Almost since I started playing CoH I wanted it on my phone. I had an N-Gage at the time, which made me feel that phones could do decent games. I did a lot of design for a Nokia Series 60 version of the game, in particular UI. I felt that the relative simplicity of CoH controls made it a good target for a mobile adaptation.
At one point I even created a dummy S60 application which had a CoH icon and when started showed a scaled down image of my main from the game.
I enjoyed thinking of how to cram the game into the phones of that time, break down the scene, simplify the graphics, do the low level rendering (software rendering), but I realised it was a hard task, so I came up with other applications, like Scrapper's Challenge, a single player game with only indoor scenes and a limited character creator and advancement, and an app to access the consignment house, to trade on the road.
I dreamt of creating mockups of these and submitting them to Paragon Studios, even did some game captures and edited some images for them, but I'm better at dreaming than doing, and since I had less and less free time it really wasn't something I entertained seriously.
When I got my first Android phone I thought again about this, how far phones have come, and how CoH should still be the easiest to convert of the desktop MMO's.
And now I would no longer dream about this. I probably never would have never done anything about it, but it was still a nice dream.
Almost since I started playing CoH I wanted it on my phone. I had an N-Gage at the time, which made me feel that phones could do decent games. I did a lot of design for a Nokia Series 60 version of the game, in particular UI. I felt that the relative simplicity of CoH controls made it a good target for a mobile adaptation.
At one point I even created a dummy S60 application which had a CoH icon and when started showed a scaled down image of my main from the game.
I enjoyed thinking of how to cram the game into the phones of that time, break down the scene, simplify the graphics, do the low level rendering (software rendering), but I realised it was a hard task, so I came up with other applications, like Scrapper's Challenge, a single player game with only indoor scenes and a limited character creator and advancement, and an app to access the consignment house, to trade on the road.
I dreamt of creating mockups of these and submitting them to Paragon Studios, even did some game captures and edited some images for them, but I'm better at dreaming than doing, and since I had less and less free time it really wasn't something I entertained seriously.
When I got my first Android phone I thought again about this, how far phones have come, and how CoH should still be the easiest to convert of the desktop MMO's.
And now I would no longer dream about this. I probably never would have never done anything about it, but it was still a nice dream.