Issue 24: Offenders Assemble!
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No, the 14.14 DPS is the equivalent DPS bonus from the -regen in Time Crawl. Unlike -resistance -regen is a static bonus based on the Hit Points and base regeneration of the target and as such doesn't scale at all so it's 14.14 DPS whether you're soloing an AV or on a 24 man league.
I don't know that I would be so quick to say adios to TC. That's 14.14 DPs added to everyone for the duration (20 Seconds).
For instance, if you are on a full team of 8, that's a potential increase of 113.12 DPS during the fight. It would be even more for iTrial content. I know, the math won't work out because of attack chain gaps, activation time on TC, etc. |
What you may be thinking of is the fact that TC increases the -resistance in Slowed Response from 30% to 36% but personally I don't find that a huge draw (especially since I tend to forget to use TC first anyway).
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Doh! Mental moment there. My mind transplanted the -regen with -resist. I must be feeling a little lysdexic today... or something. Thx for the correction.
No, the 14.14 DPS is the equivalent DPS bonus from the -regen in Time Crawl. Unlike -resistance -regen is a static bonus based on the Hit Points and base regeneration of the target and as such doesn't scale at all so it's 14.14 DPS whether you're soloing an AV or on a 24 man league.
What you may be thinking of is the fact that TC increases the -resistance in Slowed Response from 30% to 36% but personally I don't find that a huge draw (especially since I tend to forget to use TC first anyway). |
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but isn't that HP a bonus or buff based on how many people are on the league, it's not their base pool of hp
Yes. That assumes a level 50 character versus a level 50 AV accounting for AV debuff resistance. I don't know how it would work out in trials, the AVs there will resist it more due to being level 54 (87% resistance instead of 85% plus the purple patch modifier) but conversely they have more HP than a standard level 54 AV which increases the effective DPS.
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I'm not sure how it's implemented but it doesn't really matter. Regeneration always ticks for 5% of your current Max HP including buffs. So powers like Dull Pain or Task Force Commander actually increase your regeneration along with your Max HP.
So yeah adios Time Crawl, don't let the door hit you on the way out.
For instance, if you are on a full team of 8, that's a potential increase of 113.12 DPS during the fight. It would be even more for iTrial content.
I know, the math won't work out because of attack chain gaps, activation time on TC, etc.
And remember, any damage done that's extra due to you and your buffs/debuffs is your damage. I have occasionally used this as a selling point for defenders (Sonic/Sonic when it was new for instance). If you start calculating things that way, most defenders add waaaay more to a teams damage than a silly brute or blaster or tank or scrapper or ...