Cannot find anything recent, except just now about 2 threads below mine but that is a farming request. I like my guy right now in the 20s, but am expecting him to get squishier in the 30s (and die lots in the 40s).
I would like to make a viable playing build.
Attaching mids, my thinking on the build is softcap E/N def, reasonable S/L def. Reasonable resists. Cry when I play the Dark Astoria arcs and encounter cold damage. I took a slot from each resist to put into Burn for E/N def and more utitility from it.
Positional defence seems impossible on Spines/Fire so I went typed.
This is not my current build, but a planned respec as using mids seems to show that swopping the Overwhelming set to Spines and slotting Blazing Aura as it is is better for end with Spines using way more than BA. I presumed it would be the auras draining me more.
Little global recharge, but with auras I hope to be reasonably constant damage. For end management I could drop a slot from Weave and put it in health for the numina proc. Or maybe into Healing Aura as the end cost seems high.
I'm sad about the lack of epic pool usage, had thought Fiery Embrace and Fire pool would be fun. I'm playing a Fire/Fire brute so will try that as F/F/F
Any tips appreciated. Throw spines might be a bit strange slotting.
Tell me that power X is the best and needs better slotting etc.
Code:
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Cannot find anything recent, except just now about 2 threads below mine but that is a farming request. I like my guy right now in the 20s, but am expecting him to get squishier in the 30s (and die lots in the 40s).
I would like to make a viable playing build.
Attaching mids, my thinking on the build is softcap E/N def, reasonable S/L def. Reasonable resists. Cry when I play the Dark Astoria arcs and encounter cold damage. I took a slot from each resist to put into Burn for E/N def and more utitility from it.
Positional defence seems impossible on Spines/Fire so I went typed.
This is not my current build, but a planned respec as using mids seems to show that swopping the Overwhelming set to Spines and slotting Blazing Aura as it is is better for end with Spines using way more than BA. I presumed it would be the auras draining me more.
Little global recharge, but with auras I hope to be reasonably constant damage. For end management I could drop a slot from Weave and put it in health for the numina proc. Or maybe into Healing Aura as the end cost seems high.
I'm sad about the lack of epic pool usage, had thought Fiery Embrace and Fire pool would be fun. I'm playing a Fire/Fire brute so will try that as F/F/F
Any tips appreciated. Throw spines might be a bit strange slotting.
Tell me that power X is the best and needs better slotting etc.
http://www.cohplanner.com/
Click this DataLink to open the build!
Fiery spines: Level 50 Technology Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Lunge -- KntkC'bat-Knock%:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(13), C'ngImp-Acc/Dmg:50(31), F'dSmite-Acc/Dmg:40(48)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(5), RctvArm-ResDam/EndRdx/Rchg:40(5)
Level 2: Spine Burst -- OvForce-Acc/Dmg:50(A), OvForce-End/Rech:50(7), OvForce-Dmg/End/Rech:50(9), OvForce-Acc/Dmg/End/Rech:50(17), OvForce-Dam/KB:50(31), OvForce-Acc/Dmg/End:50(36)
Level 4: Healing Flames -- Dct'dW-Heal/Rchg:30(A), Mrcl-Heal/Rchg:30(11), H'zdH-Heal/Rchg:30(11)
Level 6: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(7), RechRdx-I:50(42)
Level 8: Impale -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(9), Thundr-Dmg/EndRdx/Rchg:50(13), Thundr-Dmg/EndRdx:50(40), Thundr-Dmg/Rchg:50(40), Thundr-Acc/Dmg/Rchg:50(46)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31)
Level 12: Blazing Aura -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(15), Erad-Acc/Dmg/Rchg:30(15), ScrappersS-Acc/Dmg:50(37), ScrappersS-Dmg/Rchg:50(37), ScrappersS-Rchg/+Crit:50(40)
Level 14: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(34), KntkC'bat-Dmg/Rchg:35(34)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam:40(25)
Level 18: Quills -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(19), Erad-Acc/Dmg/EndRdx/Rchg:30(19), ScrappersS-Dmg/EndRdx/Rchg:50(39), ScrappersS-Acc/Dmg/Rchg:50(39), ScrappersS-Acc/Dmg/EndRdx/Rchg:50(39)
Level 20: Consume -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(21), Erad-Acc/Dmg/Rchg:30(21)
Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(23), RctvArm-EndRdx:40(23)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 26: Ripper -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Rchg:30(27), Erad-Dmg/Rchg:30(27), C'ngBlow-Acc/Rchg:50(45), C'ngBlow-Dmg/EndRdx:50(45), C'ngBlow-Acc/Dmg:50(45)
Level 28: Burn -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(29), Erad-Acc/Dmg/EndRdx/Rchg:30(29), C'ngBlow-Dmg/EndRdx:50(36), C'ngBlow-Acc/Dmg:50(36), C'ngBlow-Acc/Rchg:50(37)
Level 30: Temperature Protection -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:30(50)
Level 32: Throw Spines -- JavVoll-Acc/Dmg:50(A), JavVoll-Dam/Rech:50(33), JavVoll-Acc/Dmg/End/Rech:50(33), JavVoll-Acc/End/Rech:50(33), TmpRdns-Rng/Slow:50(46), P'ngTtl-Rng/Slow:50(46)
Level 35: Fiery Embrace -- RechRdx-I:50(A)
Level 38: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(43), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-EndRdx/Rchg:50(43)
Level 41: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def:50(42)
Level 44: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(48), BasGaze-EndRdx/Rchg/Hold:30(48), BasGaze-Rchg/Hold:30(50)
Level 47: Rise of the Phoenix -- Empty(A)
Level 49: Tactics -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:30(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:30(A)
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Set Bonus Totals:
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Set Bonuses:
Kinetic Combat
(Lunge)
- MezResist(Immobilized) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor(Fire Shield)
- MezResist(Immobilized) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Overwhelming Force(Spine Burst)
- 12% (0.67 HP/sec) Regeneration
- 3% DamageBuff(All)
- 20.08 HP (1.5%) HitPoints
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- Knockback,Knockup protection (Mag 4)
Rectified Reticle(Build Up)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
- 20% PerceptionRadius
Thunderstrike(Impale)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% SpeedRunning, 4% SpeedFlying, 4% SpeedJumping, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler(Combat Jumping)
- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Eradication(Blazing Aura)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Scrapper's Strike(Blazing Aura)
- 20.08 HP (1.5%) HitPoints
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 2% GlobalChanceMod PlayerCrit, 2% GlobalChanceMod MLCrit, 4% GlobalChanceMod BossCrit, 2% GlobalChanceMod CritPlayer, 2% GlobalChanceMod CritSmall, 4% GlobalChanceMod CritLarge, 2% GlobalChanceMod ECCritModPlayer, 2% GlobalChanceMod ECCritModSmall, 4% GlobalChanceMod ECCritModLarge
Kinetic Combat(Boxing)
- MezResist(Immobilized) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor(Plasma Shield)
- MezResist(Immobilized) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Eradication(Quills)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Scrapper's Strike(Quills)
- 20.08 HP (1.5%) HitPoints
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Eradication(Consume)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Reactive Armor(Tough)
- MezResist(Immobilized) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Eradication(Ripper)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Cleaving Blow(Ripper)
- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Eradication(Burn)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Cleaving Blow(Burn)
- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Steadfast Protection(Temperature Protection)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Gladiator's Armor(Temperature Protection)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Javelin Volley(Throw Spines)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(Range)
- 10% (0.56 HP/sec) Regeneration
Luck of the Gambler(Weave)
- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Maneuvers)
- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Basilisk's Gaze(Char)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
Rectified Reticle(Tactics)