Proposing change to T5 travel power pool powers.


Alexander_Drako

 

Posted

Well, these suggestions are rather simple and are just in order to make two powers more appealing to everybody.

The current incarnation of both Burnout and Long Range Teleport makes them rather unappealing right now. This is most true for Long Range Teleport on blue side.

With the introduction of TUNEL and the unification of the Green and Yellow line you don't need to travel that much in order to get to any zone, this include even Coop Zones like Night Ward, Dark Astoria, ect. I think the Long Range Teleport should give access to all zones available to that character. The long casting time it takes to fire off the teleport is enough for anyone to go rush to the train/travel-location and go to where they want.

Burnout on other hand is not bad, but I still don't understand why it is not affected by global recharge bonuses. We can still slot recharge reduction IOs, but even with 3 lvl 50 IOs for recharge, the recharge tame is just insane. I can understand why, but I dont see why global recharge bonuses can't help this power(Eye of the Magus, Geas of the Kind ones, ect are affected by these bonuses, and they are arguably more powerful). Even when taking into consideration Nukes, this power couldnt be brought below 5 minutes recharge with a recharge bonus of 180%, crashing once is bad enough, crashing twice AND having a penalty is definitely something not to be done lightly. Considering how powerful and short recharge is judgement I still would suggest that Burnout gets change so it accepts global recharge.