Regen Scrapper
First thought is needs more +recharge less +regen and +max health.
Second thought, lots of powers 6 slotted such as several purple sets for minimal gain ... meaning no slots left for Gambler's Cut. I'd want Gambler's Cut 6 slotted. (GC>SD>GC>GD rinse repeat)
Third, no Hasten. See thought #1. Doable without Hasten but makes getting global recharge up there harder. Want solid global recharge for perma Dull Pain and minimizing downtime on the rest of your clicks (IH, MoG, Recon)
Fourth, lower than I'd like on accuracy vs +4 foes thou you do have FA on tap.
Fifth, Divine Avalanche get it into ED effects for damage then slot for +defense. Every time you have to use DA your damage output drops, slotting for damage minimizes this reduction. Still capable of double stacking to soft cap melee and lethal defense.
Sixth, find spots for Kismet +6% and Winter's Gift slow resist(20%). Kismet will help avoid needing to run FA and paying its end cost. Winter's Gift will help vs one of /Regen's weak points getting recharge debuffed.
Seventh, speaking of special IO's ... Steadfast resist/+3%defense and Glad +3%defense. I'd be trying to get both in the build. Not getting hit at all always trumps resisting what does hit at least as far as putting the SW +3%resist vs Steadfast or Glad defense IO's.
A last oddball thought. I get trying to gain the +range defense for 6-slotting Numina's, but this is either another arguement for perma DP or for moving the whole 6 slots to a power that will recharge in 120 seconds or less. The Numina +recovery/+regen will boost you after you click ... but only for 120 seconds after you click. Meaning for 30 seconds or so you lose all benefit from the proc (other than the set bonus for +defense(ranged))
After some relatively quickly done changes (but only to slotting, enhancement/IO choices and level taken) here's the build incorporating some of what I've mentioned. Ideally I'd work in Hasten and likely more defense of some sort ... probably S/L if staying with Body Mastery.
Doomguide
Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/
Click this DataLink to open the build!
Seryn Zatos_Alternate1 (v1.00.i23): Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(36), Achilles-ResDeb%(37)
Level 1: Fast Healing -- Heal-I(A), Heal-I(50)
Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-Heal/Rchg(5), Dct'dW-EndRdx/Rchg(7), Dct'dW-Rchg(7)
Level 4: Quick Recovery -- EndMod-I(A), P'Shift-EndMod(5), P'Shift-End%(31)
Level 6: Assault -- EndRdx-I(A)
Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Dmg/Rchg(21), LkGmblr-Rchg+(23)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal/Rchg(11), Dct'dW-EndRdx/Rchg(13), Dct'dW-Rchg(13), RechRdx-I(43)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Winter-ResSlow(46), Ksmt-ToHit+(46)
Level 16: Integration -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal/Rchg(17), Dct'dW-EndRdx/Rchg(19), Dct'dW-Rchg(19)
Level 18: The Lotus Drops -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(23), SScrappersS-Acc/Dmg/Rchg(25), SScrappersS-Dmg/EndRdx/Rchg(25), SScrappersS-Acc/Dmg/EndRdx/Rchg(48), SScrappersS-Rchg/+Crit(48)
Level 20: Resilience -- ResDam-I(A), ResDam-I(37)
Level 22: Kick -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(31), GA-ResDam(37), GA-3defTpProc(40)
Level 26: Soaring Dragon -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(27), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(34)
Level 28: Instant Healing -- RechRdx-I(A), Dct'dW-Heal/Rchg(29), Numna-Heal/Rchg(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(39)
Level 32: Golden Dragonfly -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), FotG-ResDeb%(50)
Level 35: Focused Accuracy -- AdjTgt-ToHit/EndRdx(A), GSFC-ToHit/EndRdx(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(50)
Level 41: Laser Beam Eyes -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43)
Level 44: Energy Torrent -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(48)
Level 49: Build Up -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(31), EndMod-I(39)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Hey Doom guide I really Enjoy your advice just two things for resistance I put the Aegis Resist and then global psionic resist, and then where should I put the 3% all resist from pvp IO set and which Incarnation Slots should I use Im sorry for sounding a bit unprepared I left right after IOs came out so I am Unprepared
Honestly of the 3 I'd place the Shield Wall +3% resist(all) and drop/forget about one of the others. 3% represents a fairly tiny amount a damage of an incoming attack. If you were to get hit by a 2000 damage psi attack 3% is going to amount to roughly 1 to 1.5 seconds of your base passive regen (no regen from IH or Rebirth or an Emps RegenA etc.) So if the slots are tight (which they are) go for the IO that covers all the incoming damage types not just psi first then worry about specific types.
In addition to Hasten I'd also consider swapping to Soul Mastery. Shadow Meld is an excellent way to boost your defense for taking an Alpha strike and is +defense (all). Between Shadow Meld, Eye of Magus, MoG and Barrier one can stay pretty much soft capped at all times by cycling through them if you have almost any defense to build on.
Incarnate--My playtime over the last year has been seriously curtailed ... but I still like the look of Spiritual over other choices for the Alpha slot but given my playtime there might be something out there folks are doing now that I haven't caught wind of.
Also most of my experience is with Broadsword/Regen and not as much with Katana but here's my work in progress on my Broadsword/Regen much of it ought to translate fairly well over to Katana.
Doomguide
Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/
Click this DataLink to open the build!
Silhouette BroadswordRegen (v2.00.i23 Incarnate): Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Hack -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(11), Achilles-ResDeb%(23)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal/Rchg(17), Dct'dW-EndRdx/Rchg(19), Dct'dW-Rchg(31)
Level 4: Slice -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(5), SScrappersS-Acc/Dmg/Rchg(5), SScrappersS-Dmg/EndRdx/Rchg(19), SScrappersS-Acc/Dmg/EndRdx/Rchg(23), SScrappersS-Rchg/+Crit(31)
Level 6: Quick Recovery -- EndMod-I(A), P'Shift-EndMod(7), P'Shift-End%(9)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(43)
Level 10: Parry -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(13), Hectmb-Dmg/EndRdx(13), Hectmb-Dam%(40), LkGmblr-Rchg+(40)
Level 12: Super Speed -- Clrty-Stlth(A)
Level 14: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(15), Dct'dW-Heal/Rchg(15), Dct'dW-EndRdx/Rchg(21), Dct'dW-Rchg(31)
Level 16: Integration -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(17)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(29)
Level 20: Recall Friend -- Winter-ResSlow(A)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 24: Whirling Sword -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(25), Armgdn-Acc/Rchg(25), Armgdn-Dmg/EndRdx(43), Armgdn-Dam%(50)
Level 26: Disembowel -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(48)
Level 28: Instant Healing -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(29)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(34), GA-ResDam(46), GA-End/Res(46)
Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Rchg(34), FotG-ResDeb%(34)
Level 35: Dark Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43), Apoc-Dam%(48)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/Rchg(42), RechRdx-I(50)
Level 44: Soul Storm -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(45), UbrkCons-Acc/Rchg(45), UbrkCons-EndRdx/Hold(45), UbrkCons-Dam%(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 49: Resilience -- ResDam-I(A), ResDam-I(50)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Reactive Radial Flawless Interface
Level 50: Barrier Core Epiphany
Level 50: Melee Core Embodiment
Level 50: Spiritual Core Paragon
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yeah it will just Katana Regen = a bit quicker natural recharge
My Regen Scrapper Build would like to know some thoughts
Hero Plan by Mids' Hero Designer 1.959
http://www.cohplanner.com/
Click this DataLink to open the build!
Seryn Zatos: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- RechRdx-I(A)
Level 1: Fast Healing -- Heal-I(A), Heal-I(3)
Level 2: Reconstruction -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(7), Numna-Heal(7), Heal-I(9)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(5)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Divine Avalanche -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(9), LkGmblr-EndRdx/Rchg(15), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Def(21), LkGmblr-Rchg+(23)
Level 10: Dull Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(11), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(13), Numna-Heal(13), Numna-Regen/Rcvry+(17)
Level 12: Maneuvers -- RedFtn-EndRdx(A), RedFtn-Def(40), RedFtn-Def/EndRdx(40)
Level 14: Assault -- EndRdx-I(A), EndRdx-I(37)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(21)
Level 18: The Lotus Drops -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(23), SScrappersS-Acc/Dmg/Rchg(25), SScrappersS-Dmg/EndRdx/Rchg(25), SScrappersS-Acc/Dmg/EndRdx/Rchg(48), SScrappersS-Rchg/+Crit(48)
Level 20: Resilience -- Aegis-ResDam(A), Aegis-Psi/Status(37)
Level 22: Kick -- Empty(A)
Level 24: Tough -- EndRdx-I(A), EndRdx-I(37), ResDam-I(40)
Level 26: Soaring Dragon -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(36)
Level 28: Instant Healing -- Numna-EndRdx/Rchg(A), Numna-Heal/EndRdx(29), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(31), Numna-Heal(31), RechRdx-I(31)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(36), RedFtn-EndRdx(39)
Level 32: Golden Dragonfly -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(50)
Level 35: Focused Accuracy -- EndRdx-I(A), EndRdx-I(36), ToHit-I(39)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39)
Level 41: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43), Apoc-Dam%(43)
Level 44: Energy Torrent -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46), Ragnrk-Knock%(46)
Level 47: Physical Perfection -- EndMod-I(A), Heal-I(48)
Level 49: Combat Jumping -- SW-Def(A), LkGmblr-Rchg+(50), SW-ResDam/Re TP(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46)
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