Bane build
I should just make a standard form letter that I can paste into build threads about how powerful all the VEAT Tactical Training toggles are, and how good the Leadership pool is. Anyway, VEATS get excellent results from Leadership. Maneuvers and Assault, in particular, are well worth taking twice.
If you have soft-capped positional defenses there's no point in increasing your smashing / lethal defense. Every S/L attack will also have a vector, so your positionals will cover it.
When my Bane Spider was leveling up, I did have the medicine pool. However, once I got cloaking device, soft-capped defenses, Tough, and some regen bonuses, I discovered that I really didn't need Aid Self. I would trade it in for Cloaking Device in an instant.
the smashing and lethal increase was unintentional, it simply rose, i do have a KC but even that was for the melee not the S&L, i do like the other various leaderships but this toon will be slightly more offensive and i was already short on room for powers, they didnt make the cut. my current main is a SR and i dont use Aid self all that much as i have rebirth, but it is a nice "net" to fall back on
(though i do think this toon may be slightly more survivable as it has atleast some RES)
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Regards, Four-Cee-Three
Nobody else?, it would be much appreciated
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Regards, Four-Cee-Three
As long as those Kinetic Combats are just there to provide melee defense, get rid of them. There are better ways to get melee defense, and better set bonuses you could be getting from your melee attacks.
This is your existing build with the slots shuffled a bit. Hasten is still permanent with two slots, and you can give it some enhancement boosters if you want to redline the recharge on it again.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Lord Anarchy: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Bash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(5), GA-3defTpProc(5)
Level 2: Combat Training: Defensive -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(3)
Level 4: Super Jump -- Jump-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(11), GSFC-Build%(13)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Rchg+(15)
Level 12: Poisonous Ray -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(25), Ruin-Dmg/Rchg(25), Ruin-Acc/EndRdx/Rchg(27), Ruin-Acc/Dmg/Rchg(27)
Level 14: Pulverize -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(43)
Level 16: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
Level 18: Shatter -- DoArach-Acc/Dmg(A), DoArach-Dmg/Rchg(19), DoArach-Acc/Dmg/Rchg(19), DoArach-Dmg/EndRdx/Rchg(21), DoArach-Acc/Dmg/EndRdx/Rchg(21)
Level 20: Aid Other -- Empty(A)
Level 22: Aid Self -- IntRdx-I(A), Heal-I(23), Heal-I(23)
Level 24: Mental Training -- Run-I(A)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(29), Aegis-EndRdx/Rchg(29), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(33)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31), EndRdx-I(46)
Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 35: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 38: Call Reinforcements -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(39), C'Arms-Dmg/EndRdx(39), C'Arms-Acc/Dmg/Rchg(39), C'Arms-EndRdx/Dmg/Rchg(40), C'Arms-+Def(Pets)(40)
Level 41: Web Envelope -- TotHntr-Acc/Rchg(A), TotHntr-Immob/Acc(42), TotHntr-Acc/Immob/Rchg(42)
Level 44: Disruptor Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
Level 47: Shatter Armor -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(48)
Level 49: Summon Blaster -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(50), ExRmnt-Acc/Dmg/Rchg(50), ExRmnt-EndRdx/Dmg/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Agility Core Paragon
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
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just looking for another view on this before i implement it, let me know what you think!, TYVM ( i realize i don't have surveillance, just don't really like it) Sorry about the really down to business post, i'm tired
Thanks in advance
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Lord Anarchy: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
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Level 1: Bash
(A) Kinetic Combat - Accuracy/Damage
(15) Kinetic Combat - Damage/Endurance
(17) Kinetic Combat - Damage/Recharge
(17) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Bane Spider Armor Upgrade
(A) Steadfast Protection - Resistance/+Def 3%
(5) Steadfast Protection - Knockback Protection
(5) Gladiator's Armor - TP Protection +3% Def (All)
Level 2: Combat Training: Defensive
(A) Luck of the Gambler - Defense
(3) Luck of the Gambler - Defense/Endurance
(3) Luck of the Gambler - Recharge Speed
Level 4: Super Jump
(A) Jumping IO
Level 6: Hasten
(A) Recharge Reduction IO
(7) Recharge Reduction IO
(7) Recharge Reduction IO
Level 8: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(11) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(11) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(13) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Tactical Training: Maneuvers
(A) Luck of the Gambler - Defense
(13) Luck of the Gambler - Defense/Endurance
(15) Luck of the Gambler - Recharge Speed
Level 12: Poisonous Ray
(A) Ruin - Accuracy/Damage
(25) Ruin - Damage/Endurance
(25) Ruin - Damage/Recharge
(27) Ruin - Accuracy/Endurance/Recharge
(27) Ruin - Accuracy/Damage/Recharge
Level 14: Pulverize
(A) Crushing Impact - Accuracy/Damage
(33) Crushing Impact - Damage/Endurance
(37) Crushing Impact - Damage/Recharge
(40) Crushing Impact - Accuracy/Damage/Recharge
(43) Crushing Impact - Damage/Endurance/Recharge
Level 16: Venom Grenade
(A) Positron's Blast - Accuracy/Damage
(37) Positron's Blast - Damage/Endurance
(37) Positron's Blast - Damage/Recharge
(43) Positron's Blast - Damage/Range
(43) Positron's Blast - Accuracy/Damage/Endurance
Level 18: Shatter
(A) Dominion of Arachnos - Accuracy/Damage
(19) Dominion of Arachnos - Damage/Recharge
(19) Dominion of Arachnos - Accuracy/Damage/Recharge
(21) Dominion of Arachnos - Damage/Endurance/Recharge
(21) Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
Level 20: Aid Other
(A) Empty
Level 22: Aid Self
(A) Interrupt Reduction IO
(23) Healing IO
(23) Healing IO
Level 24: Mental Training
(A) Run Speed IO
Level 26: Boxing
(A) Empty
Level 28: Tough
(A) Reactive Armor - Resistance/Endurance
(29) Reactive Armor - Resistance/Recharge
(29) Reactive Armor - Endurance/Recharge
(31) Reactive Armor - Resistance/Endurance/Recharge
(33) Reactive Armor - Resistance
Level 30: Weave
(A) Luck of the Gambler - Defense
(31) Luck of the Gambler - Defense/Endurance
(31) Luck of the Gambler - Recharge Speed
(46) Endurance Reduction IO
Level 32: Crowd Control
(A) Multi Strike - Accuracy/Damage
(33) Multi Strike - Damage/Endurance
(34) Multi Strike - Damage/Recharge
(34) Multi Strike - Accuracy/Endurance
(34) Multi Strike - Accuracy/Damage/Endurance
(36) Multi Strike - Damage/Endurance/Recharge
Level 35: Combat Jumping
(A) Luck of the Gambler - Defense
(36) Luck of the Gambler - Defense/Endurance
(36) Luck of the Gambler - Recharge Speed
Level 38: Call Reinforcements
(A) Call to Arms - Accuracy/Recharge
(39) Call to Arms - Accuracy/Damage
(39) Call to Arms - Damage/Endurance
(39) Call to Arms - Accuracy/Damage/Recharge
(40) Call to Arms - Endurance/Damage/Recharge
(40) Call to Arms - Defense Bonus Aura for Pets
Level 41: Web Envelope
(A) Enfeebled Operation - Accuracy/Recharge
(42) Enfeebled Operation - Endurance/Immobilize
(42) Enfeebled Operation - Accuracy/Endurance
(42) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 44: Disruptor Blast
(A) Positron's Blast - Accuracy/Damage
(45) Positron's Blast - Damage/Endurance
(45) Positron's Blast - Damage/Recharge
(45) Positron's Blast - Damage/Range
(46) Positron's Blast - Accuracy/Damage/Endurance
(46) Positron's Blast - Chance of Damage(Energy)
Level 47: Shatter Armor
(A) Kinetic Combat - Accuracy/Damage
(48) Kinetic Combat - Damage/Endurance
(48) Kinetic Combat - Damage/Recharge
(48) Kinetic Combat - Damage/Endurance/Recharge
Level 49: Summon Blaster
(A) Call to Arms - Endurance/Damage/Recharge
(50) Call to Arms - Accuracy/Damage
(50) Call to Arms - Damage/Endurance
(50) Call to Arms - Accuracy/Damage/Recharge
Level 1: Brawl
(A) Empty
Level 1: Prestige Power Dash
(A) Empty
Level 1: Prestige Power Slide
(A) Empty
Level 1: Prestige Power Quick
(A) Empty
Level 1: Prestige Power Rush
(A) Empty
Level 1: Prestige Power Surge
(A) Empty
Level 1: Conditioning
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 4: Ninja Run
Level 2: Swift
(A) Empty
Level 2: Health
(A) Miracle - +Recovery
Level 2: Hurdle
(A) Empty
Level 2: Stamina
(A) Endurance Modification IO
Level 50: Agility Core Paragon
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
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Set Bonus Totals:
5.5% DamageBuff(Smashing)
5.5% DamageBuff(Lethal)
5.5% DamageBuff(Fire)
5.5% DamageBuff(Cold)
5.5% DamageBuff(Energy)
5.5% DamageBuff(Negative)
5.5% DamageBuff(Toxic)
5.5% DamageBuff(Psionic)
5% Defense
19.44% Defense(Smashing)
19.44% Defense(Lethal)
11% Defense(Fire)
11% Defense(Cold)
8.5% Defense(Energy)
8.5% Defense(Negative)
6% Defense(Psionic)
16% Defense(Melee)
9.13% Defense(Ranged)
16% Defense(AoE)
32% Enhancement(Accuracy)
3% Enhancement(Immobilized)
68.75% Enhancement(RechargeTime)
5% SpeedFlying
164.7 HP (15.37%) HitPoints
5% JumpHeight
5% SpeedJumping
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Immobilized) 8.8%
MezResist(Sleep) 1.65%
MezResist(Stunned) 1.65%
MezResist(Terrorized) 1.65%
14% (0.25 End/sec) Recovery
40% (2.14 HP/sec) Regeneration
1.89% Resistance(Smashing)
1.89% Resistance(Lethal)
4.1% Resistance(Fire)
4.1% Resistance(Cold)
1.88% Resistance(Negative)
3.13% Resistance(Toxic)
5% SpeedRunning
1% XPDebtProtection
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Regards, Four-Cee-Three