This is more about one particularly confusing mission design but I added some nice-to-haves. I understand it's a really old zone but as a player who is new to lvl 30ish, and who really enjoyed look and feel as well general plot-concept of the zone, I was surprised by a few things:
Main issue: (Mayor Quest-line) Get Information From all Ghosts - You're given a divining rod which your told is what you're supposed to use on everything to get information. It has about a 60% hit rate and 20 uses with the side-effect of one-shotting ghosts.. Not enough to nail every ghost. I replayed 3 times trying to figure out what I was doing wrong before folks in help pointed that I could just kill the ghosts. Please note, after having played the Cure the Lost mission, I assumed it was "one of those" wack 'em with a magic stick missions and that maybe those mysterious clouds that don't really do anything to you were supposed to recharge your stick or something.
* That wasn't so bad but at the point I was really sick of office mazes in Croatoa. Most building interiors appear to be bordering-on-non-Euclidean office mazes, regardless of description or facade appearance. Warehouse, store-front, doesn't matter, if it was in a building and not a cave, it was an office maze. Camera also got really jerky with demons moving in and out of confined spaces causing focus shifts. Started giving me a bit of motion sickness.
* A little clarity on the mission where you have to keep the 30 Fir Bolg from escaping would have been nice because they don't really run at first and it wasn't clear to me that the ones that were running were actually fixtures of the area or just random spawns and there was some sort of timer countdown. Ultimately, folks on help pointed out that you just play goalkeeper until it's over so I parked my MM with a full crew of demons by the gate and made myself a sandwich. If it's a timer, that would be nice to see. If it's a monster-mash, it would be nice to see monsters remaining.
* Kid with the goatee's dialog was kind of stupid. He could relay the same info without making you feel like a dweeb for helping him.
This is more about one particularly confusing mission design but I added some nice-to-haves. I understand it's a really old zone but as a player who is new to lvl 30ish, and who really enjoyed look and feel as well general plot-concept of the zone, I was surprised by a few things:
Main issue: (Mayor Quest-line) Get Information From all Ghosts - You're given a divining rod which your told is what you're supposed to use on everything to get information. It has about a 60% hit rate and 20 uses with the side-effect of one-shotting ghosts.. Not enough to nail every ghost. I replayed 3 times trying to figure out what I was doing wrong before folks in help pointed that I could just kill the ghosts. Please note, after having played the Cure the Lost mission, I assumed it was "one of those" wack 'em with a magic stick missions and that maybe those mysterious clouds that don't really do anything to you were supposed to recharge your stick or something.
* That wasn't so bad but at the point I was really sick of office mazes in Croatoa. Most building interiors appear to be bordering-on-non-Euclidean office mazes, regardless of description or facade appearance. Warehouse, store-front, doesn't matter, if it was in a building and not a cave, it was an office maze. Camera also got really jerky with demons moving in and out of confined spaces causing focus shifts. Started giving me a bit of motion sickness.
* A little clarity on the mission where you have to keep the 30 Fir Bolg from escaping would have been nice because they don't really run at first and it wasn't clear to me that the ones that were running were actually fixtures of the area or just random spawns and there was some sort of timer countdown. Ultimately, folks on help pointed out that you just play goalkeeper until it's over so I parked my MM with a full crew of demons by the gate and made myself a sandwich. If it's a timer, that would be nice to see. If it's a monster-mash, it would be nice to see monsters remaining.
* Kid with the goatee's dialog was kind of stupid. He could relay the same info without making you feel like a dweeb for helping him.