So, recently I went through my characters and found my old Dark/Stone brute. Sitting at level 50 and stripped of most of his IOs. I decided I'd take him out of storage and make use of him again, as he already had a chunk of his incarnate abilities just waiting to be used. I've gone over and made two slightly different builds, and I'd appreciate some advice as to which of the two I should use, or at the very least how I could improve one or the other.
Abyssal Golem: Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Stone Armor Power Pool: Speed Power Pool: Fighting Power Pool: Teleportation Power Pool: Leadership Ancillary Pool: Energy Mastery
Abyssal Golem: Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Stone Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Teleportation Ancillary Pool: Energy Mastery
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I believe personally that the first build would provide better survivability, though the second may provide overall better damage. Again, any advice is appreciated!
My circle is more like an egg. . .a handicapped egg. - A math professor
So, recently I went through my characters and found my old Dark/Stone brute. Sitting at level 50 and stripped of most of his IOs. I decided I'd take him out of storage and make use of him again, as he already had a chunk of his incarnate abilities just waiting to be used. I've gone over and made two slightly different builds, and I'd appreciate some advice as to which of the two I should use, or at the very least how I could improve one or the other.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Abyssal Golem: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Stone Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Rock Armor -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Rchg+(5), LkGmblr-Def/EndRdx(7), SW-ResDam/Re TP(39)
Level 2: Shadow Maul -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(7), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(9)
Level 4: Stone Skin -- S'fstPrt-ResDam/Def+(A)
Level 6: Earth's Embrace -- Dct'dW-Heal/Rchg(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(17)
Level 8: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(21)
Level 10: Mud Pots -- Erad-Dmg(A), Erad-Acc/Rchg(23), Erad-Dmg/Rchg(23), Erad-Acc/Dmg/Rchg(25), Erad-Acc/Dmg/EndRdx/Rchg(25), Erad-%Dam(27)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(31), Mocking-Rchg(31)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(31)
Level 16: Rooted -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(33), HO:Golgi(33), HO:Golgi(33)
Level 18: Dark Consumption -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(34), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(36), Mocking-Rchg(36)
Level 20: Boxing -- KntkC'bat-Acc/Dmg(A)
Level 22: Tough -- GA-3defTpProc(A)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(37)
Level 26: Soul Drain -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(46), Erad-Dmg/Rchg(48)
Level 28: Crystal Armor -- LkGmblr-Def(A), LkGmblr-Rchg+(37), LkGmblr-Def/EndRdx(39)
Level 30: Teleport -- Winter-ResSlow(A)
Level 32: Midnight Grasp -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(40), SBrutesF-Acc/Dmg/Rchg(40), SBrutesF-Acc/EndRdx/Rchg(40), SBrutesF-Acc/Dmg/EndRdx/Rchg(42), SBrutesF-Rech/Fury(42)
Level 35: Minerals -- LkGmblr-Def(A), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def/EndRdx(43)
Level 38: Granite Armor -- LkGmblr-Def(A), LkGmblr-Rchg+(43), Aegis-ResDam(45), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45), LkGmblr-Def/Rchg(46)
Level 41: Recall Friend -- EndRdx-I(A)
Level 44: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(48)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48)
Level 49: Maneuvers -- GftotA-Run+(A), GftotA-Def/EndRdx(50), GftotA-Def/EndRdx/Rchg(50), HO:Cyto(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A), Run-I(11)
Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13)
Level 50: Musculature Radial Paragon
Level 50: Ageless Core Epiphany
Level 50: Reactive Radial Flawless Interface
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And then also
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Abyssal Golem: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Stone Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(45), T'Death-Dam%(50)
Level 1: Rock Armor -- LkGmblr-Rchg+(A)
Level 2: Stone Skin -- S'fstPrt-ResDam/Def+(A)
Level 4: Shadow Maul -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(5), Oblit-Dmg/Rchg(37), Oblit-Acc/Rchg(40), Oblit-Dmg(42)
Level 6: Earth's Embrace -- Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37)
Level 8: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(27)
Level 10: Mud Pots -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Dmg/Rchg(34), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(36)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(15), Mocking-Taunt/Rchg/Rng(15), Mocking-Acc/Rchg(17), Mocking-Taunt/Rng(17), Mocking-Rchg(19)
Level 16: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-Regen+(19), HO:Golgi(21), HO:Golgi(21)
Level 18: Dark Consumption -- P'Shift-EndMod/Rchg(A), P'Shift-Acc/Rchg(46), P'Shift-EndMod/Acc/Rchg(46), P'Shift-EndMod/Acc(46)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(23)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 26: Soul Drain -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(29), Armgdn-Dam%(31)
Level 28: Crystal Armor -- LkGmblr-Rchg+(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Midnight Grasp -- SBrutesF-Dmg/Rchg(A), SBrutesF-Acc/Dmg/Rchg(33), SBrutesF-Acc/EndRdx/Rchg(33), SBrutesF-Acc/Dmg/EndRdx/Rchg(33), SBrutesF-Rech/Fury(34)
Level 35: Teleport -- Winter-ResSlow(A)
Level 38: Granite Armor -- RedFtn-Def(A), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(39), Aegis-ResDam(39), Aegis-ResDam/EndRdx(40), Aegis-ResDam/Rchg(40)
Level 41: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Rchg(42)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(45)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Minerals -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3)
Level 50: Musculature Radial Paragon
Level 50: Void Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Melee Radial Embodiment
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Marshal
Level 50: Phantom Radial Superior Ally
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I believe personally that the first build would provide better survivability, though the second may provide overall better damage. Again, any advice is appreciated!
My circle is more like an egg. . .a handicapped egg. - A math professor