Stj/ice


Nihilii

 

Posted

Hi, was looking for some feedback on this build. I have gotten ideas from other builds and posts around the forums. I think this is pretty solid in terms of survivability. I was reading about Chilling embrace and how it takes you out of hide status. Do stalkers benefit at all from this power? I would love to fit it in the build, but from what I am reading, it doesn't seem useful for a stalker, especially if using ATO proc. Hope someone can tell me otherwise.

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Level 50 Mutation Stalker
Primary Power Set: Street Justice
Secondary Power Set: Ice Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Heavy Blow

  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (3) Crushing Impact - Accuracy/Damage/Endurance
  • (3) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Accuracy/Damage/Recharge
  • (5) Crushing Impact - Damage/Recharge
  • (7) Hecatomb - Chance of Damage(Negative)
Level 1: Hide
  • (A) Luck of the Gambler - Recharge Speed
Level 2: Frozen Armor
  • (A) Red Fortune - Endurance
  • (27) Red Fortune - Defense
  • (29) Red Fortune - Defense/Endurance
  • (29) Red Fortune - Defense/Recharge
  • (46) Red Fortune - Endurance/Recharge
  • (48) Red Fortune - Defense/Endurance/Recharge
Level 4: Hoarfrost
  • (A) Doctored Wounds - Recharge
  • (7) Doctored Wounds - Heal
  • (9) Doctored Wounds - Heal/Endurance
  • (9) Doctored Wounds - Endurance/Recharge
  • (11) Doctored Wounds - Heal/Recharge
  • (11) Doctored Wounds - Heal/Endurance/Recharge
Level 6: Assassin's Strike
  • (A) Superior Stalker's Guile - Recharge/Chance to Hide
  • (13) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (13) Superior Stalker's Guile - Accuracy/Damage
  • (15) Superior Stalker's Guile - Damage/Recharge
  • (15) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (17) Superior Stalker's Guile - Damage/Endurance/Recharge
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 10: Wet Ice
  • (A) Endurance Reduction IO
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance
Level 14: Super Jump
  • (A) Empty
Level 16: Boxing
  • (A) Empty
Level 18: Spinning Strike
  • (A) Ragnarok - Damage/Endurance
  • (23) Ragnarok - Damage
  • (23) Ragnarok - Damage/Recharge
  • (25) Ragnarok - Accuracy/Damage/Recharge
  • (25) Ragnarok - Accuracy/Recharge
  • (27) Ragnarok - Chance for Knockdown
Level 20: Tough
  • (A) Reactive Armor - Resistance
  • (50) Reactive Armor - Resistance/Endurance/Recharge
  • (50) Reactive Armor - Resistance/Endurance
  • (50) Reactive Armor - Endurance/Recharge
Level 22: Recall Friend
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
Level 26: Shin Breaker
  • (A) Achilles' Heel - Chance for Res Debuff
  • (37) Crushing Impact - Damage/Endurance/Recharge
  • (37) Crushing Impact - Accuracy/Damage/Endurance
  • (37) Crushing Impact - Accuracy/Damage/Recharge
  • (39) Crushing Impact - Damage/Endurance
  • (39) Crushing Impact - Accuracy/Damage
Level 28: Glacial Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
Level 30: Spring Attack
  • (A) Obliteration - Chance for Smashing Damage
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
Level 32: Crushing Uppercut
  • (A) Unbreakable Constraint - Chance for Smashing Damage
  • (33) Hecatomb - Damage/Endurance
  • (34) Hecatomb - Damage
  • (34) Hecatomb - Damage/Recharge
  • (34) Hecatomb - Accuracy/Damage/Recharge
  • (36) Hecatomb - Accuracy/Recharge
Level 35: Superior Conditioning
  • (A) Performance Shifter - Chance for +End
Level 38: Icy Bastion
  • (A) Reactive Armor - Resistance
  • (39) Reactive Armor - Resistance/Endurance
  • (40) Reactive Armor - Resistance/Endurance/Recharge
  • (40) Reactive Armor - Endurance/Recharge
Level 41: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (43) Serendipity - Endurance
  • (46) Serendipity - Defense
Level 44: Laser Beam Eyes
  • (A) Apocalypse - Damage/Endurance
  • (45) Apocalypse - Damage
  • (45) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Accuracy/Damage/Recharge
  • (46) Apocalypse - Accuracy/Recharge
Level 47: Physical Perfection
  • (A) Performance Shifter - Chance for +End
Level 49: Permafrost
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 1: Assassination
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (36) Miracle - Heal
  • (42) Miracle - +Recovery
  • (42) Numina's Convalescence - Heal
  • (42) Regenerative Tissue - +Regeneration
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (40) Endurance Modification IO
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Spiritual Core Paragon
Level 0: Portal Jockey
Level 0: The Atlas Medallion
------------



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Posted

Quote:
I was reading about Chilling embrace and how it takes you out of hide status. Do stalkers benefit at all from this power? I would love to fit it in the build, but from what I am reading, it doesn't seem useful for a stalker, especially if using ATO proc.
Hmm, that is news to me. I have a StJ/Ice and keep CE on all the time, and I definitely get Hidden status from the proc with it running.

I don't *always* get it though, and it seems to me that is because (depending on the situation) I'm getting hit by mobs or due to lacking the superior version yet using an attack chain designed for it; but perhaps CE also plays a role? I don't know.

Edit: I tried to test it more reliably, by attacking level 50 mobs with nothing but AS (in which I have the Hide proc) every 15 seconds (which I think fits a 100% proc rate for the non-superior version of the proc).

Out of 10 tries, against 2 mobs, it went off 7 times, and didn't go off 3 times.
Out of 10 tries, against 8 mobs, it went off 4 times, and didn't go off 6 times.

I then turned CE off and kept fighting the 8 mobs. Out of 10 tries, all 10 procced.

Given these results, I didn't think I needed to test any further... You're undoubtedly right. It seems to be more reliable if you're fighting a limited number of targets, and sure enough against, say, a pylon, I'm almost always getting the Hide proc.

Bah! And this was such a great power to prevent runners, too. Part of me wishes I still didn't know the truth, heh.


 

Posted

I know, I was bummed when I learned that as well. Thanks for testing it though. I don't have the proc yet, and I never took the power so I didn't know for sure, just read it, but now I know.

Otherwise, how does my build look? Anything I can tweak?


 

Posted

Well... To be honest, there are several things I'm not fond of in your build; but much of it could likely be summed up to different goals and playstyles.

One power I believe you should really consider is Energy Absorption. It gives a fantastic amount of endurance, it activates fast enough using it midfight doesn't feel like a hurdle, it saps end and it raises your defense slightly. In most of the new content, enemies have more powers and as a result drain their end faster. Throwing your own endurance drain into the mix can really take the heat off of you, slowing down their attacking. Definitely better than Superior Conditioning IMHO.

If you intend to run the AS CU SB HB AS SB HB SS attack chain, you're missing a small amount of recharge in Shin Breaker. Swapping the Crushing Impact Dam/End to a CI Dam/Rech could fix that. Another option would be to swap sets between Shin Breaker and Crushing Uppercut (and you'd put the CI Dam/Rech instead of the Dam/End as well). Even after I24 and the PPM changes, a purple proc in Shin Breaker will be more beneficial than in CU, considering you use SB twice for every CU.

Oh! And I just noticed you have the Heca proc in HB. I'd put it with the Heca set myself, and remove either the Dam/Rech or the Dam IO, based on what you need most. Even without the Damage IO, a heca set gives you about ~90% damage enhancement, which is close enough to 95% I wouldn't sweat the difference.

I think the 6th slots in Hoarfrost and Spinning Strike are overkill. Toxic/psi res isn't worth chasing, and 5 slots are enough to have optimal values in these powers.

More importantly for Spinning Strike, I believe the KD proc might stack with the KD from the power and turn it into knockback, which you definitely don't want. I could be wrong on that, though.

Glacial Armor could use an additional slot. Just throwing an extra lotg def/end would give you +1.6% defense to E/N.

Seeing as you're going with purple sets, I think you should stick a Gladiator's Armor +3 def somewhere. The crafted level 50 version costs about 350M. Along with an improved Glacial Armor slotting, this would get you to the E/N softcap.

By the way, you can go to Options -> Configuration -> Effects & Maths, and in the checkbox menu on the right, select "activate attack, attacked, hitbyfoe" (only one might be required, I just pick these three to be safe). This way, you'll be able to toggle Hide on and see the suppressed value.

I'd stick a Kismet +6tohit in Hide. Right now you lack any form of tohit, and while you have enough accuracy to maintain a 95% tohit chance against +4s once levelshifted, as soon as you run into defense buffs or tohit debuffs this might prove to be troublesome.

Icy Bastion gives great regen and in my opinion it's worth enhancing that part of the power as well. The argument could be made anything that can kill you through the resistances + base regen is going to annihilate you as soon as Icy Bastion goes down anyway, but I feel those thirty seconds are often enough to thin the opposition, take the alpha strike, wait for the brute/tanker to grab aggro back, etc., and having the regen as enhanced as possible can also make it more likely you recover fast before an eventual follow up to a first hit that might have taken you down to 1 hp (with the oneshot code) and prompted you to pop Icy Bastion - that's how I use it most of the time personally; but again, perhaps I'm overestimating how helpful the extra regen is, or underestimating how powerful the power is to start with. I have had close calls during Icy Bastion, close enough that I can say with absolute certainty not having it enhanced for regen would have resulted in my death, but I've seen many more situations in which my HP bar was consistently topped off, the extra regen being overkill. So, YMMV.

KB protection doesn't do anything for you as an Ice stalker - Wet Ice covers this. You could change the slot to a Winter's Gift 20% slow res to have capped slow res without EA, but ultimately I really hope you try and fit EA in somehow.


 

Posted

Wow! Thanks for the detailed response. Ok, so that was a lot of info. I made some modifications based on what you said.

I picked up hasten and energy absorption. How do I slot EA? Dropped the epic pool (but which one should I choose?) I am open to any.

Changed the slotting on the powers you mentioned. Not sure I understood it all, but i will post a revised build once I get feedback on an epic.

As far as Icy Bastion, will 2 numina's work? heal and heal/rch?

Thanks for you input, I appreciate it!

And by the way, what is the best way to post builds on the forums? What options do I select?


 

Posted

2 Numinas should work in Icy Bastion given that you have Spiritual.

I like to slot EA for maxed endurance mod and some endurance reduction (so I don't detoggle myself when I use it at low end). You can get away with just endmod and/or just the base slot if you want.

The way you posted your build was fine. I like to just export the data chunk myself ("short export" => "only export data chunk"), as I feel it's easier to look at a build in Mids, and it makes for less scrolling on the forum thread.

Epic choice seems relatively unimportant on a stalker, especially StJ/Ice as you get such complete protection. Perhaps picking a ranged attack might make sense, like you did. The passives from Body can let you worry less about endurance management and that's always good, if you have the spare power picks. If you don't, I wouldn't bother.


 

Posted

Ok, I modified it a bit. Figured I'd pick up weapon mastery for targeting drone and PP.

Slotted Bastion with a mix of resistance and regen.

The powers I slotted from what I gathered from your suggestions, correct me if im wrong.

Other than that, I think this looks good now.



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Posted

It also looks good to me.

Just a minor suggestion/nitpick:

You've got permaHasten, so you've got some leeway with recharge. I'd change back the CI Dam/Rech to a CI Dam/End in Crushing Uppercut, you will still have more than enough recharge to run your attack chain after that.

On the other hand, you removed some procs here and there.

So I'm thinking perhaps use that extra recharge to free up some slots and get these procs back.

You could swap the Obliteration set in Spring Attack for 3 Eradications and 3 Cleaving Blow, raising your energy defense a bit and adding a damage proc.

Then you could remove most of the Gaussians in Build Up, leaving just 2 common recharge IOs and 1 Gaussian chance for BU (the proc is becoming so good with I24 you don't want to leave it out even if you don't use the rest of the set).

This way, you still remain at 47% S/L def and 48.5% E/N def while having 3 free slots, which you could use to put an extra Mako proc in Heavy Blow, an Achilles Heel proc in Shin Breaker and a Unbreakable Constraint proc in Crushing Uppercut.

...Which leaves you with some extra E/N def, come to think of it, and seeing as Icy Bastion is a little light on resistance enhancement, you could swap the Reactive Armors for 3 Aegis (Res, Res/Rech, Res/End/Rech), keeping about the same recharge but being slightly sturdier while it's running. The F/C def bonus doesn't hurt either as it is lacking on /Ice.

Also, if you have EA you don't really need the Winter's Gift IO in Super Jump as you will have 100% slow resistance (capped, complete immunity) when you use EA. Sorry if my previous wording made it confusing.

Here's a data chunk with the proposed changes, for easier reference:

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Posted

Thanks a bunch!

You put the Iccciingg on the cake!

Yeah, got confused about what you meant about the procs.

Cheers