Clearly, the community wants to save the game. I'd just like to get some sense of what we think are the real difficulties. On a scale of one to ten, where would you rank the following, in terms of difficulty?
A. Getting Valve to buy the IP, rehire the studio, and proceed as normal
b. The same as the above, but with some other major publishing company
C. Buying the IP though crowd-sourcing, running the game with a community effort
D. Getting Paragon Studios to independently publish the game (and acquire the IP)
E. Convincing some large company to create a similar game
F. Convincing some large company to produce a direct spiritual descendant with the help of our devs
G. Same as E, but with an independent Paragon publishing agency instead
H. Same as F, but with an independent Paragon publishing agency instead
I. Continuing the game through private servers and emulators
J. Other (please explain)
For example:
A. 9
B. 8
C. 6
D. 10
E. 4
F. 7
G. 5
H. 6
I. 10+ (legal reasons)
J. - (No speculation on other ideas for now)
I just want to get a sense of the community's feelings. Ultimately, I believe that one of those will happen, but I want to be realistic about our odds.
TW/Elec Optimization
Clearly, the community wants to save the game. I'd just like to get some sense of what we think are the real difficulties. On a scale of one to ten, where would you rank the following, in terms of difficulty?
For example:
A. 9
B. 8
C. 6
D. 10
E. 4
F. 7
G. 5
H. 6
I. 10+ (legal reasons)
J. - (No speculation on other ideas for now)
I just want to get a sense of the community's feelings. Ultimately, I believe that one of those will happen, but I want to be realistic about our odds.
TW/Elec Optimization