Fire/Psi/Psi


Oedipus_Tex

 

Posted

Hello, I have made some controllers in my day, but never really got into a dominator. I had a Fire/MM blaster that I just wasn't happy with and decided to reroll it as a Fire/Psi dom...concept is the same, but I was curious as to some feedback on this build since I have never really built one of these before...

The 6th slot in bonfire is the kb to kd proc...its just not in mids yet...

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Colossal Phoenix : Level 50 Mutation Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Concealment
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Char -- Empty(A)
Level 1: Psionic Dart -- Empty(A)
Level 2: Fire Cages -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(7), Posi-Acc/Dmg/EndRdx:50(9), Posi-Dam%:50(9), GravAnch-Hold%:50(11)
Level 4: Mind Probe -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(11), Hectmb-Acc/Rchg:50(13), Hectmb-Dmg/EndRdx:50(13), Hectmb-Dam%:50(15)
Level 6: Stealth -- LkGmblr-Rchg+:50(A)
Level 8: Hot Feet -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-%Dam:30(15), Erad-Acc/Dmg/Rchg:30(25), Sciroc-Acc/Dmg/EndRdx:50(31), Sciroc-Dam%:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(34)
Level 10: Mental Blast -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(37), Apoc-Acc/Rchg:50(37), Apoc-Dmg/EndRdx:50(40), Apoc-Dam%:50(40)
Level 12: Flashfire -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SAotDominator-EndRdx/Rchg:50(43), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(43), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(43), SAotDominator-Rchg/+Dmg%:50(46)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 16: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(17), Posi-Dmg/Rchg:50(17), Posi-Dmg/Rng:50(19), Posi-Acc/Dmg/EndRdx:50(19)
Level 18: Cinders -- Lock-%Hold:50(A)
Level 20: Drain Psyche -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(21), Panac-Heal/Rchg:50(21), Panac-Heal/EndRedux/Rchg:50(23), Panac-Heal:50(23), Acc-I:50(25)
Level 22: Fly -- Winter-ResSlow:50(A)
Level 24: Hover -- LkGmblr-Rchg+:50(A)
Level 26: Bonfire -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(27), Posi-Dmg/Rng:50(29), Posi-Acc/Dmg/EndRdx:50(29), Empty(50)
Level 28: Subdue -- Dev'n-Acc/Dmg/Rchg:50(A)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31)
Level 32: Fire Imps -- S'bndAl-Dmg/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(33), S'bndAl-Acc/Rchg:50(33), S'bndAl-Dmg/EndRdx:50(33), S'bndAl-Build%:50(34)
Level 35: Psionic Lance -- Mantic-Dmg/EndRdx/Rchg:50(A), Mantic-Dmg/ActRdx/Rchg:50(36), Mantic-Acc/ActRdx/Rng:50(36), Mantic-Dmg/EndRdx:50(36), Mantic-Acc/Dmg:50(37)
Level 38: Psychic Shockwave -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Acc/Rchg:50(39), Armgdn-Dmg/EndRdx:50(39), Armgdn-Dam%:50(40)
Level 41: Link Minds -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/Rchg:50(42)
Level 44: Mind Over Body -- GA-3defTpProc:50(A), S'fstPrt-ResDam/Def+:30(45), S'fstPrt-ResKB:30(45), Aegis-ResDam:50(45), Aegis-ResDam/EndRdx:50(46), Aegis-ResDam/Rchg:50(46)
Level 47: Psionic Tornado -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Knock%:50(50)
Level 49: Assault -- EndRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Panac-Heal/+End:50(A), Numna-Regen/Rcvry+:50(5), Mrcl-Rcvry+:40(5)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(3), EndMod-I:50(3)
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Ion Core Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Cimeroran Core Superior Ally
------------



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Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

I don't have access to mids right now but a couple things stick out:

Char:
You NEED to slot char. I try not to make blanket statements, but char keeps you alive. Without it, you have no fast, reliable way to stop things from attacking you. Slot this with the dominator AT set or basilisk's gaze and you can have some good bonuses too.

Fire cages:
While handy, this can wait until later. It does less damage than your attacks, draws a lot of enemy damage right back at you.

Subdue; While mental blast comes earlier, and is this power's twin in damage and all, subdue takes the dominator +damage proc, and is a go-to attack. Do yourself a favor and slot it here, rather than in flashfire. Sure, you are then splitting up the bonuses, but it's worth it.

Cinders:
The higher your +recharge bonuses, particularly for a perma-dom, the more handy your group hold becomes. The main issues with group holds are the low accuracy, short duration, and the long cooldown. The amount of recharge needed to get perma-dom means the holds come up fast. Usually the same sets that give the recharge bonuses give you "free" +accuracy bonuses. Domination gives better magnitude and duration, making the AoE hold last longer and handle tough foes in a hit. Besides this, basilisk's gaze gives some good bonuses, so a second set in cinders helps a lot. I'd slot it with Basilisk's gaze, or the dominator set.


 

Posted

Char and dominate are two holds that double as single target attack powers.

Seeing as you are a perma Dom with drain psyche, please remove all your extra slots from stamina and health, and slot Char as a hold, or slot it as an attack.

Besides Char will be wonderful fallback when you encounter Psi resistant enemies.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

My personal favorite for char, cheating (though it uses boosters and purples) slot char with 4 basilisk's gazes. Then fill inh a +5'd (using boosters) Apocalypse pure damage IO for +60% damage, adding a hamidon +acc/dam. These two give ~100% damage with good holds, great accuracy, and +recharge bonuses besides. Then you can use the rest of the Apocalypse set in subdue with boosters to bring damage up to ~100% and the dominator +damage proc in the sixth slot.


 

Posted

So where would you borrow the slots to put in subdue...I took the slots from Health and Stamina...put them in char for 4 baz gaze and Apoc Dmg...

Take the slots from mental blast? Flashfire?

-E- my intent with this toon was to stay about 85-90% at range with him, I am not planning to be in melee range but often enough to fire DP and get out...should I be rethinking that strategy?


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by planet_J View Post
So where would you borrow the slots to put in subdue...I took the slots from Health and Stamina...put them in char for 4 baz gaze and Apoc Dmg...

Take the slots from mental blast? Flashfire?

-E- my intent with this toon was to stay about 85-90% at range with him, I am not planning to be in melee range but often enough to fire DP and get out...should I be rethinking that strategy?
If you are planning on being ranged, hotfeet will do you very little good. Unlike controllers, you can't get containment damage from it, and the damage is only decent over sitting next to enemies for a long period. Also, you aren't getting many good bonuses off of the slots as-is.


 

Posted

So if I wade into melee and play ranged mixed in about 50/50 what do you think would be more beneficial to rob slots from...? Cause I am ok with that, I was just basing this on my experience with the blaster...he needed to stay way away from everything...


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by planet_J View Post
So where would you borrow the slots to put in subdue...I took the slots from Health and Stamina...put them in char for 4 baz gaze and Apoc Dmg...

Take the slots from mental blast? Flashfire?

-E- my intent with this toon was to stay about 85-90% at range with him, I am not planning to be in melee range but often enough to fire DP and get out...should I be rethinking that strategy?

I would build as an opportunist. Pick up the ranged powers for when they are best suited but still take powers like Hot Feet because they can help you a lot when you just need to (pardon the expression) burn down a group quickly.


 

Posted

So what about something like this...?

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Colossal Phoenix : Level 50 Mutation Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Concealment
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-Acc/EndRdx/Rchg/Hold:30(3), BasGaze-EndRdx/Rchg/Hold:30(5), Apoc-Dmg:50(5)
Level 1: Psionic Dart -- Thundr-Dmg/EndRdx:50(A)
Level 2: Fire Cages -- Posi-Acc/Dmg/EndRdx:50(A), GravAnch-Hold%:50(11)
Level 4: Mind Probe -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(7), Hectmb-Acc/Rchg:50(7), Hectmb-Dmg/EndRdx:50(9), Hectmb-Dam%:50(9)
Level 6: Stealth -- LkGmblr-Rchg+:50(A)
Level 8: Hot Feet -- Sciroc-Dmg/EndRdx:50(A), Sciroc-Acc/Dmg/EndRdx:50(15), M'Strk-Acc/Dmg/EndRdx:50(25)
Level 10: Mental Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A), Dev'n-Acc/Dmg:50(11), Dev'n-Hold%:50(13)
Level 12: Flashfire -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(13), SAotDominator-EndRdx/Rchg:50(43), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(43), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(43)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15)
Level 16: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(17), Posi-Dmg/Rchg:50(17), Posi-Dmg/Rng:50(19), Posi-Acc/Dmg/EndRdx:50(19)
Level 18: Cinders -- Lock-%Hold:50(A), BasGaze-Acc/Hold:30(31), BasGaze-Acc/Rchg:30(34), BasGaze-Acc/EndRdx/Rchg/Hold:30(34), BasGaze-EndRdx/Rchg/Hold:30(46)
Level 20: Drain Psyche -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(21), Panac-Heal/Rchg:50(21), Panac-Heal/EndRedux/Rchg:50(23), Panac-Heal:50(23), P'Shift-EndMod/Acc/Rchg:50(25)
Level 22: Fly -- Winter-ResSlow:50(A)
Level 24: Hover -- LkGmblr-Rchg+:50(A)
Level 26: Bonfire -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(27), Posi-Dmg/Rng:50(29), Posi-Acc/Dmg/EndRdx:50(29), Empty(50)
Level 28: Subdue -- SAotDominator-Rchg/+Dmg%:50(A), Apoc-Dmg/Rchg:50(37), Apoc-Acc/Dmg/Rchg:50(37), Apoc-Acc/Rchg:50(40), Apoc-Dmg/EndRdx:50(40), Apoc-Dam%:50(50)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31)
Level 32: Fire Imps -- S'bndAl-Dmg/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(33), S'bndAl-Acc/Rchg:50(33), S'bndAl-Dmg/EndRdx:50(33), S'bndAl-Build%:50(34)
Level 35: Psionic Lance -- Mantic-Dmg/EndRdx/Rchg:50(A), Mantic-Dmg/ActRdx/Rchg:50(36), Mantic-Acc/ActRdx/Rng:50(36), Mantic-Dmg/EndRdx:50(36), Mantic-Acc/Dmg:50(37)
Level 38: Psychic Shockwave -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Acc/Rchg:50(39), Armgdn-Dmg/EndRdx:50(39), Armgdn-Dam%:50(40)
Level 41: Link Minds -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/Rchg:50(42)
Level 44: Mind Over Body -- GA-3defTpProc:50(A), S'fstPrt-ResDam/Def+:30(45), S'fstPrt-ResKB:30(45), Aegis-ResDam:50(45), Aegis-ResDam/EndRdx:50(46), Aegis-ResDam/Rchg:50(46)
Level 47: Psionic Tornado -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Knock%:50(50)
Level 49: Assault -- EndRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A)
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Ion Core Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Cimeroran Core Superior Ally
------------



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

I guess that's good enough...looks like no more feedback anyway...


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22