A different build...StJ/DA.


John_Printemps

 

Posted

Trying to get some opinions on a different approach to defenses. I aimed for 32% M/R/A, instead of S/L/E/N. Not sure about it though...numbers look good...(Dark Regen is at 11ish seconds) and SJ doesn't NEED mountains of recharge anyway. Hover is for KB and another LotG slot..

Did I go overboard trying to go outside the norm?

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JagTEST: Level 50 Mutation Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Heavy Blow -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Acc/EndRdx/Rchg(3), Mako-Dmg/Rchg(5), Mako-Dmg/EndRdx(5), Mako-Acc/Dmg(34)
Level 1: Dark Embrace -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), Aegis-ResDam/EndRdx/Rchg(7), GA-3defTpProc(9)
Level 2: Sweeping Cross -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-Dmg(13), Oblit-Dmg/Rchg(17), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/Rchg(36)
Level 4: Death Shroud -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(23), M'Strk-Acc/EndRdx(25), M'Strk-Dmg/Rchg(25), M'Strk-Dmg/EndRdx(31), M'Strk-Acc/Dmg(31)
Level 6: Combat Readiness -- RechRdx-I(A), RechRdx-I(39)
Level 8: Rib Cracker -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Dmg/Rchg(11), Mako-Dmg/EndRdx(23), Mako-Acc/Dmg(36)
Level 10: Obsidian Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/EndRdx/Rchg(15), S'fstPrt-ResDam/Def+(17)
Level 12: Murky Cloud -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam/EndRdx/Rchg(19)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 16: Dark Regeneration -- Theft-+End%(A), HO:Golgi(46), HO:Golgi(48), Nictus-Acc/Heal(48), RechRdx-I(48)
Level 18: Spinning Strike -- SScrappersS-Acc/Dmg/Rchg(A), OvForce-Acc/Dmg/End/Rech(46), SScrappersS-Dmg/Rchg(50), SScrappersS-Acc/Dmg(50)
Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 22: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(46)
Level 24: Boxing -- Empty(A)
Level 26: Shin Breaker -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/EndRdx/Rchg(27), Mako-Dmg/Rchg(29), Mako-Dmg/EndRdx(29), Mako-Acc/Dmg(31)
Level 28: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 32: Crushing Uppercut -- SScrappersS-Rchg/+Crit(A), SScrappersS-Acc/Dmg/EndRdx/Rchg(33), SScrappersS-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34)
Level 35: Oppressive Gloom -- RzDz-Immob%(A), RzDz-Acc/Stun/Rchg(40), RzDz-Stun/Rng(43), RzDz-Acc/EndRdx(43), RzDz-EndRdx/Stun(43), RzDz-Acc/Rchg(45)
Level 38: Soul Transfer -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Dmg/Rchg(40)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(42), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Hover -- LkGmblr-Rchg+(A), Zephyr-ResKB(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------



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"Believe me, if I could teleport myself into a woman I wouldn't be playing this game. " -Cyberforce

Global: @Red Shadow

 

Posted

Actually that looks good...I am surprised at how little you really had to stretch to do it...


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by Red_Shadow View Post
Trying to get some opinions on a different approach to defenses. I aimed for 32% M/R/A, instead of S/L/E/N. Not sure about it though...numbers look good...(Dark Regen is at 11ish seconds) and SJ doesn't NEED mountains of recharge anyway. Hover is for KB and another LotG slot..

Did I go overboard trying to go outside the norm?
Overboard? No, but your S/L Defense is higher than Melee/AoE, so I wouldn't be surprised if 60% of your incoming damage gets filtered there first. For what it's worth, you could easily flip your melee attacks to Kinetic Combats (three sets) and be at 45% S/L. Also, a Numina's Unique would be a good idea for some extra +Recovery (I'd take a slot from Stamina for it, and move it to Health--your net gains will be far superior). That extra KB IO in Hover would be better suited in Obsidian Shield as a Steadfast to net you another 1.5% Recovery.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Quote:
Originally Posted by John_Printemps View Post
Overboard? No, but your S/L Defense is higher than Melee/AoE, so I wouldn't be surprised if 60% of your incoming damage gets filtered there first. For what it's worth, you could easily flip your melee attacks to Kinetic Combats (three sets) and be at 45% S/L. Also, a Numina's Unique would be a good idea for some extra +Recovery (I'd take a slot from Stamina for it, and move it to Health--your net gains will be far superior). That extra KB IO in Hover would be better suited in Obsidian Shield as a Steadfast to net you another 1.5% Recovery.

I noticed the S/L and tried to bring it down some while keeping melee up. Just, not feasible if I want to keep decent percentages on a few powers. I did end up stealing from Stamina and hover as you suggested. Better numbers.

Also switched the ATOs around in Crushing Uppercut and Spinning Strike to balance out their numbers. I tend to spam Spinning Strike a lot so I wanted a little higher end reduction.

The only thing I see I'll truly miss is a ranged attack for those low health runners, yet I do have the vet rewards.

Glad to see it's a decent build, anyone have any more tips I'm not thinking of?

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"Believe me, if I could teleport myself into a woman I wouldn't be playing this game. " -Cyberforce

Global: @Red Shadow