Okay, I made a similar post that was moved to Ideas and Suggestions which I still can't find or I'd move this one if I could.
Let me know if there's a better place for level design issues:
I forget the mission name. It's after you've been to the other side of the dam and now have to investigate multiple Arachnos dig sites. The map pointer is not helpful at all and points you at an area just under the Freaks. I'm used to the occasional vague pointer I did a lot of searching along the surrounding cliffs. It got to the point where I thought something was bugged and have abandoned this quest-line on multiple accounts in the past.
When somebody off of help showed me where it was (it took a while to find somebody who knew), they said "nobody can ever find that one on their own."
I know it's old but mission designs like these can be kind of frustrating when they're towards the end of a long-ish arc.
Posted
I remember that one. Took me forever to figure out the entrance was on the other side of the wall. I got so sick of circling that neigborhood looking for a hole or a cave or a door that would open. Anything to go down about 100meters!
Okay, I made a similar post that was moved to Ideas and Suggestions which I still can't find or I'd move this one if I could.
Let me know if there's a better place for level design issues:
I forget the mission name. It's after you've been to the other side of the dam and now have to investigate multiple Arachnos dig sites. The map pointer is not helpful at all and points you at an area just under the Freaks. I'm used to the occasional vague pointer I did a lot of searching along the surrounding cliffs. It got to the point where I thought something was bugged and have abandoned this quest-line on multiple accounts in the past.
When somebody off of help showed me where it was (it took a while to find somebody who knew), they said "nobody can ever find that one on their own."
I know it's old but mission designs like these can be kind of frustrating when they're towards the end of a long-ish arc.