Gravity's Impact Mechanic


Duke'Rai

 

Posted

I recently made a grav troller, and the impact mechanic on lift is somewhat lackluster, propel is alright, but lift could use more.

What i would've LOVED to see done with lift is a splash AOE when i meets the impact requirment. 10 ft radius and could effect 16 foes, with equal KU and much reduced damage.

In my mind, propel shouldve been the "Impact" Damage dealer, considered what its used for, and lift shouldve been the control counterpart, not the other way around.

Its a dream...

EDIT: And why was GD picked as the trigger?! i mean for cryin out loud it negates KB/KU/KD! WAI!

erm... end rant



Warning: Undefined variable $userSignature in /var/www/vhosts/cityofheroes.dev/forumarchive.cityofheroes.dev/topic.php on line 334

 

Posted

Quote:
Originally Posted by theduke24 View Post
I recently made a grav troller, and the impact mechanic on lift is somewhat lackluster, propel is alright, but lift could use more.

What i would've LOVED to see done with lift is a splash AOE when i meets the impact requirment. 10 ft radius and could effect 16 foes, with equal KU and much reduced damage.

In my mind, propel shouldve been the "Impact" Damage dealer, considered what its used for, and lift shouldve been the control counterpart, not the other way around.

Its a dream...

EDIT: And why was GD picked as the trigger?! i mean for cryin out loud it negates KB/KU/KD! WAI!

erm... end rant
The fact that GD negates knock is exactly WHY it was used as the trigger. Impact is basically just an apology for making your primary hold negate your soft control powers.

"Here, have some extra damage to make up for that."

Impact actually has a larger benefit on Lift that Propel, also. Both powers trigger the same 0.3scale Impact damage, but Lift animates and recharges faster, so sees a higher increase in overall damage output.

Honestly I do agree that Lift would have made more sense as the AoE soft control than Propel does, but 1) The devs weren't going to give Grav an AoE control(even a limited one) at level 1 and 2) They wanted to add it to Propel to make it "worth taking" particularly on Dominators, who have better attacks in most of their secondaries anyhow.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Oathbound View Post
The fact that GD negates knock is exactly WHY it was used as the trigger. Impact is basically just an apology for making your primary hold negate your soft control powers.

"Here, have some extra damage to make up for that."

Impact actually has a larger benefit on Lift that Propel, also. Both powers trigger the same 0.3scale Impact damage, but Lift animates and recharges faster, so sees a higher increase in overall damage output.

Honestly I do agree that Lift would have made more sense as the AoE soft control than Propel does, but 1) The devs weren't going to give Grav an AoE control(even a limited one) at level 1 and 2) They wanted to add it to Propel to make it "worth taking" particularly on Dominators, who have better attacks in most of their secondaries anyhow.
grav is still somewhat of a mess ahwell. it works, and im using to for ST damage and the tp, not exactly for the control so...


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by theduke24 View Post
grav is still somewhat of a mess ahwell. it works, and im using to for ST damage and the tp, not exactly for the control so...
Oh I agree, Gravity still needs improvements. Particularly since the last batch of updates really just made Gravity better at the niche it already filled (single target damage) without really doing that much to improve it's overall control. (Dimension Shift is never going to be a go to control power, and the massive KB in Wormhole still sucks.)

I just doubt we're going to see any more any time soon.


@Oathbound & @Oathbound Too