i24 Fire/Rad/Mace Build


Chromium_Man

 

Posted

I have a Fire/Rad/Power Corruptor that I love to play, but his original build was done on a shoestring budget (by choice, not by necessity) with an eye towards max Ranged Defense and Recharge for perma-AM/Hasten. The more I play him the more I love him and I think I want to respec him with Insta-Snipe and Crashless Nukes coming 'round the bend.

Notes on the Build:

*I shifted the focus of the build from Ranged Defense to S/L. Ranged Defense seemed better suited to me originally for a toon with few/no Melee-range powers, but 6-slotting Thunderstrikes is a slot-burden on an already tight build.

*I'm not sure if it will show up in a forum export, but Tactics has the first 5 IOs boosted to +5. This gives me +16.01% To-Hit, which with the Kismet Unique puts me one one-hundredth of a percent above the threshhold for Perma-Insta-Snipe. Phew!

*I originally had Radiation Infection slotted with 3 Enzymes, but decided to slot it with two full sets of low level Defense/To-Hit Debuff IOs. As an aside, I love the art for Discouraging Words which appears to be a buffalo and thus a totally random reference to Home on the Range.

*Three powers (Radiant Aura, Blaze, and Blazing Bolt) are unslotted right now. Radiant Aura will have a full set of the new Heal IO which includes an 8.75% +Rech, and the two attacks will have three each of the new Superior ATO set for an extra 15% +Rech, plus 2 assorted Ranged IO sets to get the enhancement numbers where I need them. I have to play around with the set to really know what works best. In short, you have to imagine the build with an extra 23.75% +Rech.

*I didn't put the iPowers in the build. I currently have Musculature that I slotted before I realized it's not all that good. I'll likely swap that out for one of the Tier 4 Cardiacs to make life easier.

*Finally, I know that the PPM mechanic makes Fireball a less-than-ideal candidate for Malice of the Corruptor, but I'm doing it more for the enhancement values than for the proc. I'd be willing to switch it up though if there's a better way to move slots around.

Any and all comments and criticism are welcome. I know i24 is still a ways off, but I like to be prepared, especially with all the rebuilding I'll likely have to do.

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Cesium Man (i24): Level 50 Technology Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(19), Apoc-Acc/Dmg/Rchg:50(21), Apoc-Acc/Rchg:50(21), Apoc-Dmg/EndRdx:50(23)
Level 1: Radiant Aura -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Empty(7)
Level 2: Fire Ball -- SMotCorruptor-Acc/Dmg:50(A), SMotCorruptor-Dmg/Rchg:50(40), SMotCorruptor-Acc/Dmg/Rchg:50(40), SMotCorruptor-Dmg/EndRdx/Rchg:50(42), SMotCorruptor-Acc/Dmg/EndRdx/Rchg:50(42), SMotCorruptor-Rchg/Dmg%:50(50)
Level 4: Accelerate Metabolism -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(7), Efficacy-EndMod/Acc/Rchg:50(9), Efficacy-Acc/Rchg:50(9), Efficacy-EndMod/Acc:50(11), Efficacy-EndMod/EndRdx:50(11)
Level 6: Rain of Fire -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(42), Ragnrk-Acc/Dmg/Rchg:50(43), Ragnrk-Acc/Rchg:50(43), Ragnrk-Dmg/EndRdx:50(43)
Level 8: Fly -- Zephyr-ResKB:10(A)
Level 10: Radiation Infection -- ExVuln-DefDeb:20(A), ExVuln-DefDeb/Rchg:20(13), ExVuln-DefDeb/Rchg/EndRdx:20(13), DisWord-ToHitDeb:20(48), DisWord-ToHitDeb/Rchg:20(50), DisWord-ToHitDeb/Rchg/EndRdx:20(50)
Level 12: Enervating Field -- EndRdx-I:50(A)
Level 14: Aim -- Rec'dRet-ToHit:20(A), Rec'dRet-Pcptn:10(37)
Level 16: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(17), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx/Rchg:35(19)
Level 18: Blaze -- Empty(A), Empty(27), Empty(29), Empty(31), Empty(31)
Level 20: Lingering Radiation -- CtlSpd-Acc/Slow:30(A), CtlSpd-Acc/EndRdx:30(46), CtlSpd-Rng/Slow:30(48), CtlSpd-EndRdx/Rchg/Slow:30(48)
Level 22: Tough -- S'fstPrt-ResDam/Def+:10(A), GA-3defTpProc:10(23)
Level 24: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(25), LkGmblr-Def:50(25), LkGmblr-Rchg+:25(27), Ksmt-ToHit+:10(37)
Level 26: Blazing Bolt -- Empty(A), Empty(31), Empty(34), Empty(34), Empty(37)
Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 30: Mutation -- RechRdx-I:50(A)
Level 32: Inferno -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(34)
Level 35: Scorpion Shield -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(36), LkGmblr-Def:50(36), LkGmblr-Rchg+:25(36)
Level 38: EM Pulse -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(39), UbrkCons-Acc/Hold/Rchg:50(39), UbrkCons-Acc/Rchg:50(39), UbrkCons-EndRdx/Hold:50(40)
Level 41: Maneuvers -- LkGmblr-Rchg+:25(A)
Level 44: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(45), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(46)
Level 47: Hover -- LkGmblr-Rchg+:25(A)
Level 49: Vengeance -- LkGmblr-Rchg+:25(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(15)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(15)
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Set Bonus Totals:

  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 16% Defense(Smashing)
  • 16% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 9.75% Defense(Energy)
  • 9.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 13.81% Defense(Melee)
  • 13.5% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 2% Enhancement(SpeedRunning)
  • 92.5% Enhancement(RechargeTime)
  • 2% Enhancement(JumpHeight)
  • 2% Enhancement(SpeedFlying)
  • 2% Enhancement(SpeedJumping)
  • 10% Enhancement(Range)
  • 66% Enhancement(Accuracy)
  • 10% SpeedFlying
  • 136.5 HP (12.75%) HitPoints
  • 10% JumpHeight
  • 10% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 1.65%
  • MezResist(Immobilized) 3.85%
  • 20% PerceptionRadius
  • 16% (0.27 End/sec) Recovery
  • 46% (2.05 HP/sec) Regeneration
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 10% SpeedRunning
Code:
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Chromium Man Model Designations
I - Fire/Fire/Fire Blaster, II - Fire/Energy/Fire Tank, III - Elec/Elec/Elec Blaster,
IV - Elec/Elec/Mu Brute, V - Elec/Elec/Mu Stalker, VI -Elec/Elec/Energy Tank, VII - Elec/Elec/Body Scrapper, VIII - Elec/Elec/Mu Dominator
Co-founder of Riders of Apocalypse - Triumph Server