Claws/Energy Aura Brute, looking for critique.


Max Geiger

 

Posted

I've been playing around in MIDS to get a decent build for a new brute I'm working on, trying to get the best figures possible. I've made about a dozen varied builds, but this one seems to be the best I've made so far in terms of defence.
I've not included any of the accolades or incarnate powers as yet, as I want to see how it will fare at 50 without any of that stuff, at least to start.
Generally enjoying the character, only downside is that end drain tends to cripple me more than most of my toons, as it's already a fairly end-heavy combination.
Anyways. Enough rambling! If you could pick through and have a look and let me know what you think, I'd greatly appreciate it
Ta!
TessL'Coil



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Posted

Quote:
Originally Posted by Max Geiger View Post
Generally enjoying the character, only downside is that end drain tends to cripple me more than most of my toons, as it's already a fairly end-heavy combination.
This character is much more resilient against end drain than most characters. Not only are you a defense set which tends to protect against most energy drains just from making them miss, but with end drain resistance in Dampening Field, endurance reduction in Energize, and a potent endurance boost in Energy Drain you should have unlimited endurance.

In fact I can't think of a secondary that is better suited to deal with endurance drain. None of the other sets with endurance tools or resistance are defense sets.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Thanks Moonlighter, at least I know that at 50 I shouldn't have problems! For now (he's only 35 at the minute) it's a bit of a slog having to forsake def insps for end insps, but as long as I take it slow and steady its generally not too brutal unless im facing arachnos, or carnies.


 

Posted

Once you hit soft cap you need to decide to either go for incarnate soft cap or to build for recharge so you get perma Energize.

The Touch of Death sets are not good for you. The bonuses they provide aren't particularly good with this build. I'd swap them for Crushing Impact for the recharge, especially since in i24 Crushing Impact is getting some resistance.

Your defense powers are better off slotting with Luck of the Gambler Defense, Def/End and Def/Global Recharge. The hit points will be better for you, especially with Energize providing a regeneration buff.

Dampening Field and Energy Protection are auto powers that don't use endurance. The HOs are useless. You'd be better off with a 4th Reactive Armor to boost your S/L defense for incarnate stuff.

I don't think you need to use your resistance passives for S/L and E/N defense. You are well past the soft cap, and not close enough to incarnate. Instead I would slot 3 Aegis for the F/C defense. This will let you get rid of all those slots in Taunt.

Overwhelming Force is a waste in Focus. It lacks recharge and Focus already does knockdown. You need to pick up Shockwave and slot it up with this set. Then Focus can be used for E/N defense (Thunderstrike) or recharge.

Energy Cloak should be 3 slotted with LotG. Def/End, Def and Def/Global Recharge.

Energy Drain needs more accuracy and recharge. You don't need the +Endurance in there because it will only be useful if you are hitting multiple foes and 3 or more enemies should be filling your bar.

You can slot multiple +Endurance, so that can go into Endurance, Superior Conditioning and Physical Perfection if you need extra endurance.

I don't understand how you can overslot defenses for endurance reduction and put no slots into Stamina. At the very least Stamina needs EndMod, EndMod, PerfShift +Endurance. I generally four slot it with PerfShift for the hit points and recovery.

I don't like the Brute set in Spin - it needs to go into Follow Up. If it is in spin then you will need to keeping spamming Spin when you are damaging a single hard target like a AV.

Follow Up needs to be slotted like an attack. I would stick the Brute set in there. If you really want the Gaussian's proc in there then either 5 slot the Brute set or use 5 Crushing Impacts.

Entropic Aura only needs a single slot with a end reduction IO.

If you are going to take Overload then leave the default slot and use it as a mule for the PvP IO. As an aside, with such low resistance scores the 3% Resistance PvP IO is probably not worth the cost.

Put the Regeneration and Endurance unique (and their slots) into Health, not Physical Perfection. That way they are available to you when you exemplar down. But sure they are at minimum level.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by Max Geiger View Post
Thanks Moonlighter, at least I know that at 50 I shouldn't have problems! For now (he's only 35 at the minute) it's a bit of a slog having to forsake def insps for end insps, but as long as I take it slow and steady its generally not too brutal unless im facing arachnos, or carnies.
The key is to keep up Energize. I make the mistake of saving it as a heal, but you want to get it recharging and up as fast as possible for the endurance and regeneration boost even if you don't currently need the heal.

You are under slotted on Stamina and don't have Miracle until 47. You need to change your build to 4 slot Stamina and add a slot to Health to get the Miracle unique in there with the Numina unique ASAP.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by Moonlighter View Post
Once you hit soft cap you need to decide to either go for incarnate soft cap or to build for recharge so you get perma Energize......

......Put the Regeneration and Endurance unique (and their slots) into Health, not Physical Perfection. That way they are available to you when you exemplar down. But sure they are at minimum level.

I've addressed as many of the issues as I could, and have attached the build that came out of it. If I have misunderstood anything, sorry!

Most of what I was going for with the original build was to softcap as many of the defences as possible. This lead to the unfortunate side effect that for things like energy/negative, you have to boost other def's first to get the relatively small boost for them. Negative in particular!

Things like taunt were slotted for the S/L damage, and the 7.5% rech, followup was slotted for the across-the-board def boost, and I didn't really take into account how badly the brute set would work in spin.

Didn't really take into account the exemping down effect on my health/endurance procs. Good point, I'll remember that in future!

Feel free to tell me what else I've done wrong, it all helps me learn And thank you for your help so far.

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Posted

I like your new build much better.

You are underslotting Energize. You really want it perma. I would go with a 5 piece Doctored Wounds. I would steal slots from Weave. You are only using four Global Recharge IOs from Luck of the Gambler so you will want one in Weave. That will lose your E/N defense. So change Weave to have 3 slots with LotG in it. If you are really concerned about the Negative defense then I'd drop either drop Eviscerate for Focus and slot Thunderstrike, or slot Eviscerate with Eradication/Multi-Strike combo for E/N defense.

As an aside, if you are going to use purple IOs then the build can be improved in a number of ways but it gets expensive. Slash should have 5 purples and the -Res proc from Achilles Heel.

If you happen to get card packs then it is worth it to use the enhancement boosters on the Recharge IOs in Hasten. With that and Agility in your alpha incarnate slot you will have perma-Hasten.

I know it doesn't seem it now, but with perma-Energize, Energy Drain under perma Hasten, Superior Conditioning and Physical Perfection you will have more Endurance then you know what to do with.

That means you can drop the HOs in Kinetic Shield and Power Shield and add in a Def/Recharge from Luck of the Gambler for more hit points if you drop one of the Crushing Impacts for a purple set.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Right!
I five slotted doctored wounds, removed all the slots from weave and dual slotted LOTG. The fifth LOTG +rech is in overload. Fiddled with Eviscerate but couldn't make up enough neg def to make it worthwhile, so I left the oblits in there.

As for getting expensive, I've got the most of geddon and heca's built up in storage, so not really much of an issue there. 5 slotted slash with the heca's and the achilles heal.

I do get the packs, and will use the boosters on the hasten +rech's, as well as the /rech's on energize for the boost that'll give.

Revised edition number 3!

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