Building huge crowds: a new tool for demo editors.


airhead

 

Posted

Quote:
Originally Posted by Leandro View Post
Figures: I threw that picture together in 2 minutes to show that you could use any bitmap, rendered it in low quality just to get it out there, and THAT is the picture everybody likes.



ALL of them? Quite trivial with a Perl script. Throwing this together in the thread without testing, but it should work:

Code:
open(INFILE,"<demo.cohdemo");
open(OUTFILE,">outputdemo.cohdemo");
while ($in = <INFILE>) {
	print OUTFILE $in if (!($in =~ / FX | FXSCALE | ORIGIN | TARGET /));
}
close(OUTFILE);
close(INFILE);
Awesome Got it to work! You just saved me hours of individually removing thousands of flat planes in Blender3D!


 

Posted

How can I increase the 'density' of heroes placed in a crowd? I'm doing a shot similar to the Paragon one, but the heroes are spaced a bit farther apart than I'd like.

EDIT: I think I have an idea... gonna test the theory.
EDIT: Nope, theory did not work.
EDIT: Never mind, found it!

Michelle
aka
Samuraiko/Dark_Respite


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Posted

Quote:
Originally Posted by Dark_Respite View Post
How can I increase the 'density' of heroes placed in a crowd? I'm doing a shot similar to the Paragon one, but the heroes are spaced a bit farther apart than I'd like.
Open fillmap.pl and change the two lines:

$densitx = 4; # How close characters are together.
$density = 4; # How close characters are together.

The smallest the numbers, the closer they are togehter. X = east/west; Y = north/south.


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