Matt Miller on Analog Hole Gaming


Captain-Electric

 

Posted

Here is a transcription of statements made by former City of Heroes lead designer Matt Miller (@MMODesigner on Twitter) during an appearance on Analog Hole Gaming:

Quote:
"Unfortunately, Paragon Studios did not fit with the plan that NCsoft had going forward. So, we were the surprising victims of a studio shut-down. There's not really much more I can say.

"I know the players have been desperately trying to do anything that they could to save CoH. If you just do a search on #SaveCoH on Twitter, you'll see thousands of messages from players trying to do everything they possibly could, always asking us, "Did you guys think about this? Did you guys think about that? Why aren't you guys doing this?" And there was not one idea that was proposed that we did not either try or attempt to try or think through or.... Nobody came to us with a new, novel thing. We tried everything.

"The one thing that should be obvious to any CoH player but maybe not to the MMO community in general is that City of Heroes is the largest and most active MMO to ever be shut down. No other MMO had as many average daily users or paying subscribers--active users--than City of Heroes did and still got shut down.

"One thing about the #SaveCoH movement is it really took NCsoft by surprise that so many of their players were so vocal about wanting to save the game. And I was like, you had a game where people fought perceived injustices--in roleplaying, right? And so now you're doing a real injustice to them. What do you think they're gonna do?"