TW/Invul


Hopeling

 

Posted

Im looking for a TWinvul Build. The goal is to maximise Psy res, cap SL for incarnate and have enough recharge to run the standart ST cycle.


 

Posted

Brute, Tank, or Scrapper?

Also, regardless of which, here's my standard advice.

*GIANT FREAKING FLASHING TEXT* SCREW THE PSI HOLE! *GIANT FREAKING FLASHING TEXT*

If you build properly, your Ranged and AoE defenses (which are a byproduct of building for E/N and F/C) will cover you FAR better than the piddling amount of Psi defense/resist you can actually build up.

Example:

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Titan Weapons
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(3), Aegis-ResDam/Rchg:50(3), S'fstPrt-ResDam/Def+:30(5)
Level 1: Defensive Sweep -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(5), Erad-Acc/Dmg/EndRdx/Rchg:30(7), Sciroc-Acc/Dmg:50(7), Sciroc-Dmg/EndRdx:50(9), Sciroc-Dmg/Rchg:50(46)
Level 2: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(11), GA-3defTpProc:50(13)
Level 4: Dull Pain -- Numna-Heal/EndRdx/Rchg:50(A), Numna-Heal/Rchg:50(17), Dct'dW-Heal/Rchg:50(19), Dct'dW-Heal/EndRdx/Rchg:50(50)
Level 6: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(19), Aegis-ResDam/Rchg:50(21)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(21), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23)
Level 10: Crushing Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/Rchg:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(27), HO:Nucle(27)
Level 12: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(29), Aegis-ResDam/Rchg:50(29)
Level 14: Titan Sweep -- SMotTanker-Acc/Dmg:30(A), SMotTanker-Dmg/Rchg:30(31), SMotTanker-Acc/Dmg/Rchg:30(31), SMotTanker-Dmg/EndRdx/Rchg:30(31), SMotTanker-Acc/Dmg/EndRdx/Rchg:30(33), SMotTanker-Rchg/Res%:30(50)
Level 16: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(33), Mocking-Taunt/Rchg/Rng:50(33), Mocking-Acc/Rchg:50(34), Mocking-Taunt/Rng:50(34), Mocking-Rchg:50(34)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(36)
Level 20: Follow Through -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(37), HO:Nucle(37)
Level 22: Build Momentum -- RechRdx-I:50(A)
Level 24: Boxing -- Empty(A)
Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(37), SW-ResDam/Re TP:50(50)
Level 28: Rend Armor -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Dmg/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(40), Mako-Dam%:50(48)
Level 30: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(40), RctvArm-ResDam/Rchg:40(40), RctvArm-ResDam/EndRdx/Rchg:40(42)
Level 32: Weave -- HO:Cyto(A), HO:Cyto(42)
Level 35: Whirling Smash -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(42), Erad-Acc/Dmg/EndRdx/Rchg:30(43), Sciroc-Acc/Dmg:50(43), Sciroc-Dmg/EndRdx:50(43), Sciroc-Dmg/Rchg:50(48)
Level 38: Arc of Destruction -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(45), Erad-Acc/Dmg/EndRdx/Rchg:30(45), Sciroc-Acc/Dmg:50(45), Sciroc-Dmg/EndRdx:50(46), Sciroc-Dmg/Rchg:50(48)
Level 41: Combat Jumping -- HO:Cyto(A), HO:Cyto(46)
Level 44: Super Jump -- Winter-ResSlow:50(A)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- P'Shift-End%:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(13), Mrcl-Rcvry+:40(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(15), P'Shift-EndMod:50(17)
Level 1: Momentum
Level 50: Agility Core Paragon
------------



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Posted

Brute.

So far my best try is

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Problems are :
- I'm not happy with such low elemental res.
- I'm not happy with low recovery. Even if I'm using Ageless it may still be an issue.


You cant really "Screw Psy hole", Invincibility and Tough Hide havent any positional defense. If you start building for ranged/AoE on an Invul toon you pretty much negate you best defense powers. Now I may not "build properly", I probably wouldnt ask for help if I was.


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
*GIANT FREAKING FLASHING TEXT* SCREW THE PSI HOLE! *GIANT FREAKING FLASHING TEXT*

If you build properly, your Ranged and AoE defenses (which are a byproduct of building for E/N and F/C) will cover you FAR better than the piddling amount of Psi defense/resist you can actually build up.
This. Occasionally eating a few insps, or just dealing with the damage, is far better than compromising the rest of your build to still be pretty weak against Psi. From direct personal experience, you can indeed say "forget the psi hole" and not really have any problems.

There's no standard ST chain for TW, do you have a specific chain in mind?


 

Posted

Brute: Built a bit different to get around the lower defense mods.

Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Defensive Sweep -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(29), Erad-Acc/Dmg/EndRdx/Rchg:30(33), C'ngBlow-Dmg/Rchg:50(33), C'ngBlow-Acc/Dmg:50(33), C'ngBlow-Dmg/EndRdx:50(34)
Level 1: Resist Physical Damage -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(3), Aegis-ResDam/Rchg:50(3), S'fstPrt-ResDam/Def+:30(5)
Level 2: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(7), GA-3defTpProc:50(9)
Level 4: Dull Pain -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(15), Dct'dW-Heal/Rchg:50(27), Dct'dW-Heal/EndRdx/Rchg:50(27)
Level 6: Crushing Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(36), HO:Nucle(37)
Level 8: Titan Sweep -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(37), Erad-Dmg/Rchg:30(37), C'ngBlow-Dmg/EndRdx:50(39), C'ngBlow-Acc/Dmg:50(39), C'ngBlow-Dmg/Rchg:50(40)
Level 10: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(11), Aegis-ResDam/Rchg:50(11)
Level 12: Build Momentum -- Empty(A)
Level 14: Follow Through -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(42), HO:Nucle(42)
Level 16: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(19)
Level 18: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(19), Mocking-Taunt/Rchg/Rng:50(21), Mocking-Acc/Rchg:50(21), Mocking-Taunt/Rng:50(23), Mocking-Rchg:50(23)
Level 20: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(25), Aegis-ResDam/Rchg:50(25)
Level 22: Rend Armor -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43), HO:Nucle(45)
Level 24: Boxing -- Empty(A)
Level 26: Whirling Smash -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(45), Erad-Acc/Dmg/EndRdx/Rchg:30(46), C'ngBlow-Acc/Dmg:50(46), C'ngBlow-Dmg/EndRdx:50(46), C'ngBlow-Dmg/Rchg:50(48)
Level 28: Invincibility -- HO:Cyto(A), HO:Cyto(29), Ksmt-ToHit+:30(45)
Level 30: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(31)
Level 32: Arc of Destruction -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(48), Erad-Acc/Dmg/EndRdx/Rchg:30(48), C'ngBlow-Dmg/Rchg:50(50), C'ngBlow-Acc/Dmg:50(50), C'ngBlow-Dmg/EndRdx:50(50)
Level 35: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(36), SW-Def/EndRdx/Rchg:50(36)
Level 38: Weave -- HO:Cyto(A), HO:Cyto(39)
Level 41: Combat Jumping -- HO:Cyto(A), HO:Cyto(42)
Level 44: Super Jump -- Winter-ResSlow:50(A)
Level 47: Superior Conditioning -- P'Shift-End%:50(A)
Level 49: Physical Perfection -- P'Shift-End%:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(13), Mrcl-Rcvry+:40(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(9), P'Shift-EndMod:50(13)
Level 1: Momentum
Level 50: Agility Core Paragon
------------



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Posted

Quote:
Originally Posted by Nightchill_EU View Post
You cant really "Screw Psy hole", Invincibility and Tough Hide havent any positional defense. If you start building for ranged/AoE on an Invul toon you pretty much negate you best defense powers. Now I may not "build properly", I probably wouldnt ask for help if I was.
Au contraire mon frer.



Your Ranged/AoE defenses are a side-effect of you building for E/N/F/C defense.

I'm not saying you have to CAP them. But pushing them into the low to mid 20's is enough to drastically cut down on the amount of damage coming your way.

Just looked at the build you posted.

It's SEVERELY compromised for non-S/L damage. The big damage types coming out of Incarnate content are S/L/E/N with some F/C coming in the solo/small-team content.
So anything tossing S/L will only hit you on lucky shots. But everything else is going to tear through you like wet tissue paper. And that's BEFORE the nasty debuffs.

Your defenses/resists are grotesquely overslotted and you're consuming 75% of your endurance production *at rest*. Meaning you run out of endurance after a couple attacks.
As such, you're pretty much going to HAVE to slot Cardiac for your Alpha.



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Posted

Dull Pain, Tough, Resist Physical Damage, and Tough Hide need way more slotting than you've given them. Preferably the other two Invuln passives too, although they are less critical. Build Momentum is a wonderful power and worth slotting more too. You've also chosen your powers in a funny order, if those are the levels you're planning to choose them in-game.

Invuln is already much better against S/L than the more exotic damage types - you don't need to also focus your build so heavily on S/L defense. Doing so leaves you REALLY good against the stuff you were already able to survive, and no better against the stuff that usually kills you. Don't neglect ENFC defenses.

The Leadership pool is probably not worth using for this build, it adds not-insignificant extra endurance use to an infamously thirsty primary and a secondary that provides no endurance help.

The Perfect Zinger procs are decent, but those slots can generally be better used for other things.

I see purples in the build you posted, so I'm assuming the now-relatively-cheap Gladiator's Armor unique is also within your reach. If you want to stick with Soul Mastery, maybe something like this? You'd probably want to use Cardiac or Ageless with this one. Compared to the build Hyperstrike posted, this has lower exotic defenses, but considerably more recharge, and slightly better accuracy.
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Crushing Blow -- SBrutesF-Dmg/Rchg(A), SBrutesF-Acc/Dmg/Rchg(3), SBrutesF-Acc/EndRdx/Rchg(5), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/EndRdx(7)
Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(23), Aegis-ResDam(25)
Level 2: Titan Sweep -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(11), Sciroc-Dmg/EndRdx(11), Sciroc-Acc/Dmg/EndRdx(13)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23)
Level 6: Build Momentum -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(9), RechRdx-I(13)
Level 8: Follow Through -- SBrutesF-Acc/Dmg(A), SBrutesF-Acc/Dmg/EndRdx/Rchg(15), SBrutesF-Rech/Fury(17), Mako-Dmg/EndRdx(17), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(19)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Heal(46), Dct'dW-Rchg(46)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
Level 18: Rend Armor -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(42), Hectmb-Dam%(43), Achilles-ResDeb%(43)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(39)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(37)
Level 26: Whirling Smash -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(27), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(31), FrcFbk-Rechg%(33)
Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(29), LkGmblr-Rchg+(31)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 32: Arc of Destruction -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Dmg/Rchg(34), C'ngBlow-Acc/Rchg(34)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(40), DefBuff-I(40)
Level 38: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(50), Aegis-ResDam(50)
Level 41: Gloom -- Acc-I(A)
Level 44: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(45), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-ToHitDeb/EndRdx(45)
Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Taunt/Rng(48)
Level 49: Resist Elements -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(3), P'Shift-End%(40)
Level 1: Momentum
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------



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Posted

Quote:
Originally Posted by Hyperstrike View Post
Your Ranged/AoE defenses are a side-effect of you building for E/N/F/C defense.

I'm not saying you have to CAP them. But pushing them into the low to mid 20's is enough to drastically cut down on the amount of damage coming your way.

Just looked at the build you posted.

It's SEVERELY compromised for non-S/L damage. The big damage types coming out of Incarnate content are S/L/E/N with some F/C coming in the solo/small-team content.
So anything tossing S/L will only hit you on lucky shots. But everything else is going to tear through you like wet tissue paper. And that's BEFORE the nasty debuffs.

Your defenses/resists are grotesquely overslotted and you're consuming 75% of your endurance production *at rest*. Meaning you run out of endurance after a couple attacks.
As such, you're pretty much going to HAVE to slot Cardiac for your Alpha.
I see your point.
But seriously Invul has nearly 0 DDR, standing under 50% def in incarnate content means defense debuffs from Energy and Lethal will start hitting right away, leaving you pretty much defenseless after alpha strike. At that point Ancients of Desire and Seers will just blow me like a dandelion.


PS: Same thing on Hopeling's build besides I'd go for more recharge like him than for much recovery.


 

Posted

Quote:
Originally Posted by Nightchill_EU View Post
I see your point.
But seriously Invul has nearly 0 DDR, standing under 50% def in incarnate content means defense debuffs from Energy and Lethal will start hitting right away, leaving you pretty much defenseless after alpha strike. At that point Ancients of Desire and Seers will just blow me like a dandelion.
Speaking from direct experience with /Inv in Incarnate content, this is simply not what happens the vast majority of the time. Especially for a set with as much knockdown as TW.

On rare occasion, a perfect storm of debuffing enemies will floor your defense and rip you apart. Most of the things you can do to counteract this happen during play, not in the building stage (smart inspiration use, targeting the right enemies first, etc), but building for LESS defense certainly won't help.


 

Posted

Quote:
Originally Posted by Nightchill_EU View Post
I see your point.
But seriously Invul has nearly 0 DDR
Actually no. Invuln has about 50% DDR.

Look at your advanced totals in Mids.

Also, you're forgetting the stacking that happens with Invincibility.
At around 6 enemies, with the build I posted, you're looking at 52% S/L, 53% E/N and 47% F/C.
While you don't hit Incarnate soft cap when maxed.

So no. You can't just waddle in running +4x8 with bosses and just stand there building Fury forever like you would in normal content.
You HAVE TO be careful and go after defense debuffers first and foremost.
Because starting at Incarnate softcap or not, you're STILL going to get debuffed into oblivion in a couple missions if you're not careful. The Sorrows defense debuffs are THAT fierce (and at x8 you're going to see 2 bosses and 2 LTs plus the masks they spawn.)



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