that the drop rate was adjusted on April 26th. Any drops before then are no good.
June 28:
April 26:Quote:Incarnate Trial Rewards
Participation metrics have been adjusted in each trial. Players should have an easier time earning Incarnate Component rewards.
I have not had the thread table since the June 28th patch, just to name one change that affects my results AFTER April 26th.Quote:Incarnate Trials
Reward tables for endgame events have been adjusted based upon collected data.
Players will now find their chance of being awarded higher tier rewards has been slightly increased.
This is my distribution for the first 180 runs (included in those 212 runs):

If anything, I think I can safely say that I've been getting consistently random rewards. Bottom of the grey sections are a fail, 1st line up is threads, 2nd line is common, 3rd line is uncommon, 4th line is rare, 5th line is very rare. Each of the 4 bars represents 50 trials. -
Quote:Suggestion: Try this website to see what ports are actually blocked, stealthed, or open:So it sounds to me like he's done all he can. according to my ISP, the ports they block are
Port Transport Protocol Direction Reason for Filtering
25 TCP SMTP Both* SMTP Relays
80 TCP HTTP Inbound Web servers, worms
135 UDP NetBios Both Net Send Spam / Pop-ups, Worms
136-139 UDP,TCP NetBios Both Worms, Network Neighborhood
445 TCP MS-DS/ NetBios Both Worms, Network Neighborhood
1433 TCP MS-SQL Inbound Worms, Trojans
1434 UDP MS-SQL Inbound Worms, SQLslammer
1900 UDP MS-DS/NetBios Both Worms, Network Neighborhood
https://www.grc.com/x/ne.dll?bh0bkyd2
It is a site called shields up, you'll need to click on the "proceed" button in the middle of the page, then "all service ports". It should try the first 1024 ports (including port 80). It tries to see if there is any openings to your computer that hackers can get to.
green = stealthed/good.
red = probably open to attack.
blue = closed letting people know that there is a computer there.
Oh, and here is a bit of security info about port 80:
https://www.grc.com/port_80.htm
Given that I'm no longer writing desktop apps, and I am writing applications that run elsewhere (or with Adobe Air), my programming competencies are fine for what I'm doing these days.Quote:I find it amusing that you're up in .NET's grille and you list Flash as one of your core programming competencies. Until HTML5 gets vastly more steam behind it, essentially no one is writing serious desktop applications in HTML/CSS/JavaScript. In fact, I consider it more likely that no one will, and it will instead be the language of choice for interfacing to applications that run somewhere else entirely (i.e. the buzzword-overloaded "cloud"). If you're writing your Windows applications in C/C++, well, hope they really benefit from the speed, because you surely are taking a lot more time to develop and test them than you would be using a managed language like .NET or Java. Well, that, or your apps are probably a lot less stable. -
Quote:Just for kicks, I started a dedicated update of the beta server. Now I've had it updated in case I was invited.1. No it isn't, it is far faster. It's not even close to the slow speed of the old version. Not. Even. Close.
At any rate, the update is 432.7 MB. It is going to take 8 minutes to download. I'm on a 10 Mbps cable broadband. I'm getting around 730KBs/sec-760KBs/sec according to the updater. I'd already be patched in that time with the old updater. It hasn't even started updating the files.
Edit:
After it finished downloading it took 4 minutes and 5 seconds to apply all the patches, almost stalling on the stage1.pigg file. -
Quote:Normally I don't have to ask this of you, but can you untangle what you have said here? Are you saying that the intent is that the absolute best and absolute worst cases should be very large?All I can say is that if it was my decision to make, I would bet the entire game against the supposition that the absolute best and absolute worst case statistically likely scenarios would have to have a very small gap, which implies the randomness factor would have to be trivially small. I don't say that lightly, because I would not only be betting the game, but the future employment of a lot of people on that judgment.
Are you saying that one player getting 30 very rares & rare in a row while another player on the same trials getting only common & uncommon is an acceptable margin? One of the players would say "yes", while the other would say "no".
I would think that kind of margin would be something to be avoided as it would be designed to lose subscribers that feel they are getting the shaft. -
Quote:This is an exaggeration. Then again, I don't drink the Microsoft juice.Its the foundation that nearly almost all windows programs are using now. Its not a separate app that runs in the background. Its what probably any major program uses as a framework for the basics of windows functions.
I do all my web development in PHP, MySQL, Javascript (I use Mootools framework), HTML, CSS, and Flash (Actionscript 2 & 3). I can also program in C, C++, and Java. I avoid Microsoft frameworks like the plague they are.Quote:Its pretty much become the backbone of modern windows programming, and any web programming that uses ASP or Silverlight now.
Thanks for the tip.Quote:CityOfHeroes.exe -project coh -launcher -auth 64.25.36.4
Then only run the launcher when you need to update. People who want a quick startup have been doing this for years to bypass the old, slow updater.
I've had it crash on me, and the only time I use it is to check out builds people send me. -
Players can have the expectation that the disparity between the two is close. Given Oedipus_Tex's results, I don't think the average player will think it is close or fair.
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Quote:Ahem. I just ran my last 212 trials (over 4 characters) through Excel. (Edit: I should note that my recorded trials are from around the same time as Leandro's - mid-April.)Firstly, it is fair. You may not like it but, if everyone has the same odds, it's fair.
Overall:
Very Rare (14) = 6.60%
Rare (40) = 18.87%
Uncommons (94) = 44.34%
Commons (51) = 24.06%
Threads (2) = 0.94%
Failed Trials (11) = 5.19%
Total trials = 212
BAF Trial:
Snow Globe - Ice/FF Controller:
Very Rare (2) = 4.88%
Rare (6) = 14.63%
Uncommon (19) = 46.34%
Common (11) = 26.83%
Threads (0) = 0.00%
Fails (3) = 7.32%
Total trials = 41
White Succubus - Illusion/Empath Controller:
Very Rare (4) = 12.12%
Rare (9) = 27.27%
Uncommon (16) = 48.48%
Common (3) = 9.09%
Threads (0) = 0.00%
Fails (1) = 3.03%
Total trials = 33
Blastbot - Bots/Dark Master Mind:
Very Rare (1) = 5.26%
Rare (4) = 21.05%
Uncommon (9) = 47.37%
Common (4) = 21.05%
Threads (0) = 0.00%
Fails (1) = 5.26%
Total trials = 19
Little Imp - Fire/Fire Tanker:
Very Rare (0) = 0.00%
Rare (3) = 18.75%
Uncommon (8) = 50.00%
Common (5) = 31.25%
Threads (0) = 0.00%
Fails (0) = 0.00%
Total trials = 16
BAF Total:
Very Rare (7) = 6.42%
Rare (22) = 20.18%
Uncommon (52) = 47.71%
Common (23) = 21.10%
Threads (0) = 0.00%
Fails (5) = 4.59%
Total trials = 109
Lambda Trial:
Snow Globe - Ice/FF Controller:
Very Rare (1) = 2.86%
Rare (4) = 11.43%
Uncommon (16) = 45.71%
Common (10) = 28.57%
Threads (1) = 2.86%
Fails (3) = 8.57%
Total trials = 35
White Succubus - Illusion/Empath Controller:
Very Rare (4) = 11.43%
Rare (9) = 25.71%
Uncommon (15) = 42.86%
Common (6) = 17.14%
Threads (0) = 0.00%
Fails (1) = 2.86%
Total trials = 35
Blastbot - Bots/Dark Master Mind:
Very Rare (0) = 0.00%
Rare (3) = 23.08%
Uncommon (4) = 30.77%
Common (4) = 30.77%
Threads (1) = 7.69%
Fails (1) = 7.69%
Total trials = 13
Little Imp - Fire/Fire Tanker:
Very Rare (1) = 7.14%
Rare (2) = 14.29%
Uncommon (5) = 35.71%
Common (6) = 42.86%
Threads (0) = 0.00%
Fails (0) = 0.00%
Total trials = 14
Lambda Total:
Very Rare (6) = 6.19%
Rare (18) = 18.56%
Uncommon (40) = 41.24%
Common (26) = 26.80%
Threads (2) = 2.06%
Fails (5) = 5.15%
Total trials = 97
Keyes Island Trial:
Snow Globe - Ice/FF Controller:
Very Rare (0) = 0.00%
Rare (0) = 0.00%
Uncommon (1) = 50.00%
Common (1) = 50.00%
Threads (0) = 0.00%
Fails (0) = 0.00%
Total trials = 2
White Succubus - Illusion/Empath Controller:
Very Rare (1) = 100.00%
Rare (0) = 0.00%
Uncommon (0) = 0.00%
Common (0) = 0.00%
Threads (0) = 0.00%
Fails (0) = 0.00%
Total trials = 1
Little Imp - Fire/Fire Tanker:
Very Rare (0) = 0.00%
Rare (0) = 0.00%
Uncommon (1) = 33.33%
Common (1) = 33.33%
Threads (0) = 0.00%
Fails (1) = 33.33%
Total trials = 3
Keyes Total:
Very Rare (1) = 16.67%
Rare (0) = 0.00%
Uncommon (2) = 33.33%
Common (2) = 33.33%
Threads (0) = 0.00%
Fails (1) = 16.67%
Total trials = 6 -
Yes, it looks like they've updated the NCsoft store from the last time I checked. Earlier this year, the store had lower requirements for the game.
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Quote:It actually has higher system requirements than the game itself. This boggles the mind.http://us.ncsoft.com/en/launcher/ncsoft-launcher.htmlQuote:I absolutely never have experience anything that is in alignment with this statement.
Game requirements:Quote:System Requirements
Windows® 2000/XP/Vista
AMD Athlon® 800 MHz or Intel Pentium® III 800 MHz
256MB RAM
1GB Available HDD space
ATI Radeon® 9600 or NVIDIA® FX 5700 Ultra Series Card
.Net framework 2.0
Internet connection
Edit:Quote:Windows® XP/Vista/7
Intel® Pentium® III 1 GHz or AMD Athlon 1 GHz MHz
512MB RAM
CD-ROM Drive (DVD-ROM Drive if Collector's DVD Edition)
5 GB available hard disk space
NVIDIA® GeForce™ 2 Series, ATI® Radeon® 8500 Series or Intel i865G Series Video Card
Directx 9.0c
16-bit sound card
Broadband Internet connection
Keyboard and mouse
Not on my machine. And I have CoH (Live, Test, and Beta) on a SSD with 35 GB free. Given some comments above, I suspect that they are using a temp files for the pigg updating on my slower hard drive (around 65-70 GB free).Quote:1. No it isn't, it is far faster. It's not even close to the slow speed of the old version. Not. Even. Close.
Outside of a few websites (that I've made myself) needing to be tested, I don't run Internet Explorer. I've have had too many security problems with IE compared with every other browser I've used.Quote:2 & 3. I'm not sure how familiar you are with the security features in IE9, even though it is not my browser of choice, but your comment sounds like it came from the 90s.
Nope, with the old launcher, it took 30 seconds to get to the loading City of heroes. With the launcher, it is about a minute.Quote:4. Ehhh depends, it does one quick check prior to the Loading splash - I barely notice it, I think it takes about 1.5 seconds, so if 1.5 seconds is much slower for you, then you would be correct.
No, see above.
Yes, and most tend to be unstable. -
There isn't really anywhere to go from that. Well, except that I know of one person that told me that after 50 trials without a very rare or rare that they intend to quit because the game isn't treating his participation equally with other players.
Trial rewards shouldn't be lotteries. -
Quote:I really don't find that acceptable.They would go down.
My guess is that the floor is somewhere around 5/10/30/55, plus or minus a few percentage points here and there.
And I know of one player that seems to have greater odds for the higher rarities than Leandro, as well as several players with lower than you are stating here (5/10/30/55). -
I have to wonder what would happen to Leandro's numbers if he were doing these trials with groups with less than average ability (but still capable of finishing the trials).
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Do you leave it running while playing? I can see it might be faster IF you have it downloading in the background, but I don't.
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Quote:I don't let the launcher run all the time (it is set to close itself while playing) in order to conserve system resources. So any patch means I still have to wait for it to download & patch when I log in if there is a new patch. The trickle download is pointless unless the resource hog is running.Okay, I'm going to post a dissenting opinion here (what's new, right?) and say that I actually like the NCsoft launcher. I like the fact that it updates my installations as they come down, not when I'm trying to log in and play the game. I like that it makes installation of the test client easy. Hell, I even like the fact that it collects other NCsoft games into an easy-to-use menu for me.
I had the test (and beta) client installed far easier than with the NCsoft launcher. I don't use, or even care about, the other NCsoft games.
As far as I know, the mac users have been able to use a version of the launcher for a month or two now.

