Build Advice: Human/Dwarf Warshade


Adeon Hawkwood

 

Posted

So several years ago I created a Warshade, leveled him to 50 and promptly parked him becuase I was fed up with playing him. Lately I've been thinking about dragging him out of retirement and considering how to build him to make him enjoyable to play.

After much soul searching I decided I needed a new build that accomplished four things:
1. Tough as nails
2. No Nova Form (I like blasting, I like smashing but I dislike Hover Blasting)
3. No Hasten (I just really dislike Hasten from a conceptual viewpoint, if a build relies on Hasten it has to do something really, really cool to compensate).
4. Try to minimize the number of pool powers taken as IO Mules (I hate having powers I don't use but at the same time I don't think I can build a Warshade the way I want without some IO muling).
5. Re-imagine him with a new costume and more fleshed out backstory (ok, this isn't strictly build related but if I don't figure something out a perfect build probably won't help).

In any case here's my first-pass build for him, I'd appreciate any feedback. The empty slot in Dark Detonation is for the Knockback to Knockdown proc when it comes out. I've got pretty good typed defense and decent global recharge. Eclipse isn't perma but it's at "good enough for me" levels. I would kind of like to get my S/L defense up a bit along with my E/NE defense. My original goal was thinking about 32% S/L, 25% E/NE and 20% F/C since Fire and Cold seem to be relatively rare amongst NPCs) but I don't see any obvious switches to up S/L/E/NE without losing a lot of F/C to compensate.

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Blackhawk Quasar: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Leaping
Power Pool: Concealment

Hero Profile:
Level 1: Shadow Bolt -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(21), Dmg-I(23)
Level 1: Absorption -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(34)
Level 2: Ebon Eye -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(25), Dmg-I(27)
Level 4: Gravity Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(29), Aegis-ResDam(29)
Level 6: Shadow Blast -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31), Dmg-I(31)
Level 8: Super Jump -- Zephyr-ResKB(A)
Level 10: Penumbral Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(33), Aegis-ResDam(33)
Level 12: Sunless Mire -- Oblit-Acc/Rchg(A), Sciroc-Acc/Rchg(43), RechRdx-I(45)
Level 14: Dark Detonation -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(17), Ragnrk-Acc/Rchg(17), Ragnrk-Dmg/EndRdx(19), Ragnrk-Knock%(19), Empty(46)
Level 16: Twilight Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(23), Aegis-ResDam(27)
Level 18: Shadow Cloak -- LkGmblr-Rchg+(A), HO:Cyto(34), HO:Cyto(36)
Level 20: Black Dwarf -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(33), Aegis-ResDam(34)
Level 22: Stygian Circle -- Heal-I(A)
Level 24: Gravity Well -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37)
Level 26: Essence Drain -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(39), Numna-Heal/Rchg(39), Numna-Heal/EndRdx/Rchg(39)
Level 28: Gravitic Emanation -- Amaze-Stun(A), Amaze-Stun/Rchg(40), Amaze-Acc/Stun/Rchg(40), Amaze-Acc/Rchg(45), Amaze-EndRdx/Stun(46)
Level 30: Unchain Essence -- KheldiansG-Acc/Dmg(A), KheldiansG-Dmg/Rchg(40), KheldiansG-Acc/Dmg/Rchg(42), KheldiansG-Dmg/EndRdx/Rchg(42), KheldiansG-Rchg/FormBuff(42)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(46), ExRmnt-Acc/Dmg/Rchg(50), ExRmnt-EndRdx/Dmg/Rchg(50), SKheldiansG-Acc/Dmg/EndRdx/Rchg(50)
Level 35: Stygian Return -- Heal-I(A)
Level 38: Eclipse -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(48), RechRdx-I(48)
Level 41: Shadow Slip -- RechRdx-I(A)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(48)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Dark Sustenance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Shadow Step -- Zephyr-ResKB(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Winter-ResSlow(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(43)
Level 20: Black Dwarf Antagonize -- Zinger-Taunt/Rchg(A)
Level 20: Black Dwarf Drain -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), Nictus-Acc/Heal(15), Nictus-Heal(36)
Level 20: Black Dwarf Mire -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(11)
Level 20: Black Dwarf Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9)
Level 20: Black Dwarf Step -- EndRdx-I(A)
Level 20: Black Dwarf Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5)
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Posted

Just a couple things to say before I go to bed.

You're going to hate trying to run those shield toggles if you keep swapping back and forth from Dwarf.

Stygian Circle should only be slotted for endmod, end reduction, or recharge. The heal is already very powerful.

Quote:
Originally Posted by Adeon Hawkwood View Post
3. No Hasten (I just really dislike Hasten from a conceptual viewpoint, if a build relies on Hasten it has to do something really, really cool to compensate).
Here's the thing: With warshades, Hasten does allow you to do something really, really cool. You get to sit at 85% resistance to everything all the time if you get Eclipse permanent. That tough as nails requirement becomes trivial, and you hardly need all that defense. Not only that, but with Hasten you'll do other cool things like have a permanent 112.5% damage bonus from Sunless Mire, and start stacking the Dwarf mire on top of itself. You also get more fluffy pets following you around.

If you haven't, I really suggest you read the MFing Warshade guide in my signature. It's meant for tri-forming, but you can easily ignore the couple lines I have about nova. The concepts and information about the AT is still very applicable to what you're trying to accomplish.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
You're going to hate trying to run those shield toggles if you keep swapping back and forth from Dwarf.
The plan is to mostly run human and swap to Dwarf for the really tough fights or if I just feel like smashing stuff.

Quote:
Here's the thing: With warshades, Hasten does allow you to do something really, really cool. You get to sit at 85% resistance to everything all the time if you get Eclipse permanent. That tough as nails requirement becomes trivial, and you hardly need all that defense. Not only that, but with Hasten you'll do other cool things like have a permanent 112.5% damage bonus from Sunless Mire, and start stacking the Dwarf mire on top of itself. You also get more fluffy pets following you around.
I took a look (probably more since I'd no doubt forget to use hasten anyway). Changing one of the Concealment powers for Hasten I'd still be at about 110s on Eclipse which isn't perma. Similarly I'm still going to be limited to two fluffies at a time. I could change the build to get Hasten closer to permanent but then I'd lose defense.

You've got to understand I really, really hate Hasten. It's not a logical thing I just hate that the power exists at all and taking it pretty much kills all interest I have in a character. The only character who survived taking it was my Crab Spider and that was only because taking it allowed him to have 6 spider-bots out at all times. Maybe if I play my Warshade more and start enjoying him I'll be ale to respec him into taking Hasten but at the moment he's unlikely to survive that.