First Dom Build Advice/Critique


Snowzone

 

Posted

hey guys, this is the first Dom/ranged ive ever built and was just wondering if im heading in the right direction or if (which is quite possible) ive messed it up completely. Any tips/pointers would be greatly appreciated. thanks

Tox

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Dom1: Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Medicine
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Electric Fence -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc/Rchg(46), P'Shift-Acc/Rchg(46), P'Shift-EndMod/Acc(46)
Level 1: Psionic Dart -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(50)
Level 2: Chain Fences -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(7), TotHntr-Acc/EndRdx(7), TotHntr-Immob/Acc(11), TotHntr-Acc/Immob/Rchg(11)
Level 4: Mind Probe -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(43)
Level 6: Jolting Chain -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(13), Efficacy-EndMod/Acc/Rchg(13), Efficacy-EndMod/Acc(15), Ruin-Dmg/EndRdx(31), Ruin-Acc/Dmg(33)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Telekinetic Thrust -- FrcFbk-Rechg%(A)
Level 12: Static Field -- EndMod-I(A)
Level 14: Mental Blast -- GJ-Acc/Dmg(A), GJ-Dam/Rech(15), GJ-Acc/Dmg/End/Rech(17), GJ-Dam%(17), GJ-Acc/End/Rech(29), GJ-Dam/End/Rech(31)
Level 16: Aid Other -- Numna-Regen/Rcvry+(A)
Level 18: Aid Self -- IntRdx-I(A), IntRdx-I(19), Numna-Heal(19), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(21), Numna-Heal/EndRdx(23)
Level 20: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 22: Assault -- EndRdx-I(A), EndRdx-I(23)
Level 24: Paralyzing Blast -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SAotDominator-EndRdx/Rchg(25), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SAotDominator-Rchg/+Dmg%(29)
Level 26: Drain Psyche -- H'zdH-Heal/EndRdx(A), H'zdH-EndRdx/Rchg(36), H'zdH-Heal/Rchg(36), H'zdH-Heal/EndRdx/Rchg(36), H'zdH-Heal(37)
Level 28: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(37), CoPers-Acc/Conf/Rchg(37), CoPers-Acc/Rchg(39), CoPers-Conf/EndRdx(39), CoPers-Conf%(39)
Level 30: Subdue -- GravAnch-Immob(A), GravAnch-Immob/Rchg(33), GravAnch-Acc/Immob/Rchg(34), GravAnch-Acc/Rchg(34), GravAnch-Immob/EndRdx(34)
Level 32: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33)
Level 35: Link Minds -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 38: Indomitable Will -- LkGmblr-Rchg+(A)
Level 41: Mind Over Body -- GA-ResDam(A), GA-Res/Rech/End(42), GA-End/Res(42), GA-3defTpProc(42), GA-RechEnd(43), GA-RechRes(43)
Level 44: Psionic Tornado -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg/EndRdx(50)
Level 47: Psionic Lance -- Salvo-Dmg/EndRdx/Rchg(A), Salvo-Acc/Dmg/EndRdx/Rng(48)
Level 49: Psychic Shockwave -- Amaze-ToHitDeb%(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Dct'dW-Heal(5), Dct'dW-Heal/EndRdx(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(3), Efficacy-EndMod/EndRdx(3)
Level 50: Control Core Embodiment
Level 50: Nerve Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Barrier Core Epiphany
Level 50: Storm Elemental Core Superior Ally
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Posted

Ctrl+F "Conductive Aura". Zero results...

You should probably think about not skipping the whole reason behind being Electric Control. It's not as if it costs any endurance to run or many slots to make decent either.

Other than that:

1) Stick the Dominator ATO set in the AoE Immob.
2) Drop Aid Self - Drain Psyche is a lot better.
3) Drop Psionic Lance unless you're planning ahead for the Snipe changes. Still questionable though.
4) Psychic Shockwave is woefully underslotted. As is Telekinetic Thrust - it's your only source of non-psionic damage to deal with endgame threats.
5) Why Assault and Tactics? Dominators get low buff numbers so they're a bit pointless if you're using them as a crutch to get away with awful slotting on some powers.
6) The only purples you'll ever need for Dominators are Control ones. The damage ones just aren't worth the extra cost when Perma-Dom (and even Perma-Hasten) is so easy to get these days.
7) Go Agility Core. It'll help with Recharge and your Endurance sapping powers.
8) Where is your single target hold? It may be slow but it'll save your life. Do not bother with the single target immobilise, they're only good for Controllers - you have a whole secondary devoted to damage.


 

Posted

Much appreciated, as i said, ive never built anything like this before and apprectae the advice. ill look it over and rebuld. x