Another_Fan

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  1. Quote:
    Originally Posted by UberGuy View Post
    A significant part of your post serves to reinforce the notion that your ego is blinding you to a great many things. You think that your past experience in the middle management of a game company means you have insights that your posts on the topic belie.


    I'm sorry, that qualifies you to understand the teaming dynamics of online players how? Assuming you were actually a manager in charge of a staff that size, those people weren't a team of online players. Even if we make the ridiculous assumption that they were, I seriously doubt you had 3800 direct reports. Even if those 3800 people included play testers, how many of them were testing the game unscripted?

    This is funny as can be. You misread the post, reply in ignorance, then the rest is well you may have done that but "it doesn't matter" Because you know more anyway and if anyone disagrees with you they are ignorant egotistic and in general uninformed. 3500 was the number of the players on our team. I believe the development staff etc was somewhere around 20 it varied seeing as the game was in development for roughly 10 years and had undergone three changes in ownership in that period and at one point outsourced development to an Israeli company.


    Good try at comprehension. Fair to middling try with the middle management bit, just a heads up anyone managing 3500 people at just about any software company would be upper level management, In EAs case that would be a ridiculous percentage of their total labor force.

    It does underly my point that your argument was much like the man who claims to have 20 years experience but in reality just has the same years experience 20 times. The fact that you couldn't even conceptualize the scale of what some games tried for and just how radically different environments could be just highlights this.

    You have said you work in the software industry ? That seems to be contradicted by your lack of knowledge.

    The rest of your post just gets more comical.

    Edit: Just so you understand, its Cochranisms, Demands for data that couldn't possibly produced and your saying that because you didn't notice it happening it didn't.
  2. Quote:
    Quote:
    But yeah that from you pretty much your entire position in this thread. You start with the ridiculous position that having more hit points more damage more accuracy doesn't matter and then just repeat.

    No one ever said it didn't matter, they said it wasn't required. Please try to understand what people say to you, or just kep repeating yourself like you have been.

    That would be the same way it isn't required to have all the chess pieces.

    I mean the beginner player really didn't deserve the rooks did he ?

    You aren't doing well enough at the market ? Lose the bishops.

    Quote:
    There is no fair in pvp. There is no fair in mmorpgs. There is really no fair in mmorpg pvp. The person with the most loot and skill should win all the time. What this game has already done and what you think neds to be done even more so is make it a coin flip.
    Well after god knows how many pages of its the "SKILL WITH THE BUILD" you come back with letting people have the loot is wanting to make it a coinflip.

    Quote:
    I will give you the real answer for this, please try your best to understand it. Villians are capable of getting both demonic and fon at lvl 5. Heroes can not. Both of thos powers are essentially god modes at lvl 5. The reason for this is because you can hit anything at lvl with fon up and you pretty much can not be hit at all with demonic up. As you advance in levels and build alot of things happen that make this no longer true or at least much farther from as lopsided as it would be at level 5.
    Oh so we are back to having accolades matter.


    Or are you still going for: More Hit Points + Harder to Hit + Able to do greater damage <> ridiculous advantage ?

    There may not be fair in MMO PvP but what you are arguing for isn't just unfair its ridiculous.
  3. Quote:
    Originally Posted by macskull View Post
    It's a shame the time and money put into that wasn't spent on someone else.

    Here's the thing though: no one cares what your past experiences are, what you've done, or who you are, because you're wrong.

    Even the PvPec disagrees with you on that. Do you remember the Killer Klowns event ? No Accolades allowed. They sure must have been worth something as the max level for the event was five and it would take one heck of an effort to get them by then.

    But yeah that from you pretty much your entire position in this thread. You start with the ridiculous position that having more hit points more damage more accuracy doesn't matter and then just repeat.

    Then you go on and ignore everyone that came into the thread and said yes they have had bad experiences with completely unsportsmanlike play by pvpers.

    You are right about what I have done and my past experiences aren't the issue. Then again I didn't make them an issue. What is the issue is something that is painfully obvious for anyone reading this thread. PvPers aren't interested in anything approaching a fair or fun game for all parties involved.

    Pre I13 you would have situations where badgers were so harrassed they were forced out of zones the same goes for nukes.

    Well in the end the Carebears won and chased the PvPers off the game.

    Team Care Bear Stare 1
    Team Over Compensating 0
  4. Quote:
    Originally Posted by macskull View Post
    1. Gear doesn't matter. The only exceptions are higher-end arena matches where everyone has the gear. Will you be at a slight disadvantage if you don't have it? Sure, but that's the case in PvE as well, relatively speaking. Playing against people that are better-equipped than you requires you to put more effort into playing your character and devising strategies, which in turn makes you a better player. Perhaps you should try it sometime.
    LOL, I can see why you think a grown man wailing on a little girl is an example of healthy competition if you believe this.

    http://boards.cityofheroes.com/showp...5&postcount=89

    Yes certainly an inspiring player. Enough to inspire serious thought about that eugenicists might have valid points.

    You might try something called sportsmanship.

    It has some interesting ideas. Ones like if a superior player is paired against an inferior player he takes a handicap. He does this so the game presents a challenge to him and has the potential to be fun for everyone.

    Quote:
    2. See above.

    Quote:
    Part of the "skill" in building a character for PvP (or farming, or AV/GM soloing, or whatever else you want to do) is being able to make the money to buy what you want, the know-how and patience to get it cheap, and the ability to put that stuff together in a meaningful way.
    What you don't get is most people grasp the idea that you can't start a chess game with extra pieces just because you can afford to buy them, you can't enter a J Class yacht in current Americas cup challenges just because you can afford them, the same way the J Class was introduced literally to stop people from buying victories.

    If you want to lobby for a sport, of how fast can you make a billion I am sure there are lots of people that play the game that would find it fun, Somehow though I don't expect marvel or dc to put out a comic called the mutual fund manager any time soon.



    Quote:
    4. No, it doesn't happen magically. No one said it did, but again you choose to ignore that. A team of experienced players will be faster on their target locks and more clean on their spikes, but it doesn't "just happen." People knowing what they're doing can make it seem like it does, though.
    Gee Mac when is the last time you played an arena team without voice chat ?



    Quote:
    5. Upon entering a PvP zone, you are shown a dialog box saying you may be attacked by other player characters. If you continue in, you're giving your consent to be attacked. If you don't want to be attacked, be prepared to get away from a situation in which you might be attacked. Don't come and complain when something happens when you were warned at least once about that exact thing happening.
    She was asking for it, look at where she was and what she was wearing.


    Quote:
    6. This is a reality of the current PvP system and the mechanics thereof, not the players. Your beef here is with the devs.
    It was that way and moreso on the old system. You needed the escape powers no one took in pve. You needed the plus perception. You needed the self heals that no one bothered with. Defense though wasn't as useful


    Quote:
    7. No, they're "bringing us down" because they expect to be able to compete on our level as soon as they step foot into the zone. Most of the players who are good today became so because they spent a lot of time learning what worked and what didn't in a PvP situation.
    Sure they do. The guy who is going into warburg and would like to get his nukes without a team of stalkers, banes or what have you griefing him till he has to leave the zone and come back later is really being unreasonable. The guy who goes into the arena and winds up with teams that aren't even close to balanced is being unreasonable for not finding it fun at all.

    Quote:
    Odds are if someone outside the game looked at this thread they'd say, "Oh, this Another_Fan guy is probably very wrong, because there's not another person in this thread that's agreeing with him." Game, set, match.
    I'd suggest trying the experiment.
  5. Quote:
    Originally Posted by UberGuy View Post
    Again, pointing out ignorance is not an insult. Taking it as such is likely to lead people to think you have an ego problem, though.
    Try again.


    Quote:
    You so have no idea what you're talking about.

    Back around 2000 I was in a leadership position on an FPS team that ran something like 28-1 in ladder and league competition over the course of a year. We ran of of our gametype's most popular servers, and we were well respected in our community. We played a game with a very steep learning curve. As I mentioned, it had a light "class" system and multiple weapon loadouts within each. Maps were large and allowed for enemy approach from many directions. Bases were large and usually had multiple entrances you had to defend. Combat was fast, as were travel times. (Sound familiar? There are good reasons CoH was the 1st MMO I had any interest in.)
    You see that would be impressive all except for the fact that when you were leading a team of 8. I was leading a team of 3500 for electronic arts in their attempt to bring the MPBT universe to life as an online game. And had been involved online gaming in one way or another for nearly 10 years at that point.

    BTW if you are seriously comparing your experience in Tribes and Tribes II to COH you have just demonstrated that you are talking out your rear. There is no comparison between those games and COH in any way shape or form.

    But if you do want to make the comparison, it would have helped if you mentioned modded servers, People hosting servers in their dorm rooms so they could have zero ping and wouldnt even need to bother with voice chat.

    There were enormous problems with that game in terms of serious competition. Even so we were looking at modding the torque engine so we could keep playing our game when EA lost its license. I believe the 3028 spinoff may still be making the attempt.

    Good try though, I suppose your resume is impressive to you. I have no need to make the false comparisons you have and I have no need need to assert special knowledge (and in your case either flawed or incomplete in presentation)


    Quote:
    Do you actually play any team games? Seriously, I'd like to know what you play, and how, because I think you're showing a staggering ignorance of the reality of how most people pub on team video games.
    There is no way to compare a PvP module of a MMO to a fps on a public server. The social dynamics are entirly different but if you want to see teams with leaders, log onto a server and look for the team that has an overwhelming record of dominance. The odds are that not only do they have a leader but they logged on as a group specifically for racking up on the server.

    If you don't think that groups of people don't get together get on their voicechat and then target a server they either own or have mutual good pings to then log in as a group you are sadly misstaken.

    If you put in strategic/ or tactical objectives it becomes even more so the case and it has been that way forever. I remember when Heavy gear came out with what was probably the first attempt at that and you would have people log in in waves to overwhelm a hemisphere usually the south for some reason.


    Quote:
    The benefit goes up. Just because you would do better with it does not mean you need it in a pub/pug setting. In organized competition? Damn skippy. Pubs are not organized competition.
    As soon as someone chooses to make them that they are, well at least for the side that chooses to do so, for the other it becomes a slaughter.

    Or did I miss this from you

    Quote:
    Originally Posted by UberGuy View Post
    Players like us murdered new players if we seriously went head to head with them, such as in pub matches.
    If you attach a persistent state MMO or just a persistent state social environment where people can compete for the best players it that goes out the window. If you are going to toss in a situation where it becomes a free fire griefing zone you get what we had.

    Quote:
    Zones are pub play. The gametypes I'm proposing would have pub play, akin to WoW's battlegrounds. Persistence has zero bearing on the pub nature of PvP outside of organized competition, such as ladders and leagues. If you walk into a PvP contest where you weren't asked to show up, the game was in progress, and you might not know anyone on the team, that's a pub. It doesn't matter if you have been playing the game for 5 years.
    The zones we had contradict your statements. The prior statements by other people on this thread about the behavior they encountered in zones contradicts your statements. Basic human nature contradicts your statements.

    Quote:
    I know what I'm telling you is true because it's been my experience over a decade of online play. I don't really know what you've been doing if your argument here is based in actual online play experience, but if it is consider it weird and abnormal.
    Yes you are the measure of all things and people should agree because you say so.

    Of course people who have had their alliances blown apart because their leadership wasnt up to the job or simply wasnt, people who play eve online who have had their corporations destroyed, people on FPS teams that have been wiped out repeatedly to the point they became sick because they were playing on someones modded map, people who played Military Political games and found out later that the three people they thought they were talking to was actually one person who was playing them like a violin would all disagree.
  6. Quote:
    Originally Posted by ConFlict View Post
    Mayhaps you should take the time to realize that all the other post in the thread are telling you that you are wrong. Though I am sure that would slice into the little piece of reality you have created for yourself.



    Minor suggestion could you stop being the zen shadow/sentry4 of the market forums and learn how to multi quote. For the love of all that is precious it awesome reading 4 replies in a row from you.



    P.S.: play nice with barrier, we just house trained him.
    Man, if you think that was the only one its no surprise that pvp people posting here can say the things they do.

    Let me see
    1. Gear doesn't matter but expect to spend 3 billion
    2. Accolades don't matter but what they give you is what everyone builds for.
    3. Skill is what matters but letting people come in on an even material basis is offensive.
    4. From uber, coordinating attacks on single targets is important but it just happens magically.
    5. PvPers don't gank pveers in zones but if they are in the zone they better damn well learn to like it .
    6. Your pve build is fine as long as it has phase, perception powers a self heal and is primarily single target focused.
    7. The pveers are somehow bringing you all down perhaps because they don't enjoy fighting ridiculously lopsided battles.

    The list goes on and so does the comedy.

    If you were to show this thread to someone outside the game they would wonder if the PvPers had lost their marbles
  7. Another_Fan

    Trying again...

    Energy blast not able to handle large spawns ?

    Aim+Bu+Energy Torrent+Explosive blast then single target anything left standing

    Your key is that you aren't going to kill them with the initial shot but you will knock them on their behinds.

    For your EB you want power push with enough recharge that they don't have the time to get up and fire at you.

    Your death rate is still going to be higher than other ATs, tanks and scrappers are the first that come to mind. You can cut that down with the accolades and building for some kind of defense and heavily using the KB powers.
  8. Quote:
    Originally Posted by black_barrier View Post
    you dont pvp in this game, shut the **** up before i shove my proverbial boot down your throat.
    Well this thread has done something for me. I have a grater respect for the developers decisions in I13 and the goals they were shooting for.
  9. Quote:
    Originally Posted by ConFlict View Post
    Your replies to me do very good at reflecting your side of the arguement. Your entire argument boils down to 'I am right because I think I am right'. Ever word you have spoke that has been shot down you choose to ignore and carry on. You have been shot down by cox pvpers. You have been shot down by fps pvpers. You have been shot down by pvers. The fact that you still bother to try to act like you have a leg to stand on shows you have amazing stamina and a really thick head. With that kind of effort and energy imagine if you applied it to actually doing something besides being wrong.

    Actually my reply reflects the fact that anyone who can't look up six posts and see a lengthy post in disagreement with their position and then say "you are literaly the only person" isn't likely to respond to anything that disputes their position.
  10. Quote:
    Originally Posted by ConFlict View Post
    Defeine real pvpers for me please. Then explain to me if thats how you reall feel why is this thread even still going, because at this point you are literally the only person on your side of the discussion to keep it going.
    Whatever you say
  11. Quote:
    Originally Posted by black_barrier View Post
    kinda funny watching PVE-ers talk about how to get people to PVP.

    HEY GUIZE NEWS FLASH, THAT'S WHAT HAPPENED IN I13. SOME PVER THOUGHT HE COULD MAKE PEOPLE PVP. WROOOOOOOOOOOOOOONG.


    when catering to a pvp audience, you don't pull from inside the game. you market yourself to pvpers as a whole, not to lolzy soccer moms concerned with character progression and b movie story lines (catch the reference? good for you).

    Real PvPers play FPS games. They don't need to start the game with an Aimbot running and the BFG in their hands.
  12. Quote:
    Originally Posted by UberGuy View Post
    It's not an insult to call into question what appears to be obvious ignorance. If you cannot accept the heat of being called on your claims, you should not be in the kitchen.
    Your heat is that of a thousand slowly melting ice cubes.

    So far you have been completely unable to make a case on the basis of any kind of fact, and have resorted to using yourself as an authority and making insults.


    Quote:

    A team does not require a leader to function as a team.


    It refutes itself. Or are we going to go back to where winning is not considered a need ?


    Quote:
    This is the fundamental flaw in your repeated claims. I have virtually never been on a pub team where there was any designated leader, and I have been on countless teams that operated effectively as a team. This is in response to your claims that goal-oriented PvP playtypes would not work because they would require team leaders to organize effective team play.
    This isn't a pub environment. This is a persistent environment. What is more its a persistent environment that will differentiate the available material before people even start to play


    Quote:
    I'm thinking bigger than deathmatch with flags.
    Your lack of experience or willingness to be disingenuous is showing. The bigger more complex the goals the greater the need for an organized teams and the easier it becomes to utilize tactics nobody wants to see in this game. At every step up in either complexity or length the need for a good team that is well constructed goes up. This is true for pve when you run a master of TF and you need someone to make certain everyone knows what they are doing, to Hami Raids where the same is true. If you place that into a competitive environment it becomes magnified. Increase the strategic element and at some point multi account betrayal tactics become overwhelmingly powerful.
  13. Quote:
    Originally Posted by UberGuy View Post
    No, they're not. If you don't know how good teams can be played in pub environments without a team leader, I question how much playtime you have with online team games.
    I am not going to go into argument by insult, or appeal to authority for this. I have no idea how anyone can say a mob will perform as well as a team. Teamwork is such a deciding factor in almost any sport, that more often than not it allows inferior individual players to win against teams of superior players.

    As to the rest, The pub situation for FPS where someone posts a server to the public list and random people are just walking in is not the situation we would have here. Its a false comparison. In that situation you are drawing from a different demographic and everyone is at least starting the matches with the same levels of equipment.

    Here you would be setting up a situation where you would not have incredible disparities in ingame equipment, but also the additional disparity of actual teams fighting mobs and out of game advantages piled on top of that such as voice communication for the team.

    You make the claim to great online game experience, you should know perfectly well that the organized teams will camp a server and just nail the mobs of noobs that come in. This is exactly what happened with the zones here when there were enough people.
  14. Quote:
    Originally Posted by SlimPickens View Post
    If it wasnt for quick katie lewtz i would have quit this game a couple years ago. Without all those numina/miracle/gamblers I would have never had the chance to complete IO builds on my old 50s, plus I dont care what anyone says...I had alot of fun, and met a lot of fun people on those runs.

    Katie is dead to me now. But I still have the memories ( and all the lvl <35 unique IOs, bishes!)

    Seriously, in a game of alts, that brief phase of IO availablity was probably the best thing that ever happened in this game.

    It opened the ability for everyone to have fun and build IO sets on characters regardless of how much time in game per day they could spend.

    And to me, the $15 a month from a one hour a day player is just the same as the $15 a month from a 12 hour a day player to NCSoft, and it fuelled incentive to build more alts and retain more players for longer peroids of time, because you could actually finish and enjoy builds, instead of grinding for months to outfit a character.

    And before someone says I can make 200 million playing the market for an hour a day... I know goddamit, but I dont want to play my hour a day sitting in WW buying IOs -that I cant use because I spend all my time sitting in a store, and not killing mobs with my shiny IOs.

    But I digress. Katie is dead, and shes not coming back. We have moved on to a new time in game- one where its near impossible to generate a decent supply of <35 Ios.

    Yeah, Im bitter.

    This.

    The response on this forum to that kind of talk though is learn the market noob.
  15. Quote:
    Originally Posted by UberGuy View Post
    You're making huge assumptions there about what's needed to function as part of a team. Especially with something as large as a team of 8. Sure, in this environment, getting a team of all melee or something might be a problem. A good system for letting people rotate in a different character on join or after the fact would be a big help.
    What I was describing were the barest minimums for actually having a team that works as a team. Now if performing well isn't something that the people playing care about, and they don't mind not only losing but humiliating defeats it doesn't matter.

    Its bad enough in this game that there can be overwhelming differences in build. The other day I saw two teams in the arena going at it. On one side you had a psi/mm blaster, and a fire/dev vs a fire/regen and fire/em. At first glance glance you would think well not so bad a match but if you looked at their builds, you would have seen teem A were both munitions and had all the aoe powers they could get. If you looked at team b ? you would have seen that the blaster had the ice/cold epic had hoarfrost, hibernate, had the concealment pool and the fire regen was well a fire regen. You toss in the fact that team as far as i could see was playing as 2 people not a team well it was down in flames for them.

    Seeing as a team in this game can have even greater advantages than just the in game material, yeah you would like some balancing. Especially in a situation where you are going to have a few people that know the score and the bulk just wandering in won't.



    Quote:
    There are plenty of FPS where people can select loadouts and gear that set them up for niche roles, some of which might be important to have and/or play well to do well at certain maps or types of mission. Team leaders not required, and frankly, in a pub environment, it's practically always obnoxious to have someone who thinks they should be "running" the team. It's usually plenty for someone to point out "hey, no one is guarding our back door" or "they don't have anyone protecting the flag from a stealther". Thinking people need a team leader in a pub is just not reasonable. In competition, absolutely. In fact, most competition teams I played on had two leads, one for offense and one for defense.
    They are required once one side has one. Its an enormous advantage. I also don't see the distinction between a TL and someone who is gently reminding people that if things don't get done they are going to lose.

    Its especially true if goals are included into game play that are more complex than king of the hill
  16. Quote:
    Originally Posted by UberGuy View Post
    The part about team organization is false. If it were true, most online team FPS games would fail. See: Counterstrike.

    You don't need singleton leaders to organize teams that way. At first, when most people are n00bs, sure, having someone "in charge" who knows what they're doing is helpful. After a while, most people know what needs doing by rote, and someone does it. If something isn't being done, someone switches to doing it. If too much hot-dogging is going on and not enough people take on roles, that team loses, the event ends, and starts over, possibly with the teams re-mixed. It works great and has worked in dozens upon dozens of games. What matters is that it's engaging and fun, and people will make it happen.
    In FPS games, if the team doesn't have what is needed anyone can fill the gap. Don't have a sniper ? the next guy gets the sniper character, dont have a medic next guy gets it. Your build is never not right and the equipment is always up to snuff.

    Here, You will get teams where the players are already not up to snuff and quite possibly no one has whats needed to even begin to compensate. The TLs at the very least need to be able to negotiate a setup that is reasonable.
  17. Quote:
    Originally Posted by UberGuy View Post

    I like Gavin's ideas of teams in zones, though. And goals. My god, does PvP need goals. I hated deathmatch and team deathmatch in FPS games, and considered them as bad for one's IQ. They were good for honing twitch skills if you played them with other good players, and good for the ego if you didn't. The real challenge and thus real enjoyment was always in contests with tactical goals, especially ones that required you to split your team into offense and defense.

    Its something that sounds good but in practice it gets hairy. To make it work you need an activity with a definite start and definite finish, then you need two people that can organize two teams relatively quickly so that it actually happens. The teams then need to be not completely lopsided. Fail at any of the above the whole thing goes down the tubes.
  18. Quote:
    Originally Posted by Another_Fan View Post
    Compared to soloing PvPers on message boards ?

    Yeah the AVs are smarter and don't go shooting themselves in the head as often.
    Quote:
    Originally Posted by Neeto View Post
    What we have are a bunch of egocentric sore losers that do not have the ability to take self blame nor responsibility. In order to work around this we need PvP content that allows the losers to blame either a bad situation, bad luck, or "bad" teammates they don't know personally. This way their egos will not be buttt hurt and they'll continue on PvPing and might actually get good at it sometime later. So please read over my earlier post with that in mind.

    Yep to answer the original posters question that attituded is what PvP IOs have to overcome. And no its not enough incentive. And all the content in the world wouldnt be enough.
  19. Quote:
    Originally Posted by Another_Fan View Post
    Compared to soloing PvPers on message boards ?

    Yeah the AVs are smarter and don't go shooting themselves in the head as often.
    Quote:
    Originally Posted by Neeto View Post
    What we have are a bunch of egocentric sore losers that do not have the ability to take self blame nor responsibility. In order to work around this we need PvP content that allows the losers to blame either a bad situation, bad luck, or "bad" teammates they don't know personally. This way their egos will not be buttt hurt and they'll continue on PvPing and might actually get good at it sometime later. So please read over my earlier post with that in mind.

    Yep to answer the original posters question that attituded is what PvP IOs have to overcome. And no its not enough incentive.
  20. Another_Fan

    Psi/?

    Quote:
    Originally Posted by DragonTiger View Post
    That makes me a sad panda.


    In my favor, I also play an elec/kin corruptor and mostly solo him. That is 38 levels of pain. This can't be anywhere as bad as that!

    It can.

    And just to make it obvious, will dom is a damaging sleep so its impossible to stack, giving you only scatter thoughts as a possible stacking control. (3 seconds to cast, it looks and feels like you are throwing a big pink dandelion)

    Really for PVE go ice.

    Fire and Ment work well with PSI but thats just because they are great and work well with just about anything. You would be much better off pairing either one with a better set.
  21. Quote:
    Originally Posted by ConFlict View Post
    I must say you aren't very good at this sort of thing. I am not to worried about you 'soloing me'. And seeing you think there is any challenge at all in soloing avs at all that pretty much speaks for itself as to how little you grasp any real sense of challenge.

    Well whatever you say then.
  22. Quote:
    Originally Posted by ConFlict View Post
    woah, you think av soloing is hard?

    Compared to soloing PvPers on message boards ?

    Yeah the AVs are smarter and don't go shooting themselves in the head as often.
  23. Quote:
    This games PvP has so much potential. so Plz devs we need more PvP CONTENT!!! and yes again some more PvP CONTENT!!!
    It needs to be fun first. It has to be able to appeal to a larger population than either the old PvP or the current PvP. If it is something that is felt that should be hard, and on a par with AV soloing, or GM soloing it will attract similar levels of participation.


    It also wouldn't hurt to have a tutorial instead of the popular "You have walked into a pvp zone, get ready to be attacked"
  24. Quote:
    Originally Posted by Computer View Post



    I don't disagree that teams who target the same target when they attack were penalized, however not all teams (Or people working together that don't have to be literally teamed up) use this tactic.

    Perhaps it is a matter of perspective. I usually solo on my damage dealers (I only have a couple) or team up with my support toons (My favorites to play, and I have many). I am not always targeting the targets that my teammates are attacking. I guess I see it more as a tactic, rather than a core offensive benefit.
    Sun Tzu: The art of war

    8. It is the rule in war, if our forces are ten
    to the enemy's one, to surround him; if five to one,
    to attack him; if twice as numerous, to divide our army
    into two.

    9. If equally matched, we can offer battle;
    if slightly inferior in numbers, we can avoid the enemy;
    if quite unequal in every way, we can flee from him.

    30. So in war, the way is to avoid what is strong
    and to strike at what is weak.

    (30. refers to numerical superiority and is from the section
    weak points and strong. The entire section can be reduced to
    Get there firstest, with the mostest and beat on them)


    http://www.chinapage.com/sunzi-e.html

    So much time, so little change.
  25. Quote:
    Originally Posted by B_L_Angel View Post

    Oh, didn't mean to leave this out, I wasn't trying to put together high end sets, things like smashing haymaker and pulverizing fisticuffs at 25 the doubles are better than SOs and you dont have to go crazy swapping them
    If you get tier 1 or tier 2 common salvage for less than 30-40 thousand a piece you are getting an incredible steal. Merits and Tickets are tied for best rewards anyone under 47 can get. By my estimates tickets can consistently be converted into inf at 5k inf or better/ ticket. So for you to buy your salvage, someone either had to convert tickets and put the salvage up on the market, or was running content that didnt give tickets. Either way for salvage to come down the suppliers need to be forced or willing to take a hit so you can have cheap salvage.

    The same holds true for mid level recipes.

    You toss in that someone has to tie up a market slot to make this all happen why should they ?