Returning player in need of help with Kat/SR


Doomguide

 

Posted

I am returning to the game and would like input/help for updating my scrapper. My current build is this:
http://www.cohplanner.com/mids/downl...90FE0F03B7F748

Ty for your help


-------- Currently on Freedom --------------
Immortal Aramis-50-Kat/SR (scrapper)
Pyromancer Pelonis-50-Fire/Fire (tank)
Bishop Frost-50-Ice/Kin (Troller)
Do5c Holiday-50-DP/Kin (corr)....

 

Posted

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/Rchg(5), Hectmb-Dmg(5), Achilles-ResDeb%(7)
Level 1: Focused Fighting -- RedFtn-EndRdx(A), RedFtn-Def(7), RedFtn-Def/EndRdx(9), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(11)
Level 2: Flashing Steel -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(13), Oblit-Dmg(13), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17)
Level 4: Focused Senses -- RedFtn-EndRdx(A), RedFtn-Def(17), RedFtn-Def/EndRdx(19), RedFtn-Def/Rchg(19), RedFtn-Def/EndRdx/Rchg(21)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(21)
Level 8: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(23)
Level 10: Boxing -- Empty(A)
Level 12: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(42)
Level 14: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(29), GSFC-ToHit/Rchg(29), GSFC-ToHit(31), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 18: The Lotus Drops -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(23), Oblit-Dmg(25), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(27)
Level 20: Quickness -- Run-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(43), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam(45)
Level 26: Practiced Brawler -- RechRdx-I(A)
Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Rchg+(31)
Level 30: Soaring Dragon -- Mako-Dam%(A), Mako-Acc/Dmg(40), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(42)
Level 32: Golden Dragonfly -- Armgdn-Dam%(A), Armgdn-Dmg(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(36), RedFtn-Def(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(37)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Assault -- EndRdx-I(A)
Level 44: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx(46), LkGmblr-Rchg+(50)
Level 47: Physical Perfection -- P'Shift-EndMod/Acc(A), P'Shift-End%(48), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(50), P'Shift-Acc/Rchg(50)
Level 49: Super Speed -- Winter-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Empty(A), Empty(34), Empty(34)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%(A), Efficacy-EndMod(37), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/EndRdx(39), Efficacy-EndMod/Acc(39)
Level 50: Cardiac Total Core Revamp
Level 50: Rebirth Partial Radial Invocation
Level 50: Ion Total Core Judgement
Level 50: Diamagnetic Total Radial Conversion
Level 50: Warworks Total Core Improved Ally
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-------- Currently on Freedom --------------
Immortal Aramis-50-Kat/SR (scrapper)
Pyromancer Pelonis-50-Fire/Fire (tank)
Bishop Frost-50-Ice/Kin (Troller)
Do5c Holiday-50-DP/Kin (corr)....

 

Posted

Some quick thoughts:

Not how I would have done it but it works

Getting a hold of a Glad +3% proc would free up several slots (out of Tactics, for example) you could then use elsewhere.

Consider changing out to either Agility Core (or Radial) Paragon or Musculature Radial Paragon. Any of the three should keep you good for end usage while providing other benefits to the build. Agility gives more recharge and more defense. The build is within shooting range of hitting the incarnate soft cap of 59% for melee and almost any sort of outside buff for range or AoE defense with Agility (and a some enhancement boosters). Musculature would give you more damage rather than more defense.

Place the Scrapper ATO somewhere ... Flashing Steel involves the least other changes to the build. And that change puts you from within a couple seconds off perma Hasten to true perma Hasten (and does so outside of Incarnate boosts). It also would keep you from breaking the rule of 5. Currently one of your +5% recharge set bonuses is excess.

It's been awhile but I think you want the recharge in Golden Dragonfly down to 3.43 seconds to run the high end attack chain (GC>SD>GC>GD) ... I think. Might need to tweak the slotting in Soaring Dragon as well for better enhancement if you go that way ... beyond my sleep deprived brain for now.

Doomguide


 

Posted

I gave this a shot, just to see how it'd go. I see that you've slotted very heavily for Endurance, so I kept it that way for the most part, but I did swap out the Cardiac for an Agility. The only thing the Cardiac was giving you was End Reduction and with your slotting, you really shouldn't need it. The Agility gives you Defense, Recharge, and Endurance Mod to make up much of what the Cardiac was doing.

I did add a Gladiator's Armor +3% Def. It's not nearly as expensive as it used to be. I just buy the cheapest PvP recipe I can find then use Enhancement Converters to get what I need. It takes a while sometimes, but it's worked so far.

I also dropped Super Speed in favor of Combat Jumping to help cover those last few percentage points of defense.

The build is Incarnate Softcapped to Melee and AoE and just short on Ranged. Shift a slot from Stamina to Evasion and you can cover that last bit of Ranged easily, though.

Hasten lost a slot, so it's not perma without the Incarnate power, but it's only a few seconds off. Again, if you wanted to steal a slot for this, you could get it to full perma.

I also shifted around some powers so that you'd be getting Practiced Brawler and Soaring Dragon at first chance.

The pros can probably do better than me, but here's what I came up with.

Hero Plan by Mids' Hero Designer 1.959
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/Rchg(5), Hectmb-Dmg(5), Achilles-ResDeb%(7)
Level 1: Focused Fighting -- RedFtn-EndRdx(A), RedFtn-Def(7), RedFtn-Def/EndRdx(9), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(11)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(15), Sciroc-Dam%(17)
Level 4: Focused Senses -- RedFtn-EndRdx(A), RedFtn-Def(17), RedFtn-Def/EndRdx(19), RedFtn-Def/Rchg(19), RedFtn-Def/EndRdx/Rchg(21), RedFtn-EndRdx/Rchg(45)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(21)
Level 8: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(23)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(42)
Level 14: Boxing -- Empty(A)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 18: The Lotus Drops -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(23), Oblit-Dmg(25), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(27)
Level 20: Quickness -- Run-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(29), S'fstPrt-ResDam/EndRdx(43), Aegis-ResDam/EndRdx(45)
Level 26: Soaring Dragon -- SScrappersS-Acc/Dmg/EndRdx/Rchg(A), SScrappersS-Dmg/EndRdx/Rchg(40), SScrappersS-Rchg/+Crit(40), SScrappersS-Acc/Dmg/Rchg(42), SScrappersS-Acc/Dmg(42)
Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Rchg+(29)
Level 30: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit(31), GSFC-ToHit/EndRdx(43), GSFC-Build%(43), GSFC-ToHit/Rchg(45)
Level 32: Golden Dragonfly -- Armgdn-Dam%(A), Armgdn-Dmg(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(36), RedFtn-Def(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(37)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Assault -- EndRdx-I(A)
Level 44: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx(46)
Level 47: Physical Perfection -- P'Shift-EndMod/Acc(A), P'Shift-End%(48), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(50), P'Shift-Acc/Rchg(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34), Mrcl-Heal(34)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%(A), Efficacy-EndMod(37), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/EndRdx(39), Efficacy-EndMod/Acc(39)
Level 50: Rebirth Partial Radial Invocation
Level 50: Ion Total Core Judgement
Level 50: Diamagnetic Total Radial Conversion
Level 50: Warworks Total Core Improved Ally
Level 50: Agility Partial Core Revamp
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------


 

Posted

Quote:
Originally Posted by Yoru-Hime View Post
I gave this a shot, ...
The build is Incarnate Softcapped to Melee and AoE and just short on Ranged. Shift a slot from Stamina to Evasion and you can cover that last bit of Ranged easily, though. ...
The other way to get there without shifting any enhancements/slots around is via enhancement boosters. Make most (or all) of the +defense powers +5 with boosters and range defense will come in lowest at 59.4%.

My concern, if one of the above builds were my build, is the max health (and with it the passive regen). For SR one of your big weaknesses is a large single hit greater than your current health (or a lucky large double tap) and/or one that leaves you very low on health where the likelyhood of the next hit occurring before you sufficiently recovery enough health is significant. Rebirth helps plug the second hole but really only more max health will stop a large single hit (or unlucky back to back hit) from an endgame AV. The builds above have gained the incarnate softcap and high recharge in exchange for max health and regen. So the real question is while tweaking the build how much +max health and +regen you can get while keeping the i-capped defense and recharge. I personally tend to shoot for 1850+ health and high 20's hp/sec passive regen. Not sure one can, in particular, stay at the i-soft cap and reach those numbers making the next question a YMMV sort of whether it's worth reaching the i-soft cap without outside buffs since +defense buffs seem quite prevalant.

Doomguide