DB/MM help :)


Another_Fan

 

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Originally Posted by Another_Fan View Post
No it doesn't at all. It's amazing that you consider yourself qualified to determine what is misinformation in this context when you haven't brought anything to the table yourself.

Will give you this. AF annoys me sometimes but always either contributes or has something to contribute. Seems like Hopeling is just all about pseudo-modding, based on recent actions.


 

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Originally Posted by Another_Fan View Post
No it doesn't at all. It's amazing that you consider yourself qualified to determine what is misinformation in this context when you haven't brought anything to the table yourself.
OK, so on beta currently (subject to change, etc), Sustain powers give +112.5% regen unenhanceable, and +112.5% regen enhanceable. With 95% heal enhancement, that's ~330% regeneration, which can easily enough be kept up at all times. The Sustain powers that do Absorb have different numbers, but they're also less directly comparable to Drain Psyche, so I'm going to focus on the regen Sustain powers here.

On SOs alone, Drain Psyche (slotted 3 heal, 2 rech, 1 acc) has a 72-second recharge and gives 146% regeneration per target. That means you need to hit 2 targets to get roughly the same amount of regeneration that Sustain gives, and 3 to do better. But that doesn't account for the uptime. Let's round up and say you use DP every 80 seconds, since you don't always have a nice cluster to drain right when it recharges. To regenerate the same total amount over time, you'd need 330*(80/30) = 880% regeneration from Drain Psyche. That's ~6 targets. High, although not impossible, and not much room left to hit more targets and outperform Sustain powers, averaging in the downtime. Fifty seconds of downtime is a lot, though, so surviving from the end of one Drain Psyche to the start of the next can be an issue. A Sustain power would regenerate ~70% of your health in those 50 seconds; that's a lot of damage to soak and hope that you can catch up during the duration of Drain Psyche. Under these conditions, Mental is definitely not looking so hot.

With basic frankenslotting, Drain Psyche can have 95% recharge enhancement rather than 66%. This brings its recharge down to 61.5s, the average number of targets needed to break even to ~5, and the damage you need to soak during the downtime to ~50% of your health. Still not looking very good compared to Sustain.

With frankenslotting and during Hasten, Drain Psyche recharges in 45.3s, you need 3-4 targets to break even, and you need to soak only ~20% of your health during the downtime.

And in a target-rich environment, or in short fights where the uptime doesn't matter, or as a panic button, Drain Psyche wins by a mile before adding any recharge set bonuses at all.

So, depending on the build and the situation, Drain Psyche can range somewhere from "significantly worse than Sustain" to "multiple times better than Sustain".

And of course, /Mental still has two good AoEs (including the only ranged AoE attack in any Blaster secondary) and a regen debuff. i24 /Mental is not clearly superior to everything like i23 /Mental is, and is not necessarily a great pairing for Dark/, but it's not on the bottom of any meaningful pile.


 

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Originally Posted by sypher_vendetta View Post
for Dark Blast, im a bit stumped, are the AOE's worth taking, and if so which 1s?
I would take and use both Tentacles and Umbral Torrent, and they both do solid damage. However, Umbral Torrent does KB as well, so it is not for everyone. Come Issue 24, Blackstar will recharge faster and will no longer have a crash, so it will become a staple power as well.

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Originally Posted by sypher_vendetta View Post
im also a bit clueless for which epic power pool to take, thematically i want it to fit with my concept, he is a dark shadowed being which ghost hunters have been trying to find for years, the most prominent EVP he has given is "pray your god".
His name is Dis incarnate, so im looking for which would fit him best, and for good survivability, any help would be great.
Come Issue 24 and the ability to color the epic powers, I would consider a dark colored Flame Mastery. Wreathed in dark flames is a great look and Rise of the Phoenix is a fabulous power that seems to fit someone being chased by ghost hunters.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

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Originally Posted by Hopeling View Post



And of course, /Mental still has two good AoEs (including the only ranged AoE attack in any Blaster secondary) and a regen debuff. i24 /Mental is not clearly superior to everything like i23 /Mental is, and is not necessarily a great pairing for Dark/, but it's not on the bottom of any meaningful pile.
Mental has one good AOE in Psychic Shockwave- The cone doesn't fit practically in a nice AOE chain at the high end. I did want to point out that WoC, especially w/ a Coercive proc and Cognitive Interface is wonderful mitigation on a well-built /Ment character and will continue on as such. Shockwave, as mentioned earlier, does more base damage than Foot Stomp. There is one more gem to mention, which is Mind Probe. It fits into my Fire/Ment's ST chain and is recommended for the best results. Concentration rules too... That gives us: Drain Psyche, Psychic Shockwave, World of Confusion, Mind Probe and Concentration. All wonderful powers that contribute their fair share to the awesomeness that is /Ment. I just wanted to point out that 5/9 of the powers in the set are awesome (and the first one you're stuck with) before anyone starts in on a "DP is all /Ment does" argument.


 

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Originally Posted by TwoHeadedBoy View Post
Yea, the obvious answer here: Mental doesn't need a buff. The rest of the secondaries are being buffed to be as survivable as /Mental, in a relative sense, probably because Arbiter Hawk found one of my /Mental builds and realized how underpowered the rest of the Blaster secondaries were in comparison.

I even suggested that the Dev's use /Ment as a measuring stick for buffing other secondaries, while babies whined about nerfing /Ment to be as crappy as everything else. For the record, I won. Other Blaster secondaries are now being buffed to be as 'relatively survivable' as Mental. You still don't have the offense to compete with high end results, and your defense (read: Not 'defense' the mechanic, but 'defense' as in sports; Offense v. Defense) is much easier to use. I know you simpletons love simple things.

So, it takes way less inf and way less cleverness to build a Blaster that's about 75% as durable as a peak /Ment Blaster, come i24. It also won't have a -regen power, but that's ok. The people who are sooper stoked about these changes are people who play Blasters that weren't God Moding the game (on Blasters) before i24 like I've been doing.

You guys just need to realize that you're getting a consolation prize for not playing /Ment and move on.

Also, you're welcome for making such a stink pointing out how crappy all of your Blasters were by showing mine off around the forums. I'm sure you hate me for it, but I wouldn't even be slightly surprised if Dev's took notice, since they followed the spirit of ALL of my suggestions to give the common folk (that's what I call most of you) a consolation prize, in order to feel that you were relevant.

NOTICE:

I DO NOT SPEAK FOR /MENT AS A WHOLE, OR THE COMMUNITY THAT PLAYS IT.

MOST OF WHAT I DO WITH THE SET IS EQUALLY, IF NOT MORE RELIANT UPON MY OWN INTUITION AND BUILD SKILLZ AS IT IS ON THE AWESOME POWERSET ITSELF. IF MORE PEOPLE QUOTE ONE OF MY POSTS QQ'ING ABOUT A /MENT NERF, I WILL BE VERY ANNOYED. I'M SORRY FOR BEING SMARTER THAN YOU. MENTAL ISN'T EVEN A PARAGON MARKET SET YOU LAZY *******(S.)

Excellent satire. Bravo.


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Originally Posted by Iggy_Kamakaze View Post
Nice build

 

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Originally Posted by TwoHeadedBoy View Post
Derp, good thing we have IO's. Pretty sure I can withstand 54x8 maps on my /Ment Blasters. My Arch build is a couple threads down in case you want to take some notes, but all the specs are in this thread already.

Also, when you hit 120 HP/s perma, we can talk.

Derp again on a couple counts here. No. DP is perfect. It's a great power because it's a skill power- In order to leverage it properly, you have to ACTUALLY BE GOOD AT THE GAME, and actually INVEST IN YOUR CHARACTERS! Gasp! God forbid City of Casuals loses its stronghold on the forums! Lrn2play and make a high end /Ment (Don't pair it with a retarded primary like OP did, use your head. That's part of not being a nub) and you'll see what I'm talking about.
I'll help the OP. I know the OP. I've helped him with builds in the past, he has a badass Sylar avatar, and he's a super nice guy. He just happened to make a bad decision by pairing DB with /Ment, and then you put down the wrong selection in the first response, while making way more retarded assessments than just putting down pairing DB/ with /Ment.
This all the way, you have helped me in the past THB alot infact, especially with warshades, so i read this post, and now i am in the process of finding a suitable replacement for DB, for concept reasons i took this, but i can always pick fire


 

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Originally Posted by StratoNexus View Post
I would take and use both Tentacles and Umbral Torrent, and they both do solid damage. However, Umbral Torrent does KB as well, so it is not for everyone. Come Issue 24, Blackstar will recharge faster and will no longer have a crash, so it will become a staple power as well.


Come Issue 24 and the ability to color the epic powers, I would consider a dark colored Flame Mastery. Wreathed in dark flames is a great look and Rise of the Phoenix is a fabulous power that seems to fit someone being chased by ghost hunters.
sounds amazing StratoNexus.
Appreciate the help alot, thank you.