Hello community, quick question...about AE
While it does vary per map, base difficulty can only spawn 3 enemies at the absolute most. In some cases, spawns are close enough to naturally draw aggro. +0x2 bosses on tends to be a decent way to test since you can see a variety of spawns and make sure everything in your enemy groups is working properly.
Also, never fully trust the size names as absolutes. There are "Small" maps that are bigger than some "Medium" and vice versa.
oh, and how many missions can you put in an arc?
Cryosteel 46 ice/ice Blaster
Bonfire Blaze 25 Fire/Fire Blaster
Dream of Shadows 25 Staff/Willpower Scrapper
+ 17 alts
Five.
What I would suggest is that you read Memphis Bill's Architect Tutorials (http://wiki.cohtitan.com/wiki/Missio...itect_Tutorial) and run @Paula's tutorial arcs in game. The two resources combined do a great job of getting you the info you need. Tutorial 300 is in need of updating but that's partially my own fault since I volunteered and then never got around to it.
So i just came back to the game after a long layoff (so long AE was the upcomming issue when I left) and I really like AE. It feeds my creative side. I am having one problem, however. Every time I create a mission that think will be good, i test and...there's almost nothing to fight. Enemy spawns are few and far between. Is there anyway to adjust the number of enemies in a given mission? I realize I have my "out-in-the-world difficulty set at normal, but jeez...6 or 7 spawnpoints with one or two spawns on a medium cave map?
Cryosteel 46 ice/ice Blaster
Bonfire Blaze 25 Fire/Fire Blaster
Dream of Shadows 25 Staff/Willpower Scrapper
+ 17 alts