Beam Rifle / Force Field Defender Build


Two_Dollar_Bill

 

Posted

I know, the rules say that Force Field is my primary power set... but the whole reason this character exists is so I can spend more quality time blasting things with Beam Rifle... listening to those funny noises it makes and seeing things disintegrate.
I've tried other archetypes and other power sets to pair with Beam Rifle, but they all require me to spend time in combat doing non-beam-rifley things like debuffing foes or summoning Acid Mortars. I've decided that Force Field is the way to go, because it asks so little of my time and it's easy to get high defenses.

This is a S/L Defense build using Scorpion Shield and entirely too many toggles. A couple of strategically placed PvP IOs are the only purples. I slotted my powers with an eye towards extra hit points... because time spent face-planted is time that cannot be used shooting things. I took Summon Disruptor instead of Lancer Shot because seven rifle attacks seems to be about the limit of what I can keep straight on my hotbars.

I have a feeling that my primary problem will be endurance, largely due to running so many toggles. There are some things that I could break up to get some endurance cost reduction. I'm curious to know if anyone has this sort of character and if they have any pointers to offer.

Hero Plan by Mids' Hero Designer 1.959
http://www.cohplanner.com/

Click this DataLink to open the build!

Beam FF 120725A: Level 50 Technology Defender
Primary Power Set: Force Field
Secondary Power Set: Beam Rifle
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Deflection Shield -- LkGmblr-Def(A), LkGmblr-Rchg+(3)
Level 1: Single Shot -- SDefendersB-Acc/Dmg(A), SDefendersB-Dmg/Rchg(5), SDefendersB-Dmg/EndRdx/Rchg(5), Dev'n-Acc/Dmg(7), Dev'n-Acc/Dmg/Rchg(11), Dev'n-Acc/Dmg/EndRdx/Rchg(11)
Level 2: Charged Shot -- SDefendersB-Acc/Dmg/EndRdx(A), SDefendersB-Acc/Dmg/EndRdx/Rchg(7), SDefendersB-Rchg/Heal%(9), Dev'n-Acc/Dmg(9), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Cutting Beam -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(17), Range-I(19)
Level 6: Fly -- Srng-Fly(A), Srng-EndRdx(19), Srng-EndRdx/Fly(21)
Level 8: Recall Friend -- Zephyr-ResKB(A)
Level 10: Disintegrate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(23), Dev'n-Acc/Dmg/Rchg(23), Dev'n-Acc/Dmg/EndRdx/Rchg(25)
Level 12: Dispersion Bubble -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Rchg+(27), EndRdx-I(29)
Level 14: Insulation Shield -- LkGmblr-Def(A), LkGmblr-Rchg+(29)
Level 16: Aim -- Rec'dRet-Pcptn(A), RechRdx-I(31)
Level 18: Repulsion Field -- EndRdx-I(A), EndRdx-I(31)
Level 20: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Rchg+(33), EndRdx-I(34)
Level 22: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(31), TtmC'tng-EndRdx(37), TtmC'tng-ResDam/EndRdx(37), TtmC'tng-ResDam/EndRdx/Rchg(37)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(40)
Level 30: Penetrating Ray -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg/Rchg(40), Dev'n-Acc/Dmg/EndRdx/Rchg(42), ExtrmM-Acc/ActRdx/Rng(42), ExtrmM-Dmg/ActRdx/Rchg(42), ExtrmM-Acc/Rng/Rchg(43)
Level 32: Repulsion Bomb -- Acc-I(A)
Level 35: Piercing Beam -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(40), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(45)
Level 38: Overcharge -- Posi-Acc/Dmg(A), Posi-Dam%(39), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46)
Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(45), Ksmt-ToHit+(50)
Level 44: Focused Accuracy -- EndRdx-I(A), EndRdx-I(45)
Level 47: Summon Disruptor -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), RechRdx-I(50)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21), Panac-Heal/+End(27)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(3), EndMod-I(33)
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