Fire / Storm


Doomguide

 

Posted

Would appreciate older/wiser/more experienced eyes over this build. I've played the toon to lvl 37 and am having a blast but looking to IO the toon to a good PVE team and solo player.

You'll see I'm quite a novice at IOing!

Please note that I am using the KB/KD proc in Tornado it just hasn't shown up in Mids.

Grateful any and all constructive advice. Thank you,

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Divine Wind II v2: Level 50 Science Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Fire Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (15) Thunderstrike - Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Recharge
  • (27) Thunderstrike - Accuracy/Damage/Endurance
  • (29) Thunderstrike - Damage/Endurance/Recharge
Level 1: Gale
  • (A) Accuracy IO
Level 2: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (3) Positron's Blast - Damage/Endurance
  • (13) Positron's Blast - Damage/Recharge
  • (15) Positron's Blast - Damage/Range
  • (27) Positron's Blast - Accuracy/Damage/Endurance
  • (34) Positron's Blast - Chance of Damage(Energy)
Level 4: Hover
  • (A) Kismet - Accuracy +6%
Level 6: Rain of Fire
  • (A) Ragnarok - Damage
  • (7) Ragnarok - Damage/Recharge
  • (9) Ragnarok - Accuracy/Damage/Recharge
  • (19) Ragnarok - Accuracy/Recharge
  • (19) Ragnarok - Damage/Endurance
  • (29) Detonation - Accuracy/Damage/Endurance
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 10: Steamy Mist
  • (A) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense/Recharge
  • (11) Luck of the Gambler - Endurance/Recharge
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
Level 12: Aim
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 14: Fly
  • (A) Flight Speed IO
Level 16: Freezing Rain
  • (A) Touch of Lady Grey - Defense Debuff
  • (17) Touch of Lady Grey - Defense Debuff/Recharge
  • (17) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
  • (21) Touch of Lady Grey - Recharge/Endurance
  • (21) Touch of Lady Grey - Defense Debuff/Endurance
  • (23) Detonation - Damage/Recharge
Level 18: Blaze
  • (A) Thunderstrike - Accuracy/Damage
  • (34) Thunderstrike - Damage/Endurance
  • (34) Thunderstrike - Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge
Level 20: Afterburner
  • (A) Karma - Knockback Protection
Level 22: Maneuvers
  • (A) Endurance Reduction IO
  • (23) Endurance Reduction IO
  • (40) Endurance Reduction IO
Level 24: Assault
  • (A) Endurance Reduction IO
  • (25) Endurance Reduction IO
  • (43) Endurance Reduction IO
Level 26: Vengeance
  • (A) Luck of the Gambler - Defense/Recharge
Level 28: Kick
  • (A) Accuracy IO
Level 30: Tough
  • (A) Steadfast Protection - Resistance/Endurance
  • (31) Steadfast Protection - Resistance/+Def 3%
  • (31) Steadfast Protection - Knockback Protection
  • (40) Gladiator's Armor - TP Protection +3% Def (All)
Level 32: Weave
  • (A) Endurance Reduction
  • (33) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (33) Red Fortune - Defense
Level 35: Tornado
  • (A) Blood Mandate - Accuracy/Damage
  • (36) Blood Mandate - Damage/Endurance
  • (36) Blood Mandate - Accuracy/Endurance
  • (37) Blood Mandate - Accuracy/Damage/Endurance
  • (39) Blood Mandate - Accuracy
  • (39) Blood Mandate - Damage
Level 38: Power Sink
  • (A) Efficacy Adaptor - EndMod
  • (39) Efficacy Adaptor - EndMod/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (46) Efficacy Adaptor - Accuracy/Recharge
Level 41: Lightning Storm
  • (A) Devastation - Chance of Hold
  • (42) Apocalypse - Damage
  • (42) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (43) Apocalypse - Accuracy/Recharge
  • (43) Apocalypse - Damage/Endurance
Level 44: Charged Armor
  • (A) Endurance Reduction
  • (45) Endurance Reduction
  • (45) Gladiator's Armor - Resistance
  • (45) Resist Damage IO
Level 47: Conserve Power
  • (A) Recharge Reduction
  • (48) Recharge Reduction
Level 49: Summon Adept
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Hold Duration IO
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Scourge
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (7) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (5) Endurance Modification IO
  • (5) Endurance Modification IO
------------


 

Posted

No comments? No idea whether that's awful or good. Have I hit on the very best build by accident or is it just too awful to elicit any comments??


 

Posted

You're not getting much use out of the 3rd recharge redux in summon adept...it's almost worthless using that slot for that in that power.

Charged armor could be slotted much better...there's a lot of resists you're missing out on with it slotted that way.

More accuracy in powersink

Use 3 LotG in weave(+Rech, Def, Def/End), if you want 4 use the Def/End/Recharge or Def/Rech

Tough could use 3 Aegis and the steadfast or 4 reactive + steadfast 3%

Vengeance can use a +rech LotG it is far more useful

Assault is using a slot that isn't doing much with the 3rd end redux

Manuevers can take 3 LotG pieces...do that, it works a lot better.

Freezing Rain needs damage...LOTS more damage and Recharge

That should help you for starters.


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Soulfire Darkness - Dark/Fire Tank (50+2)
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Posted

Generally good suggestions, but one I don't understand:

Quote:
Originally Posted by planet_J View Post
Freezing Rain needs damage...LOTS more damage and Recharge
People slot Freezing Rain for damage? Hasn't it been shown that those "1s" you see over the foes' heads are actually fractions of a damage point? Doesn't slotting damage in FR make very little difference?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by planet_J View Post
You're not getting much use out of the 3rd recharge redux in summon adept...it's almost worthless using that slot for that in that power.

Charged armor could be slotted much better...there's a lot of resists you're missing out on with it slotted that way.

More accuracy in powersink

Use 3 LotG in weave(+Rech, Def, Def/End), if you want 4 use the Def/End/Recharge or Def/Rech

Tough could use 3 Aegis and the steadfast or 4 reactive + steadfast 3%

Vengeance can use a +rech LotG it is far more useful

Assault is using a slot that isn't doing much with the 3rd end redux

Manuevers can take 3 LotG pieces...do that, it works a lot better.

Freezing Rain needs damage...LOTS more damage and Recharge

That should help you for starters.
Agree with most of this. One thing that I think is incorrect is "more accuracy in Power Sink". I believe the power needs no accuracy, it is autohit vs foes ( http://tomax.cohtitan.com/data/power...ery.Power_Sink )

Fly - Don't enhance the fly spd you are at the spd cap for Fly while unenhanced (unless you enhance Afterburner for +fly spd.) Unless it's thematic/conceptual though I wouldn't bother with +fly spd, better uses for the slot(s).

Did some work on the build. End use is much rougher now but you also have both Power Sink and Conserve Power in the build so should be manageable. You'll just have to pay attention and get used to when/how to use PS and CP. Flip side is the build now sits at 32.5% or better vs Fire, Cold, Nrg, Neg Nrg, Ranged and AoE (or one small luck or numerous potential teammate buffs from the soft cap).

Anyway here it is for thinking on.

Doomguide

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Divine Wind II v2_Midgard EU_Alternate1 (v1.00.i23 Incarnate): Level 50 Science Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(25)
Level 1: Gale -- Acc-I(A)
Level 2: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(3), Det'tn-Dmg/EndRdx/Rng(13), Det'tn-Dmg/Rng(15), Det'tn-Dmg/EndRdx(27), Posi-Dam%(34)
Level 4: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(29), Ksmt-ToHit+(37)
Level 6: Rain of Fire -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(7), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(19), Ragnrk-Dmg/EndRdx(19)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11), Aegis-ResDam(25), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(46)
Level 12: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(13), AdjTgt-Rchg(46)
Level 14: Fly -- Zephyr-ResKB(A), Winter-ResSlow(27)
Level 16: Freezing Rain -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(17), SMotCorruptor-Acc/Dmg/Rchg(17), SMotCorruptor-Dmg/EndRdx/Rchg(21), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(21), SMotCorruptor-Rchg/Dmg%(23)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(36), OvForce-Dmg/End/Rech(37)
Level 20: Afterburner -- LkGmblr-Rchg+(A)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(43)
Level 24: Assault -- EndRdx-I(A)
Level 26: Vengeance -- LkGmblr-Rchg+(A)
Level 28: Kick -- Acc-I(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(31), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(40)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 35: Tornado -- UndDef-Rchg/EndRdx(A), LdyGrey-Rchg/EndRdx(36), FrcFbk-Rchg/EndRdx(36), S'bndAl-Dmg(37), S'bndAl-Dmg/Rchg(39), OvForce-Dam/KB(39)
Level 38: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), Efficacy-EndMod/Rchg(40), RechRdx-I(46)
Level 41: Lightning Storm -- Dev'n-Hold%(A), Apoc-Dam%(42), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43), Apoc-Dmg/EndRdx(43)
Level 44: Charged Armor -- GA-3defTpProc(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45)
Level 47: Summon Adept -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), P'Shift-EndMod/Rchg(50), P'Shift-EndMod/Acc/Rchg(50)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Rchg(5)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Agility Core Paragon
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Posted

Quote:
Originally Posted by Sailboat View Post
Generally good suggestions, but one I don't understand:



People slot Freezing Rain for damage? Hasn't it been shown that those "1s" you see over the foes' heads are actually fractions of a damage point? Doesn't slotting damage in FR make very little difference?
In general yes this is the thinking, those tics are actually rounded up to "1". It will do a lot more damage enhanced ... just spreads it over 15 seconds (but goes from under 40 damage to around 140+ over those 15 seconds depending on your slotting). I dropped the Corrruptor ATE in the power as that redlines the ED damage and recharge (and wastes a lot of accuracy as well). And actually, I believe, if maxing the damage output is really where you want to go -> 1 common recharge IO and 5 damage procs (or 4 damage procs and the Achilles -resist). I wanted the set bonuses. YMMV and all that.

Doomguide


 

Posted

Some great suggestions here. Thank you all very much. Not familiar with IO sets so all this is new territory for me and your comments are very gratefully received.